Comprehensive Guide to Player Made Dungeon building

Discussion in 'Housing & Lots' started by Hephestes, Dec 27, 2018.

  1. Kaizen Strava

    Kaizen Strava Avatar

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    I am creating this thread because trying to find information on "Player Made Dungeons" has been frustrating to find as I crawl through the internet looking for information.
    This post will be updated and edited as new information becomes available I will build this in an "F.A.Q." format so feel free to add questions or answers and I will add them to the O.P.

    The last update to this guide occurred on 4/13/2019
    Let's start with the simple stuff:
    1. What is a "Player Made Dungeon"?
    Player Made Dungeons (currently in development) are a modular construction based play area consisting of different rooms and connectors that players can customize and decorate in a variety of ways.
    Material Types
    • Ancient Stone
    • Blue Marble
    • Cave
    • Icy Cave
    • Green Marble
    • Stone
    Module Purpose Types
    • Connector
    • Encounter
    • Foyer
    • Room
    In the future , Portalarium has stated the intention to have these actually be functioning dungeon areas with spawn to hunt/kill with loot tables included. When they rolled out the first incarnation of these during R57, they provided sample dungeons to allow players to get a feel for what the product would be like eventually. These Sample dungeons will be removed once the dungeons reach full active status.
    2. How do I get one?
    There is NO real money purchase (RMT) necessary to get started building your own dungeon. Simply purchase a Tomb Dungeon Entrance (50 point sample dungeon included) from the Housing Decorations Merchant In Central Brittnay. , craft it using the smelting skill, and place it on a lot you own and have placed in either a P.O.T. or regular city of New Britannia.
    Additionally, you can also purchase Dungeon Entrances from the add on store or use one you might have gotten as part of the one of livestream reward programs. These will come in the form of a pattern that MUST be applied to the tomb entrance you created.
    A. Ancient Tome Dungeon Entrance (50 point sample dungeon included)
    B. Magic Mirror Dungeon Entrance (75 point sample dungeon included)
    C. Ruined Stone Arch Dungeon Entrance (100 point sample dungeon included)
    D. Circle of Stones Rift Dungeon Entrance (125 point sample dungeon included)
    3. Where do I get other dungeon pieces?
    Currently, you can purchase dungeon items from towns that have Booksellers located in them. As an example, you can try Alvin in Owl's Head or Mitch in Kingsport. Additionally, you can purchase items via your COTO sales menu
    4. What skills do I need?
    Currently, none except the basic 1 point of smelting skill. All dungeon modules currently can be crafted at that level.
    5. I have my lot, my entrance is placed, NOW what ?
    Your next step will be to add a Dungeon Entrance Foyer. You do this in the same manner as placing a basement on your lot only using the dungeon entrance arrow selectors located at the top of the panel. (You may choose ONLY one Foyer at a time for your dungeon. Choose carefully as changing it will mean rebuilding your dungeon from scratch)
    Same as with the entrances, you can either purchase one from the add on store or craft it by purchasing the "Blueprint" from the same booksellers.
    6. What is a Blueprint?
    Blueprints are a single use item that is used as part of the recipe when crafting each dungeon module. You only have to learn the recipe for a module ONCE, but you will need a new blueprint EVERY time you wish to craft a particular module.
    7. So I will need recipes AND blueprints, what else do I need to plan for?
    GRANITE - lots & lots & lots of granite ( the connectors and basic rooms are 100-300ish each but the large encounter rooms can take over two thousand each)
    COAL - a goodly amount of coal
    TIME - You may end up spending hours trying to set up the "perfect" dungeon
    PATIENCE - Remind yourself that this gaming option is still "being developed" There are ( and will be more) some bugs in the system that need ironed out.
    8. O M G, these take a LOT of granite, are there any other options?
    Yes, currently you have the option to add 1-3 C.O.T.O.s to your recipe when building the module and it will yield duplicate rooms for each C.O.T.O. used. (Currently this function only seems to be working with the basic vendor purchased blueprints) You will "discover" a new recipe with the C.O.T.O.(s) included. each time you do this with a new variation.
    9. Are the Add-On Store dungeon rooms in my package ready-made so I can start laying out my dungeon?
    No - you will need to construct each module supplied with your Dungeon Entrance add-on purchase. Blueprints & Recipes are provided. Materials must be gathered for each.
    BUT
    [​IMG]
    [​IMG]
    These you can simply plug into your amazing dungeon.

    10. Where can I get Recipes and blueprints.
    • You can get these from Alvin & Mitch mentioned above for the basic modules.
    • You can get packages from your Dungeon Entrance purchase
    • You can go adventuring and acquire rare drops for particular rooms.
    Compendium of Pain & Suffering
    Random Encounter#1
    Random Encounter#2
    Random Encounter#3
    The Rotunda
    Rotunda Encounter
    Spider Room
    Lich Boss
    Lich Boss
    Stone Dungeon Room (Undead Ravensmoor)
    Small Temple
    Throne Room
    Large Lich Room
    Dungeon Room (Owl's head Sewer)
    Troll Encounter Room
    Troll Encounter Room

    11. I have the blueprint, where can I find the recipe?
    Typically, each location that drops or sells blueprints will do the same for recipes BUT Currently, every recipe is "Re-Teachable".
    This also mean they are discover-able.
    You can get the items list for many of the module recipes from the SotaWiki, for those not listed try posting in the discord or these forums. Once you know the ingredients, simply place them all into the smelting panel and the "craft" button should light up. Once you craft it once the recipe gets added to your book
    12. So I am in my dungeon now, how do I actually BUILD anything?
    The method is intuitive to previous panel options Port has used.
    Once you enter your foyer, you will see blue "hammer" icons at each entrance ( assuming you have the correct access permissions)
    Click on that hammer and you will see the familiar arrows with the word "none". Simply click and each module you have in your bag with show up in succession. Select the room you want and Walaaah, you have added a room. There is a second smaller arrow below the main that allows you to change orientation of the module as well.
    13. What am I doing wrong, the accept button will not light up when I try to place this room?
    You have a couple of possibilities in play.
    1. You do not have enough points left in your dungeon cap to place the module. - You will need to either remove a different piece to create room in your points cap or upgrade your dungeon points.
    2. You have a collision issue with another module - the coding is improving so the modules will not collide with each other while building your dungeon. Be mindful of the layout as you grow your dungeon and be careful not to run back into another piece as you build
    14. Points?? What ARE points about?
    Each module you place spends a certain amount of points. Currently, this is a range of 1 point (IE: Stone Hallway)- 49 points (IE: Spider Room) Dungeon point caps are based on the size of your lot. If you hit your cap your dungeon can not grow any larger.
    Row lot = 50 points
    Village Lot = 100 points
    Town Lot = 150 points
    City Lot = 200 points
    Keep Lot = 250 points
    Castle Lot = 300 points
    15. How do I know a room's point cost and size?
    While there are a variety of ways to determine both, the easiest ways are as follows:
    1. Ask other players who are active with dungeons
    2. Observe the panel as you place each piece (FOR POINTS TOTAL)
    3. Use 1x1 hallways to plot a path around a room to measure it. (FOR SIZE)
    4. Look at the spoiler chart below
    [​IMG]
    16. How do I get more points???
    There are a couple of options to raise your dungeon point cap.
    • Get a bigger lot
    • Upgrade your Dungeon with either C.O.T.O.s or gold in game. - this can be done by clicking the word "upgrade" located on your blue hammer control panel below the module selection options.
    • (heard rumor that upgrades may be available at the add on store at some point)
    C.O.T.O.s upgrades
    1st 20 points = 100 C.O.T.Os. per upgrade of 1 point (2000 C.O.T.O.s total)
    2nd 20 points = 200 C.O.T.Os. per upgrade of 1 point (4000 C.O.T.O.s total)
    3rd 20 points = 300 C.O.T.Os. per upgrade of 1 point (6000 C.O.T.O.s total)
    Gold Coin upgrades
    1st 20 points = 1000 gold coin per upgrade of 1 point (20,000 gold coin total)
    2nd 20 points = 2000 gold coin per upgrade of 1 point (40,000 gold coin total)
    3rd 20 points = 3000 gold coin per upgrade of 1 point (60,000 gold coin total)
    SO, essentially 120,000 gold will net you an additional 60 points to your dungeon at first. (the points of 2 Lich Boss Rooms) It gets more pricey from there

    17. You said I could place deco in these rooms but this room won't let me.
    Currently, deco items have only been confirmed to be place-able in:
    • Stone rooms
    • Blue Marble rooms
    • Green Marble rooms
    • Some Ancient Stone rooms
    Remember, this feature is still being developed and currently there does not seem to be any deco placement function for:
    • Some Ancient Stone rooms
    • Some Encounter Rooms
    • Most Connectors
    [​IMG]
    In addition there seems to be some issues placing items on walls floors or ceilings but this usually circles back to a collision issue. (IE: you have the adjoining room too close to the current one.)
    So step one is make sure you have room between walls or floors etc.
    Step two is be patient while the bugs get worked out. DO report issues you run into because the devs can't fix it if they do not know it is broken. You can do that in the Player Made Dungeon Bug Forum. Check first though to be sure your issue is not already a known issue.
    18. How many Decoration items can I put in my dungeon?
    Dungeons have unique deco limits. You are allowed the following;
    10 interior items can be placed per point your dungeon has.
    1 interior container can be placed per point your dungeon has.
    1 interior light can be placed per point your dungeon has.
    Zero exterior decorations are allowed at this time.
    No NPCs (pets etc) are allowed.

    19. This is so confusing trying to lay the dungeon out, how do I keep it straight?
    I would definitely suggest using graph paper (either electronic or paper) to plan your dungeon. It snaps together a bit easier if you can visualize it.
    [​IMG]
    It is nothing fancy, but you are welcome to make a copy of this graph paper and use it.
    20. Well I have my dungeon built, now what do I do with it.
    There are many ways to make use of your dungeon especially if you have a small property above it. Some examples of ideas for dungeon use listed below
    • Extra living space
    • Crafting areas
    • Party room
    • PVP area
    • Regular Adventuring area
    • RP area
    • D&D "game in a game" with friends
    • A source of hours of fun/frustration renovating and decorating
    21. How do I get things to kill in my dungeon
    As of R63, Players are getting to experience the first efforts towards creating a viable spawn system for player made dungeons. This is a "proof of concept" effort and subject to change but this will give you an idea of what plans are in the works at this time.
    As of 3/8/19 "Lich Essence" is being dropped on liches through out the land. These can be crafted into "Lich Totems"
    If you own the dungeon module "Stone Dungeon Room Lich (The Fall)" You can add a lich totem to the pedestal while in deco mod, then place your dungeon in "Adventure Mode" to have Lich mobs spawn in your dungeon. As you level up your totem (100 "[type]" Essence + a Stone Chisel combine to make a Level 1 Totem - 4 specific level totems + a Stone Chisel combine to make the next level totem) The mobs will become increasingly difficult
    As of R64,
    Player made dungeon will include 2 new creature types: Trolls and Kobolds. Troll Essence & Kobold Essence are currently dropping in game.
    3 encounter rooms that currently exist will be convertible to spawning versions using 500 C.O.T.O.s and a stone chisel.
    4 ramps were added to the Cavern Hallways pack but this does not appear to be retro active to previous purchases..
    Recipes will be available to convert dungeon certain rooms from "Deco" version to "spawn" version or vice/versa.
    Troll Dungeon Encounter
    Dungeon Lich Encounter , Hard (converted Stone Dungeon Room (Lich Boss) )
    Rotunda Encounter Room (converted Rotunda OR new loot drop)
    Stone Throne Room (The Fall)
    As of Patch 950 There is a "Troll Encounter Room" and a "Rotunda Encounter Room" dropping in game to make use of the Kobold and Troll Essene/totems you may have been gathering/crafting.
    [​IMG]
    [​IMG]
    (IN PROGRESS AS I GET TIME - MORE COMING)
    22. Are there any good tips that will help make it easier to build my dungeon ?
    Well sure, below are some useful tips and tricks submitted by community members.

     
    Last edited: Apr 19, 2019 at 5:33 PM
  2. Parson Barr

    Parson Barr Avatar

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    Excellent write up. I found it helpful to know each requirement.
     
  3. Dereck Visaard

    Dereck Visaard Avatar

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    Awesome, thank you for creating this!
     
  4. Belladonna Rose

    Belladonna Rose Avatar

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    My issue is the pieces from my store bought dungeon....the Tome..book on pedestal...are missing. I have one room in the demo version that i do not have the blueprint or recipe for so pretty upset about that. The version i do have is not the same as the one in the demo dungeon.
     
  5. Kaizen Strava

    Kaizen Strava Avatar

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    Added Question#15 (Bumped question #s down below it)
    Updated Question #17
    Added spoiler for module sizes and point values (This information is incomplete so if you have pieces of data to add please PM me or post here.)
    Added Spoiler for rooms NOT allowing deco (in progress)
     
    Last edited: Jan 21, 2019
  6. Weins201

    Weins201 Avatar

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    Yeppers I have spent the last HOUR trying to make just the Tomb Entrance, The recipe did not come with the package the book sellers do not have it, I can not learn it.

    Sorry but :mad:
     
  7. Kaizen Strava

    Kaizen Strava Avatar

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    Last edited: Jan 23, 2019
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  8. Belladonna Rose

    Belladonna Rose Avatar

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    COrrect....the tomb entrance is the basic entrance you can buy at the book stores. I got to the one in Brittany Estates. I completely removed my dungeon and the pieces never came back. I have the recipes but NOT the blueprints. So I cannot put that room in my dungeon. Its the 16x16A with the stained glass windows so i cant even remake the room. Also missing the blueprint for the 24x24 two entrance room. Just not understanding why and where they went. I guess my dungeon will just be plain room.
     
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  9. Jaesun

    Jaesun Avatar

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    I think you are possibly confusing the Internal Entrance - Foyer which booksellers sell? They do not however, sell the External Entrance - Tomb Dungeon Entrance.

    [​IMG]
     
    Last edited: Jan 23, 2019
  10. Weins201

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    the bookseller in Brit sell the Tomb Entrance recipie, updated above
     
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  11. Weins201

    Weins201 Avatar

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    Ok so I Have a Circle of stone entrance 125 points but those oints are not avail unless I use this circle of stone? I do not want to use it it does not fit my design. Also in a Telethone O got a Dragon Head and other entrance types? what are they worth in points?

    Need some clarification on how entrance's pints work?

    And upgrading is a joke, way too expensive.
     
  12. Jaesun

    Jaesun Avatar

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    They sell the Foyer recipe. They do NOT sell the Stone Dungeon Entrance recipe. THAT you get from the one Housing Merchant (or possibly others)?

    Or is there another Bookseller in another "Brittany" city that DOES sell it?

    [​IMG]
     
  13. Weins201

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    sorry yeah was not bookseller was deco one
     
  14. Jaesun

    Jaesun Avatar

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    This whole process to build just a basic dungeon entrance, requiring you to visit 2 different NPC’s, just seems overly complicated.

    The booksellers should (in my opinion) sell the entrance recipe, so they are your one stop shop for dungeon recipes. Well, the basic ones at least.
     
  15. Weins201

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    Um another Question - If I get the recipe for the Lich Room (just an example) do I also then need a blueprint for that room also?
     
  16. Jaesun

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    Yes to build it, you have to have the blueprint. It will show in the recipe that it requires one.
     
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  17. Kaizen Strava

    Kaizen Strava Avatar

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    @Weins201 Entrances do not take points. Points start accumulating AFTER the foyer ( which is after the entrance) the blueprints you got from the Circle of Stones Rift dungeon entrance can be used in any Entrance/Foyer Combo, even the basic tombstone entrance.
    You can even reshape your rift entrance with one of your other entrances using the smelting skill and it will function exactly the same with your rift pattern pulled off safely to store ( it is eternal).
     
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  18. Jaesun

    Jaesun Avatar

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    You may wish to update this to how it is currently: Booksellers ALL carry the basic dungeon recipes. There are 8 so far that all carry the basic recipes and can be found at various locations. NOT just Owl's Head and Kingsport.

    I actually verified this, as I just wanted to know for sure.
     
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  19. Kaizen Strava

    Kaizen Strava Avatar

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    Updated Question #3
    Added:
    Stone Dungeon Room (Undead Ravensmoor)
    Large Lich Room

    to Drop location spoiler section
     
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  20. AnaBleu

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    Superb guide! Thank you! :)