Discussion in 'Housing & Lots' started by Kaizen Strava, Dec 27, 2018.
Updated "Deco Status" list
Updated "size & points" chart
Might also add (I didn't even KNOW this lol). There is an option to enter the Dungeon in "Build" mode (This is always the default mode, where you add and move stuff like normal), or select Adventure mode. This allows you to walk around the dungeon without seeing all the blue hammer icons everywhere, but can't move or place stuff. This is basically the same view people coming into your dungeon will see.
that is new as of R62 Release. Will update the guide this weekend . May steal yer graphic too
SOTA-61045 Enable deco mode for dungeons 8/7/2018 4:18 1/2/2019 14:06
Sure! Feel free to use that graphic!
Does Adventure Mode enable the encounter rooms yet? Trying it out. So far it's a no go. Though it looks more like a normal dungeon now
@Sentinel2 Mob spawns seems to be tentatively targeted for R63 if things go smoothly during this release prep.
they are not active yet.
Thanks. I missed that in the notes somehow. Plenty to read and do
Updated "Point Values" Spoiler to include Cave modules & fishing Grotto
Updated "Deco Status" Spoiler to include Cave modules & fishing Grotto
Updated "Known Blueprint Drop Locations" Spoiler to include "Dungeon Room (Owl's Head Sewer) in Owl's Head sub menu
Yeah I'm just waiting on the monster placement or spawning, is there any info as to how that will be presented? Like are there going to be certain rooms that spawn monsters?
Updated "Point Values" Spoiler to include Prison Modules and Duke's Room
Updated "Deco Status" Spoiler to include Prison Modules and Duke's Room
Updated Q & A
A couple of tips: Placing stairs down and jumping down them (then being quick on the screenshot button) can let you see ahead outside of the dungeon which can help when trying to align and connect separate areas of the dungeon. Also - using a 2nd player character (In party) and the "all names" showing gives you a target to build to when you are trying to connect two hallways across a distance - it helps you align up down and side-to-side.
Added dungeon building Video walk-through to bottom of the guide
Great job on the guide!
Can you have multiple foyers placed in the dungeon?
Ex. Having the dungeon entrance connect to a single connection foyer at the beginning, then use a 5 connection mine deeper in the dungeon?
Sadly - the answer to that is a no. "There can be only one"
To add insult to injury, if you change your foyer, there is currently no option except rebuild the dungeon from scratch.
UPDATED: Q#5 to reflect the question above.
Added Q#21 to create running list of player submitted tips and tricks
I bought a higher point dungeon,because it said on the store 100pt dungeon will yield a higher challenge for higher level players. I hope they live up to that.
The initial plan was just that. But as usual they change the concept greatly. So yes you bought a nice dungeon with bits and pieces but alas thats all it is. Not even enough blueprints for some of the things you might need.
Inserted Question #18
Updated Question #22
Updated "Deco Status" Spoiler list
Updated "size & points" Spoiler chart
That referred to the non-customizable "Sample Dungeon" that is included with that entrance. Should you choose to use the pieces to create your own, you will be able to make your dungeon as "nasty" as your essence gathered will allow it to be. (if this concept path continues)
Even at a level 3 totem (1600 essence) , the critters will challenge most experienced players
@Kaizen Strava initially, thanks for the guide! I'm learning a lot from him!
My question: Do you have any idea how many essences are needed for each tier of the totem?
each tier takes 4 of the previous ones.
Separate names with a comma.