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Mining respawn

Discussion in 'Release 33 Bug Forum' started by Engel, Aug 25, 2016.

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  1. Horance

    Horance Avatar

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    Personally, I find mining much less interesting after this change.

    Previously, in R32, you had to explore the full mine, discover hidden rooms, find and harvest all the metal veins and gems, pass multiple times to be sure to not miss anything... Once the mine was cleared, you could start again, since the metal veins and gems started to reappear.

    Now, in R33, you just have to go to a room and turn around, harvesting metal veins and gems as they respawn and continue for hours until you get bored or your inventory is full. It doesn't matter if you only use only 10% of the mine or if you let dozens of metal veins and gems behind you, since you have access to infinite resources anyway.
     
    Last edited: Aug 29, 2016
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  2. Horance

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    It seems the spawning rate has been lowered to a much more reasonable value since build 476.
     
  3. Acred

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    9/4/2016 10:20 PM
    Title:rapid respawn still happening in build 478
    Reproduction Rate:continual
    Blocker?no
    Details:plains Road encounter has very rapid respawn with some trees staying standing, but only partially accesible
    Steps to Reproduce:delve ore, chop trees at location below. Some trees are only triggering the axe icon from one direction, or not at all. Often chopping them does show a fallen tree AND a standing tree at the same time.
    User Specs:
    OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    CPU: AMD Phenom(tm) 9750 Quad-Core Processor (4) System RAM: 6144
    GPU: NVIDIA GeForce GT 630 GPU RAM: 979
    SotA.EarlyAccess.Win.64.478.Date.09.01.16
    Area: RandomEncounter_Plains01_Road
    Loc: (-73.2, 34.2, -16.6)
     
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  4. Arkah EMPstrike

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    Spawn rate increases greatly when im alone in a scene or in single player/pArty.

    Having other people or party members present greatly reduces respawn
     
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  5. Bom

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    It should be the exact opposite.
     
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