Durabilty Costs The amount of low durability gear im getting from crafting is just staggering , from pants with 20 int and 22 durability to boots with 10 int and 36 durability .... with the new durability costs you made all nonexceptional gear trash ...last release i could craft decent nonexceptionals and sell them ...now its so bad not even worth touching ...that means 78% of all items we craft are a loss ...we're back to the old days ? .... when only exceptionals were viable for crafting and the price for decent gear was huge ? Im sure on paper the durability costs looked viable but when you start taking into account the failures at 95% ,the failures at 88%, the failures at 50% ,what we are left with is a piece of gear with 25 durability that we're suppose to wear/sell . Not good at all . Crafting rings The legendary crafting ring are so legendary ...when wearing them the success chance for enchants is THE SAME as the uncommon ones last release 50%/16% . Not good at all...all the combat artifacts got such amazing stat boosts worthy of their legendary name ... crafting rings not so much. WHY ? The Beetles Beetles requirements for everything we craft in the game is getting very annoying . If you craft chain boots you need straps made of beetles, if you craft chain legs you need beetle straps, if you craft chain gloves you need beetle straps, if you craft chain chest for magic you need beetle straps , if you craft wands or staff you need beetles straps ,all carapacian gear needs beetles, all hardened leather gear needs beetles , if you craft plate with weap dmg you need beetles straps . You made all other straps suck so badly that only viable gear has to have beetle straps ( leather /cotton) . On top of all that you nerfed straps from beetles instead of getting 2 straps we only get one . DO WE REALLY NEED TO BUILD AN ENTIRE CRAFTING SYSTEM AROUND BEETLES ???