Discussion in 'General Discussion' started by Rufus D`Asperdi, Aug 17, 2018.
What is the difference between T8 loot and T10 loot? Three gold, a focus potion, and a rusty spoon?
All dungeon entrances are craftable - the store bought are simply patterns to put over it - along with an increase in dungeon points to use. Once the entrance is down - pieces are craftable, but will require blueprints (loot drop, npc coto sale, or store-sale) to build that section.
I don't think so - it was said that you would be able to store a dungeon in the property manager similar to a house or basement (so one placed on the lot at a time - with more in storage so you can swap them out as needed?).
Yeah, I finally read Chris' blog entries, which seem to be the real goto source for dungeon information. Sounds like a really neat system I could see myself spending lots of time on.
when will they release the sota dungeon stuff for unity be out? i wanted to play around with it a bit and learn how to set up. also wanted a chance to set up and plan out a good one!
There are 4 steps involved. The first is expected to be with the next release at the end of this month (which will be the entrance and a sample dungeon). Step 2 will allow us to begin full customization and will come sometime in the 4th quarter (October to December). Other steps involve special rooms, loot and mobs.
The question was not about how player dungeons will be released ingame. Witcheypoo and me asking about the "UNITY" asset, that comes with the bought dungeon entrances. During the live stream we were told, that we get all possible romms as unity asset so we can build and test dungeons before they are released ingame. @Serafina @Chris
I like your sarcasm! Haha!
On your account page, on the "Special Rewards" tab, at the bottom under "Your Digital Items for Download"
I've not been able to get a Ring of Stones to work in a Keep arena, though it seems like it ought to fit well enough.
That's because you can't place a dungeon entrance in your basement.
From Laz's post above:
Which is it, yeah or nay?
Here's some links for ya:
Not a bug
As designed for now.
Well I finally made my way to "The Rise" and it's a level 10+ The first mage I encountered kicked my ass in about 10 seconds. So it looks like this is NOT the area I will be soloing for Blueprints....
Thanks! Here's hoping the design changes to allow dungeons to be placed in basements. That's why I got the one I did.
The one on the left is me in the Rise.
The one of the right is @devilcult
I believe that was the stated intention.
the dungeon points for the ones on the store are based on the sample sizes. the starting points when placed are based on your lot size. Sample sizes are based on all the parts (rooms, halls etc) that the sample comes with which is enough to make a dungeon of 50,75,100,125)
Can a property have both a Basement and a Dungeon?
Can a Dungeon Entrance be placed in a basement?
Yes (first floor only) there are issues in placing in things like mine basement as the entrance is a tunnel to the 2nd floor. I believe in time this will change I hope
If so can you have one in the Basement and a second on the Property above? No
Dungeons can be expanded via points which start a 1 coto / 1000gold. They both increase in cost after X points. So after 20 points using gold it goes up another 1k for each 20 points. Cotos I believe is every 50 points.
As far as max sizes I do not know currently I have only gotten up to just under 550 point which is pretty huge and very costly.
Dungeon recipes drop in various dungeons for various rooms from that dungeon. Each recipe requires a blueprint which is also a drop. recipe is saved on use into your book like normal crafting recipes. the Blueprint is the consumable part along with Granite and other parts needed to make the rooms.
If you want more information hit me up as I have played 3 days+ in dungeon building.
Currently deco is not placeable and rooms do not have spawns as of yet which @Atos hope we get them sooner then later so we can keep moving forward hehe.
No as they can only be placed on upper floor of the basements currently which it too small from the tests I did.
The diff between points is around 1 more room (depending on room size eg. dropped dungeon)
As to the blueprints and recipes that comes with the store sample dungeons only the foyer (first room) is given at this time. I suspect they will give us the rest in the next patch.
From my testing if basement if flagged PVP then dungeon is as well. If PVP town makes all lots PVP including basement this would mean its PVP.
From what I gathered currently encounter rooms (dropped rooms) have spawns and do not allow deco in them short of a very small area. This is to prevent exploits with blocking mobs in etc.
not 100% confirmed but based on some information from telethons etc it was mentioned that we may get spawners which would be things like spiders ect that you have to harvest which could be your general trash mobs. This would suggest that the dropped boss rooms etc which have the good loot most likely will always be in a controlled environment.
As to loot. Mobs will drop loot at a lower tier then their level. Encounter rooms will be upgradeable through some sort of Totem system so the you can make elite rooms.
Chests and the likes will be player stocked and have options to support quests and other factors based on telethon information such as keys, or loot only once every etc. Sounds like there will be many mechanics to the quest system and player loot including doors that open on room clearing.
there was also mention of npc quest scripting and triggers.
Traps are not in as of yet but will be soon including the fake traps.
there will be hidden walls, bookshelves etc based on information from the telethons.
Is this available live or on QA? I didn't see any point upgrades on the book vendors.
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