Godot game engine replacing Unity

Discussion in 'General Discussion' started by Feeyo, Jul 3, 2019.

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  1. Feeyo

    Feeyo Avatar

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    Godot would be a perfect replacement engine for Unity. Open source and C++.
    @Chris if you are looking to use another game engine, I really would recommend giving it a try.

    It has ENET integrated for the network stack
    It can build for M$, linux, Android etc.
    • GDScript Python-like scripting language, designed to make games with zero hassle. Learn why our community loves it.
    • Full C# 7.0 support using Mono.
    • Full C++ support without needing to recompile the engine.
    • Visual scripting using blocks and connections.
    • Additional languages with community-provided support for Python, Nim, D and other languages.
    • Built-in editor with syntax highlighting, real-time parser and code completion.
    • Integrated documentation. Browse and search the whole API offline, without leaving the editor.
    From unity to Godot: https://docs.godotengine.org/en/3.1/getting_started/editor/unity_to_godot.html

    https://godotengine.org/
     
    Last edited: Jul 3, 2019
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  2. Rowell

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    Why would they want to completely re-write the game, when there is still so much more to do?
     
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  3. Feeyo

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    Because they were planning to migrate to another engine.
     
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  4. Chrystoph Reis

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    @Feeyo... what on the scale of SOTA has this been used for... couldn't find any examples.
     
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  5. Feeyo

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    None (yet).
     
  6. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Considering, not planning.

    They have run into limits with the Unity engine several times, but I can't imagine that everything they have in Unity is already present in Godot. While they would have full code access, that still means there is a LOT of engine code they would likely need to recreate. Without a team of coders, thats simply not feasible in the short term.

    It does look like an interesting engine, tho. I'll check it out more when I have time.
     
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  7. Barugon

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    Version 4 will likely be out by the end of the year and it will have Vulcan remdering.

    [edit] BTW, I proposed this before and was met with scorn from the uninformed.
     
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  8. Mishikal

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    I'd say we should keep waiting for Godot...
     
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  9. Feeyo

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    I believe Godot is going to have a lot of success in the future.
     
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  10. Barugon

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    @Feeyo
    You missed one really important point: it's fully open source and licenced under MIT, which is one of the most liberal open source licences.
     
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  11. Stryker Sparhawk

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    Does it have a missing ear module?
     
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  12. Mishikal

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    The demonstrated artwork looks utterly cartoonish. Maybe that's just the samples they chose. But one of the things I've really appreciated about SOTA is that it does *not* look cartoonish (as opposed to WoW and other MMOs). There's a nice gritty feeling to SOTA and I'd hate to see that lost.
     
  13. Feeyo

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    Graphics have nothing to do with the engine.

    But :
     
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  14. Sara Dreygon

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    Grass isn't always greener :).
     
  15. Feeyo

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    Technical point of view, this time it is :)
     
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  16. Mishikal

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    Maybe. It certainly looks promising. ;) I still think the question of whether or not there are any games at large scale on this engine is an important one to have an answer to. Also, whether or not it can support what the developers are wanting to do with Episode 2 (whether Unity can support that either is still a question mark, last I heard).
     
  17. Cear Dragon

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    Its not happening. Chris said on stream it would take 2 years to move everything to unreal without delivering new content.
     
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  18. Nietzsche

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    Switching to Godot i would imagine would take 2 years also ( if that’s what it takes to move to unreal )

    Development in Godot is quite different from Unity, and it could be harder to find skilled developers that know how to develop in Godot. Especially when Unity is still the market leader for indie games.

    Like someone else here mentioned the grass is always greener. In a couple years once it’s all moved over to Godot it be like... damn Unity is looking good again. Let’s move back to unity. Haha
     
  19. Elwyn

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    Right. The one thing NOT mentioned is how much work is required to convert from an existing Unity project. There is no half-way about it, you can't convert just some parts of the game a few at a time, when changing engine you have to change over all at once.

    That too. Right now the best plan is to continue evangelizing Unity to go to a more open source business model, like the rest of the game engine market. Their current model of monetizing bugs is basically the old Dilbert cartoon of "I'm gonna write me a new minivan this afternoon!"

    [​IMG]
     
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  20. Lord Aventine

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    Therein lies the challenge. SOTA can't afford to take an expensive pioneering risk and fail.
     
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