I know other people are working on ways to keep track of cooking, but I wanted to add my spreadsheet here. I need to know the costs/yields for any and all things related to cooking - not only to make a more informed choice of which food is more economical to cook or which ingredients are better to buy, but also which foods yield the same stats and how better to price the food. I may not get all the numbers, but the spreadsheet is helping me keep track of the information I find important and provide a decent overview as opposed to *guessing*. It is far from complete, but I'll be updating it as I add more recipes and the stats. I suck at making spreadsheets so no roasting me over a spit over how I have it set up . I'm sharing it so that anyone who is interested can see the data themselves. Right now the recipes are mostly based on the costs to purchase ingredients from a vendor - the exception being meat. Eventually a farming section will be added to see if the cost to grow produce has any impact in lowering cooking costs. Stats are being slowly added...there may be typos...I may have missed things...ETC. So be gentle: https://docs.google.com/spreadsheets/d/1zuJPmNiYP1B_KZa4EEA0zYmaFPEZEjvpt_I2Bojg3kk/edit?usp=sharing ***Observations*** 1. One thing I would be remiss in saying is that when I calculate food costs, I don't factor in meat except oyster meat. I don't factor in eggs, because you get eggs from chickens. The problem with this approach, as I was told tonight 5/15, is that killing things outside an adventure zone causes a drop to your virtue at some point. I don't know which virtue or if it's even true, but tracking that statistic is not the purpose of my cookbook. So if you choose to harvest chicken, pigs, cows, ducks and squirrels for the free meat, eggs and pecans and you do it in NPC towns, you do so at your own risk. 2. As with any crafting skill, it can be slow going in the beginning, especially if you have no group that can supply you with crafting mats. The REAL killers, ie, the most expensive things to cook are the cooking components which go into nearly every recipe. You can see the costs on the spreadsheet. The worst is a Jar of Vinegar which costs 49g to make! 3. Sugar Cookies are a waste of ingredients IMHO. They cost over 5g to make, only provide 3 FPS/.8 CFPS and last a whole MINUTE! This is actually a problem with most 2-stat foods in that they don't last very long. (Focus and health foods can be stacked together which is nice, but 4-stat foods are available and last longer.) In any case, the only thing that would make Sugar Cookies worth cooking is if you could put them on a plate as a decoration. 4. How to figure pricing (my thoughts anyway): a) Cost of ingredients b) Difficulty to obtain ingredients c) Rarity of ingredients d) Buff stats e) Duration of buffs f) Pricing by others ---> Other things may come into play, but the above are the things I'll be going by 5. Any two *different* foods can be stacked together. Thanks to Dr. Wiz and Robros Reh for the info! ***Updates*** --5/12/2017 - Added foods and stats. --5/16/2017 - Added remaining food, Graff Island and Port Graff locations, 2-Stat and 4-Stat tabs, cleaned up some typos. Started on the farming section. Thanks to Lained for this link: https://www.shroudoftheavatar.com/forum/index.php?threads/seeds.85699/#post-788101 --5/23/2017 - Completely revamped the spreadsheet. Added some missing recipes, added more vendor locations, added pricing averages to each recipe based on food vendors I have located across Novia, and added recipe tabs based on the number/types of buffs given.