Bear with me dear readers, as I share my newcomer experience to provide background on the creation of the Outlander Welcome Center (OWC). Many seasons ago, I arrived at the Isle of Storms with a visceral sense of anticipation and apprehension about my future here. I wondered; what would I see, how would I survive, who else was here, where could I learn, when would I find my purpose and ultimately, would I be accepted here as a brand new Outlander by those who came before me? I noticed the New Player Handbook in my inventory but I wanted to immerse myself in my new surroundings before delving into the written word (or immersion-breaking websites and wikis). Soon the book and the internet were forgotten as I marveled at the new world I had entered. Unfortunately, my teleport through the rift didn’t place me at a peaceful village, beautiful meadow or quiet library. It placed me in the aftermath of a brutal massacre with enemy stragglers that I needed to eliminate. The few survivors among the ruins revealed clues and convinced me that my primary goals were to learn more about what was happening, how to improve my skills and how I could help this world. Fortunately, I was told of boats and wagons that led to a place called Soltown and given an item to deliver. At last, I could leave this devastation behind and pursue answers to my many questions. I was relieved to find Soltown full of information and quickly realized there was a steep learning curve in this new world. As an older and more experienced adventurer, this didn’t alarm me, but I realized those with less experience might find it difficult to know where to start and which basics to learn first. My conclusion was validated when my two daughters read my notes back on earth and decided to follow me through the portal. They each had a few years of adventuring experience but, when we were reunited in Novia, both admitted to being completely lost and barely surviving. This does not bode well for our mission to recruit and retain the many Outlanders needed to win future battles. So I decided to invest my land, possessions, gold and time to create an easy-to-find place where a new, and possibly disheartened, Outlander could go to learn the basics in an immersive and interesting way. With this intent in mind, I established the Outlander Welcome Center (OWC). The OWC is a R37 Player Owned Town (POT) near Soltown identified on the Overworld Map as a place for new outlanders to visit and learn. There is a transport wagon in Soltown to the OWC, one from the OWC to Soltown and the standard exits to Novia. The OWC is available 24/7/365 to provide basic information via signage/posted information. EDIT: As of November 19, 2018, the OWC has 67 different residents, 42 homeowners and 25 tenants living in the free Outlander Inn and free Elven Outlander Inn. Thank you to all residents who make the OWC a lively place! Join the OWC Discord channel at https://discord.gg/drrJwzZ Some features include/will include: - A “Read Me First” welcome vendor at the entrance to acquaint visitors with the OWC purpose and training methods. This will eventually lead them to other areas in the OWC where they can learn basic information about earning gold, how to use the Oracle, crafting, combat, housing, agriculture, etc. - A public ‘Take something/Leave something’ chest. The chest is intended for starter level items, maps, scrap, wood, ore, etc. but has no limitations. Thieves might be a problem, but only if they don’t recognize that the faster new Outlanders can be successful, the heavier their coin purses will be. - Vendors that might offer tips on the best places to sell items (one has already noted a 20% difference) - Three crafting areas with crafting tables and a resident recipe exchange - A commission-free vendor on Merchant's Row for residents - A combat training area with training dummies for mages, archers and melee. Use of these will have to be coordinated with the Governor as he is required to be present for the dummies to function properly. - A few different homes with basic explanations about housing and directions to Hometown - A farming area with varieties of crops and a very basic explanation of each - An Oracle with a simple explanation of the advantages of ‘checking in’ (There are now TWO Oracle buildings in the OWC!) - A Fishing Spot with a chest containing poles and worms - A weapons and armor display where you can examine items before you craft, or buy, them. - A musical instrument area, map room and other yet-to-be-determined features - A fishing trophy house where you can see first-hand the kinds of fish that can be caught In addition, since the OWC will be a magnet for new arrivals, The Hospitallers and Guilds are encouraged to visit and establish a presence in one of the many row houses set aside for that purpose. Guilds can meet and greet new arrivals, help them and recruit for their guilds if desired. The OWC is also available for use by anyone for newcomer meetings, training, celebrations or any other event to help new Outlanders. If your Guild is interested in claiming a row lot by providing a lot deed and two story row house, please contact Johnkirk Bayard. The current requirements are that you must post your guild name in, or on, the house, decorate the house in some way (inside and/or out) and occasionally maintain a presence in the OWC to welcome new arrivals. The OWC is not a guild and the Governor is not a member of any guild. It’s simply an easy-to find location where new arrivals can learn about their new world in an immersive way from those who have traveled the path before them. In Service to New Britannia, Johnkirk Bayard P.S. I leave you with a picture of the OWC at dusk looking in from the entrance and what it looked like in the beginning (Yes, I love trees).