cotton bush reapers

Discussion in 'Wishlist Requests' started by that_shawn_guy, Oct 25, 2019.

  1. that_shawn_guy

    that_shawn_guy Avatar

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    these would be the mimics for cotton bushes.

    these little creatures would be especially good at tripping players and dodging melee attack.
     
  2. Violet Ronso

    Violet Ronso Avatar

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    This sounds hilariously fun! Yes for me!

    Loot could involve a few cotton, a chance a 0-2 beetles and some hoppers!
     
  3. that_shawn_guy

    that_shawn_guy Avatar

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    I'm in a creative mode, so...

    maybe some dead beetles for loot. these would be an additional new item that would be used for fertilizer.

    the back story would be the cotton reaper is created when a wood/plant spirit pulled life from the beetles into the plant. killing the beetles and producing the cotton reaper.
     
  4. Spoon

    Spoon Bug Brigade - Bug Hunter

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    Yes please.

    More mimics of harvestable items please.
     
  5. Jefe

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    Another easy answer would be Mandrake Mimics. Already somewhat humanoid in appearance. Could give Mandrake seeds as loot.
     
  6. Steevodeevo

    Steevodeevo Avatar

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    All awesome awesome awesome!
     
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  7. Lars vonDrachental

    Lars vonDrachental Avatar

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    Just as a thought…why not make it that way that a large part of all “wild” resources are mimics and the resource lvl is defining their activity. So to say lvl 1-4 resource-mimics are not hungry and this way do not react that much if we are harvesting their bait, lvl 5-7 resource-mimics are slightly hungry and there is a chance that they will attack on harvesting and lvl 7-10 resource-mimics are hungry and most likely will attack.
    The mimics would e.g. consume the resources to create the bait and as this kind of luring is successful for the mimics they are quite everywhere in the wilderness.

    There could be even added a “careful harvest” and a “aggressive harvest” skill to all harvesting trees to adjust the harvest to your play style. If you want the crafting exp you can carefully harvest the resources (slower) most of the time without a fight or you can instead harvest aggressive (faster) and this way sometimes even rage inactive mimics to get combat exp for fighting them.

    Mandrake, onion or similar underground plants could have some kind of small underground mimic that is balancing the plant above their head and instead of just one mimic there is luring a larger group around the bait who shoot out together. For trees the tree stub we are ignoring could be the real mimic. For metals it could be the back of an stone elemental we are harvesting. For cotton or other bushes it could be spiders or octopuses who are forming with their legs the branches with the bait at the end of their legs.

    Maybe the mimics could be even indirect attack able even before we touch them. E.g. area attacks will hurt the mimics and you do not have to get close and try to harvest but as a side effect a part of the resources is lost if combat is activated this way. This could be a viable option if mimics would e.g. normally cast webs or start rotation attacks on a non combat activation. Attacking them would be the easier mode while touching them and let them do the start would be the harder mode.
     
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  8. Steevodeevo

    Steevodeevo Avatar

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    That would be too much for my view. I cant warm to the idea of a mimic alt chance for every harvest.

    What this idea does remind me of though was the reaction damage (I forget the term) in crafting in (I think it was) EQ2. This was quite cool, from memory more advanced crafting and items had a risk of a kick back that caused damage to the crafter. You had to pay attention to minimise this risk and occasionally heal up on a lengthy crafting cycle.

    This added a bit of risk and a mini game and I imagine an anti bot measure.

    What might be cool is picking up on tbe idea of damage from harvesting higher level harvests, maybe a bite or a poison or a strength or stamina drain.. or some such... that could be avoided or countered so that harvesting was less mundane, we could use remedies, debuffs, low level healing and stamina pots and some such. This could even provide a market for low level pots that more experienced players now just junk.
     
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  9. Kaffien

    Kaffien Avatar

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    More Mimics for EVERYTHING. I want to see door mimic's, node mimics of every kind.
    Hahaha nothing quite like a little healthy paranoia. However do NOT change the color of the cursor.

    When they are hidden they should have the green color cursor like you can harvest them.
    Toss in some rust monsters while you're at it. They are terrifying.
     
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  10. Jay Nord

    Jay Nord Avatar

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    As someone that hates and avoids combat, I have to say no to mimics for resource gathering. Unless they are ONLY in very high level zones. There are very few places as it is where I can gather resources without having to fight something every 5 steps.
     
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  11. Mal Hari

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    Yes for more creatures to smash lol:D