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Mining respawn

Discussion in 'Release 33 Bug Forum' started by Engel, Aug 25, 2016.

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  1. Horance

    Horance Avatar

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    I did Graff Gem Mine completely maybe 50 times in R32. There were absolutely no need to increase the rate of node re-respawning.
    Previously, you could complete the full mine, go back to the entry, and the nodes already re-spawned.

    Now, in R33, you don't even have to leave the first room to get copper nodes over and over.
    I think that's an issue, because the mine is now reduced to a single room. There is no need for exploration anymore.
     
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  2. Abydos

    Abydos Avatar

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    Now resources has lost enormously valuable, we go from one extreme to another but I really dont care, just wanna give feedback to Devs.

    I know several Hardcore gamer, I do not think they'll like that.

    New rate is TURBO casual.

    But like I said, Gathering is not my thing, but I do not like to see the game that I play have a system TURBO easy like that. OUCH !

    So Im out of this thread :D
     
    Last edited: Aug 25, 2016
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  3. Chris

    Chris Tech Lord Moderator Ambassador SOTA Developer

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    Don't panic. This is not working as expected and will be fixed tomorrow.
     
  4. Violation Clauth

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    I'm in LOVE... tell me who I need to kiss... :D
    not you, obviously....
     
  5. Abydos

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    Fanboy :D
     
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  6. Violation Clauth

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    Hey, I'm lobbying to be able to mine while holding a baby... everyone has their own agenda... mine involves a 15 month old who isn't happy... 5 MORE MINUTES! XD lol... no seriously... I know this is going to be fixed... it's way too easy to get ore now.
     
  7. Zosaria

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    This is extreme... There was nothing wrong with the old respawn timer.
    If you want to stop people from relogging to reset the instance, then bind the instance to the player, so no matter if he switch to another mode or relog and wait for the instance to reset it should be kept open. That way everyone would have to wait for it to respawn, and not just use some tricks to get around it.
    This should not juse effect ore, but all resources including chests and so on.
     
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  8. Arcanoxer

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    Just rollback R32, that will fix the most awkward modifications. :eek:
     
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  9. zyxe

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    It seems only a little faster in Owl's Nest Mine, my own instance of course. It's comfortably respawning but not ridiculously so where I still have to take breaks and wait a bit for a decent spawn. I hope it stays about the same beyond the Graff mines.
     
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  10. Abydos

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    Tomorrow ?
    Too late, I'm going to make easy my stock for the next two years :D
     
  11. Violation Clauth

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    Owl's nest slowed down for me about 15 minutes ago... sad thing is I just got done working 20 minutes ago so I had a limited 2 hour window I got to enjoy it.
     
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  12. redfish

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    Was there an instance change?
     
  13. Lifedragn

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    Assuming you want copper. If you want gold you go deeper. If you want crystals you go deeper. Previously you didn't get much more copper by going deeper. Maybe they made it a bit too fast, it definitely needed some speed increase.
     
  14. Koldar

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    That is unfortunate. It looks like I'll still need to leave Hulu on while mining. ;)
     
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  15. Violation Clauth

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    did you just say deeper twice?
     
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  16. sdbaynham

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    It seems as though respawns have been significantly nerfed, as in, lower rates than before the patch, overnight. Possibly to protect the economy from whatever's going on.
     
  17. Armeleon Vesaz

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    While I appreciate the increased respawn of nodes, and do think it was the way to go, I feel the current iteration is a bit too far. Currently the optimal way to get any material is not to leave a single room at all.
     
  18. Gatsu.

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    this cave needs to be ONLY MULTIPLAYER !!!! :p
     
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  19. Lifedragn

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    Nope, I said it thrice! That or I am missing a reference to something here...
     
  20. Snazz

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    Expensive materials but low ability to farm gold coins from mobs. Definitely need a balance between the two.

    Based on difficulty, risk etc.

    FYI (although I know you guys already know this) it takes a huge amount of mats to make anything. Like far beyond what nodes give unless you proc meticulous like mad. Which actually has less benefit with high node availability
     
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