1. This forum section contains Blog style threads from the Developers, and/or threads with details about what they have been working on, previews of upcoming content, and sometimes backstory associated with the content. Players are permitted to reply to these threads if the developer has indicated it is permissible by leaving the thread unlocked. Please note that TOS applies, and any abuse or trolling will be moderated.
    Dismiss Notice

Dungeon Basements - sneak peak

Discussion in 'Developer Work and Blog posts' started by Vas Corp Por, Aug 16, 2018.

Thread Status:
Not open for further replies.
  1. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

    Messages:
    426
    Likes Received:
    2,201
    Trophy Points:
    43
    Gender:
    Male
    Greetings prospective dungeon-dwellers!

    Here's some work in progress screenshots of some of the dungeon pieces we're working on for the upcoming dungeon building feature.

    [​IMG]
    Blue Chapel Room

    [​IMG]
    Ancient Stone 2Entrance Room

    [​IMG]
    Green Chapel Room

    [​IMG]
    Green Marble 2Entrance Room (walls have waterfalls)

    [​IMG]
    Medieval 2Entrance Room

    [​IMG]
    Cathedral 24x48 Room

    [​IMG]
    Cathedral 24x48 Room

    Thanks for following our progress! These rooms are all works in progress but should be indicative of some of the nicer spaces you can get for your very own dungeon!
     
    Last edited: Aug 16, 2018
  2. Aartemis

    Aartemis Avatar

    Messages:
    1,377
    Likes Received:
    3,806
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Cleveland, Ohio
    Daaaaaaamn! Lovin it!
     
    Vas Corp Por likes this.
  3. that_shawn_guy

    that_shawn_guy Bug Hunter

    Messages:
    1,415
    Likes Received:
    3,753
    Trophy Points:
    125
    Location:
    earth... mostly
  4. Aartemis

    Aartemis Avatar

    Messages:
    1,377
    Likes Received:
    3,806
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Cleveland, Ohio
    @Vas Corp Por Now are these what we would refer to as "Encounter Rooms?" or are these simply nicer rooms to be added to the standard pieces we would decorate?
     
    Vas Corp Por likes this.
  5. Proteus Tempest

    Proteus Tempest Avatar

    Messages:
    1,820
    Likes Received:
    2,538
    Trophy Points:
    125
    Location:
    Tempest Reef
    Fantastic work!!
     
  6. Sentinel2

    Sentinel2 Avatar

    Messages:
    1,110
    Likes Received:
    1,815
    Trophy Points:
    113
    I was sold before the screenshots :)

    Looking to add a couple to village lots. Maybe even my Keep could use a dungeon :)
     
    Witcheypoo, Vas Corp Por and Aartemis like this.
  7. Brass Knuckles

    Brass Knuckles Avatar

    Messages:
    3,958
    Likes Received:
    7,707
    Trophy Points:
    153

    Are these the kits entrace? And yea epic...
     
    Witcheypoo, Vas Corp Por and Aartemis like this.
  8. Cryodacry

    Cryodacry Avatar

    Messages:
    538
    Likes Received:
    796
    Trophy Points:
    63
    @Vas Corp Por Dude ! ... DUDE !!!! .... this is so Awesome !
     
  9. Sir Leonard

    Sir Leonard Localization Team

    Messages:
    344
    Likes Received:
    779
    Trophy Points:
    43
    Gender:
    Male
    Location:
    King's Landing
    :eek:

    Amazing job! Much greater than i thought lol...
     
    Witcheypoo, FrostII and Vas Corp Por like this.
  10. Rentier

    Rentier Avatar

    Messages:
    915
    Likes Received:
    1,304
    Trophy Points:
    105
    Location:
    Dragomir Mori
    looking great
    hope to see those pieces in "normal " Adventure zone dungeons
     
    Witcheypoo, FrostII and Vas Corp Por like this.
  11. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

    Messages:
    426
    Likes Received:
    2,201
    Trophy Points:
    43
    Gender:
    Male
    1, 2, 3, 6 and 7 are probably 'encounter' rooms with built-in spawners. I'm trying to make some unique rooms that will have deco surfaces for little dwelling spaces, and some that are for encounters.
     
  12. Barugon

    Barugon Avatar

    Messages:
    15,716
    Likes Received:
    24,337
    Trophy Points:
    153
    Gender:
    Male
    Damn, I'm even more excited now.
     
    FrostII, Aartemis and Vas Corp Por like this.
  13. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

    Messages:
    6,334
    Likes Received:
    14,098
    Trophy Points:
    153
    Are we going to be able to put vendors and/or POT merchants and NPCs in our dungeons? Or will there be a whole other category of "player quest" NPCs only for dungeons?
     
    Witcheypoo, Gaelis, Hazard and 6 others like this.
  14. Vas Corp Por

    Vas Corp Por Dev Emeritus Dev Emeritus

    Messages:
    426
    Likes Received:
    2,201
    Trophy Points:
    43
    Gender:
    Male
    That is a really good question.
    @DarkStarr @Chris @Lord British ?
     
  15. Magnus Zarwaddim

    Magnus Zarwaddim Avatar

    Messages:
    975
    Likes Received:
    1,884
    Trophy Points:
    93
    OMG, I love you!
     
  16. Lord Andernut

    Lord Andernut Avatar

    Messages:
    3,340
    Likes Received:
    10,087
    Trophy Points:
    165
    Gender:
    Male
    Location:
    New Britannian Market
    They never wanted basements that were larger than the lot - it seems a little funny to me to have these dungeons be so huge - and I've no idea where that lighting streaming in comes from. These all look amazing and I wish I could somehow tweak my POT to have environments and features like this, but I'm wondering where these areas that the light is streaming in are supposed to be. And why a row lot can apparently have a dungeon as large as a castle home.
     
  17. Tazar

    Tazar Avatar

    Messages:
    770
    Likes Received:
    1,818
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Dallas Texas
    I am going to step out on a limb and guess that since the *storebought* entrances are all teleport devices, that the *dungeon* isn't necessarily under the house. It could be another plane of existence, a far away land, could even have parts above ground (thus the windows), or maybe the windows are just backlit by an eternal light spell for effect? (yea... I know... I'm stretching things - but I still like the look so far!).
     
  18. Tazar

    Tazar Avatar

    Messages:
    770
    Likes Received:
    1,818
    Trophy Points:
    105
    Gender:
    Male
    Location:
    Dallas Texas
    Or perhaps magic fountains (as in the early Ultima Dungeons) which can heal, cure, poison, etc. at random. I don't suggest instant death as a random effect, but some randomness could be fun.
     
  19. Waxillium

    Waxillium Avatar

    Messages:
    3,311
    Likes Received:
    9,043
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Rift's End
    The Dev team is really onto something here.

    In before someone mentions fishing.
     
  20. Mischievous Dragon

    Mischievous Dragon Riparian Reaper

    Messages:
    553
    Likes Received:
    762
    Trophy Points:
    75
    Location:
    Finland
    I don't consider Vendors/Merchants as a necessary feature as such feature does not exist in Dungeon Keeper 2 (1999) by Bullfrog Productions or in Dungeon Keeper (2014) by Mythos Entertainment.
    Vendors/merchants in dungeons is not an Ultima 9 feature either as far as I can remember.
     
    Vas Corp Por likes this.
Thread Status:
Not open for further replies.