Many new players, and even those relatively experience in SotA, are going to encounter frustration with the combat in the main story line. It requires a sufficiently high adventurer level. (At least for love and courage) See this thread for an example: https://www.shroudoftheavatar.com/forum/index.php?threads/frustrated.95892/page-2 I'm thinking the 3 paths should be gated. Early on, the quest givers could remark that you don't seem up to the task if you aren't level... 70,75,80+? It makes sense to me from a story perspective (why would wise and thoughtful leaders entrust dangerous tasks to newly arrived avatars?), and would also give a purpose to the huge amount of grinding you need to do to get to a level sufficient for the combat in the path of love and path of courage.