@RichardGarriott @Lum @Attenwood Obviously I'm not a "new" player. But I do have feedback for the new R31 Isle of Storms/Path of Love (Solace Bridge) 1. I really enjoyed the new beginning to the Isle of Storms. I like that you don't create your character first, you just pick a name and then you're instructed to create a character. Nice move. Well received. The sounds and the atmosphere were also very cool, really captured my attention even though I've been there "before". 2. When I go to the mirror, I can double click it from the back side. If it's easy to fix this, I would. It's kind of cheap and hey the new player just arrived into our world so let's make our best effort to impress them! 3. I crashed the first two times I double clicked the mirror. Cloth was disabled so there's no excuse for this. (long term, I mean) This has to be rock solid if we want to retain people. My computer and internet connection are "the best". OS: Windows 10 (10.0.0) 64bit CPU: Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz (8) System RAM: 32687 GPU: NVIDIA GeForce GTX 770 GPU RAM: 1989 SotA.EarlyAccess.Win.64.437.Date.07.01.16 4. When I returned from creating my character, I was put back in the same spot I was in when I left. Which was behind the mirror. Kind of silly, again, shouldn't be able to double click behind the mirror. Also, even though the instructions tell me to return to Arabella, there's no icon put on the compass to help lead me back there. If I'm a new player I might not be paying attention to names and where I'm going, I probably expect you to tell me all that. So tell me like you're doing all the other times during the tutorial. It's a small gap, but it's one that will serve you better if you fill it in. (Over the weekend there was a bug with Arabella that also made it impossible to continue unless you had the Enable Conversations Close-ups selected, but I figured that out by reading the forums and was able to continue) 5. I found the Oracle chamber to be a waste of time. I expected that once I talked to Arabella again the Oracle would show up and give me some wisdom or integrate herself into the story a little better. Perhaps this part just isn't done yet? If that's all we plan to do at this point is foreshadow, I guess it's better than nothing. But I think it's a wasted opportunity. You may even want the Oracle to point the Avatar towards Edvard so that we're expecting him when we get to Solace Bridge (for example). 6. When I got to Solace Bridge I really liked the child side quest! But then I hated the summoning whistle. It's tacky. I understand you're probably very limited from a technology standpoint, but it's a painful part of the experience that begs the player to laugh confusingly at it. This is the part of the game that reviewers will use to how how dumb the quests are. It's in the first 10 minutes of playing, it translates immediately as a poor example of quest building that all viewers can relate to, and it's lame. When the child leaves our point of view (seemingly becoming a whistle in our pocket), that's where players will start to question "wtf is going on here?" We'll lose them. We have to do better. Because otherwise, that's a really cool scene and a great moral test right off the bat! Save the scene, take up the moral challenge and find a better solution than the taming whistle. (BTW, there appear to be a lot of books here that can not be used as decorations) Also, I think the dialogue for Charlotte Grey was excellent. It was convincing of a child being put in that situation. It made me want to help her. I find it difficult to believe that people will not help her unless they're purposely not helping her for the sake of it, or unless they're mentally unstable. Good job. 7. Stupid Edvard! I get through the gate and I'm immediately met by my least favorite person. But I'm ready to ignore the fact that he's standing 20 feet away from zombies and skeletons that are just waiting for him to talk to me. But only once I pick up a bow! I MUST pick up a bow! Because for god's sake don't let me choose my own skills or weapons, I'm an archer because Lord British says so. Please dear god stop doing this! That's the point where I look at my skills and all I can see is all the wasted skill points I'm never going to use. If you're not a classic archer, knight, or mage of eclectic spell tastes, you're wasting points and it's annoying. Why are we annoying people that are just trying to build a character the way they want to build a character? Let them pick up whatever weapons they want, let them pick up whatever skills and spells they want without punishing them by default. 8. Ok, Edvard actually does things now! Yay! But here's some issues: The first thing Edvard says is something like "be silent there are enemies about" and then he Lee Roy Jenkins it into a throng of skeletons! I feel like this whole situation could (should) be a little better than this. Edvard's talking while running and I feel like I should be reading that instead of fighting. Zombies don't give you the plague, this could be troublesome for new people later when they start to die from real zombies. When I get to the end of the Bridge, Edvard tells me to put away my "bow". I never used the bow, I'm using the sword that was in the weapon rack. 9. And I crashed again while talking to Edvard. Probably a memory leak because it was just me standing there in conversation with him while I was typing this up. 10. When I logged back into the game, it was unclear what do to next. I remembered to type "boat" but some new players might not be following along. So this is a point where Edvard needs to have more accessible quest mechanics from casual conversation so that in the event of a crash players can get back to where they need to go next without feeling stuck. I crashed right before the journal entry was made. 11. I still think that boat is too hidden. I think Edvard should walk you closer to the boat and point to it or something. Or have it show up in the compass as a landmark. There's no need to make people get lost looking for this boat. 12. And... crashed again going to Soltown. 13. When I log back in, I'm at the start of Solace Bridge. I can hear Charlotte Grey again. That's when I remember, oh yeah she's in my pocket! But she's not, because there's no longer a whistle in my inventory. So I return upstairs and there she is! I'm so confused. She doesn't understand anything I say and repeats "Let's find my mommy..." So I guess I failed that quest? 14. I ran through all the zombies. I made it to Soltown without crashing this time. I know this feedback is pointed, but I'm trying to simply be direct in the interest of time. If there are placeholders or other features that have not been fully built yet, I wouldn't know. Please take what you can from this feedback to make the New User Experience as good as it can be. Good luck!