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Light spell feedback

Discussion in 'Release 41 Dev+ Feedback Forum' started by Barugon, Apr 21, 2017.

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  1. Barugon

    Barugon Avatar

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    Can you please make so that the resting position of the light is directly above our heads or slightly in front? As it is, it can be way out in front or even off to one side based on where my avatar is facing. This makes it really frustrating when placing decorations as the light goes into the wall and I can't see.
     
    Last edited: Apr 21, 2017
  2. Balec Fares deCani

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    I also find it rather blinding and distracting. Can we tone down the brightness of the lightburst while keeping the increase in nearby lighting?
     
  3. Alley Oop

    Alley Oop Bug Hunter Bug Moderator

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    just turn around. you don't have to be facing the wall to have the camera facing the wall.
     
  4. redfish

    redfish Avatar

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    Also just putting this out there...

    I'm hoping the devs know its an open issue that the light spell falls through a wall when you get close to a wall, and then everything turns darker. Regardless of where the spell is positioned by default, it would be nice if it could be coded to be more sensitive to the player surroundings and not fall into surfaces.
     
  5. Barugon

    Barugon Avatar

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    Screenshots of the light spell position facing various directions.

    Facing North:

    [​IMG]


    Facing West:

    [​IMG]


    Facing South:

    [​IMG]


    Facing East:

    [​IMG]
     
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  6. Balec Fares deCani

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    Looks like it was toned down :)

    [​IMG]
     
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  7. Barugon

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    Yeah, that's definitely better. It's the positioning that I'm complaining about.
     
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  8. Time Lord

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    I'm an anti-ball man :p I just think the character should glow and the brightness depends on the skill amount.
    Time Lord o_O
     
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  9. Baene Thorrstad

    Baene Thorrstad Avatar

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    Love the new Light. Much less "fireball", so much better.
     
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  10. majoria70

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    Its smaller now that that picture. ;) lol yes it was ;)
     
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