I truly do not have the energy left in me to put hope into games in development anymore. (Hoping for great games like Dragon Empires and never seeing them published ruined me) When I spotted @Lord British letting out the hints that there would be a kickstarter I mustered all my hopes I thought were long dead. @redfish pretty much covered my thoughts on the subject. (page 3 for the post) UO was along the lines of a company making D&D rule book version 1 then selling the books. IMO UO was meant to be a ruleset for the devs to make adventure kits. Those epic stores created by the devs while giving room for players to create their own. I don't see that happening with SotA. All I see if player events. The place that MUST get attention ASAP is "the 'evil' forces of the world are not sitting in some instance waiting for players to farm them" "The forces in power have a plan. A plan that can be seen living within the world" Hopefully someone will be kind and @ me when they start focusing on the dev's being a true Dungeon Master as opposed to the players dancing around. Ok, that, and pace the character development to be in tune with following that Dungeon Mastering as to cut out the grind feel.