I am very pleased they are putting in the keyword feature, as the guess the keyword minigame is simply not fun. It was not a process of discovery what the NPC is thinking as a conversational AI, it was a guess what 'obvious' keyword the dev put into the code. Unfortunately they are basing this design on an old Ultima that had a row of keywords, a game that dates back to when Windows support for multiple scrolling text windows had yet to be invented. This design fits only four words before the scroll bar, if it had been a list on the side this same window would have allowed for ten keywords. Since the conversation trees are supposed to be deep and wide, more keywords visible is a better design. Even just the conversation starter list is already more than just four basics. The Elder Scroll games have implemented the word list as an actual vertical list for the very good reason that this is fundamentally good UI design. It is a list so it should be vertical. Choosing not to do it just to be different from Elder Scrolls is a less readable design choice. Once you move to the vertical list then you realize it gives you design freedom to use key phrases instead of just keywords, but that would become a jumbled mess in the row list. The human brain is much more capable of scanning words in vertical lists. If words are in a row the brain expects them to be a flowing sentence, break up the flow of a sentence with large word spacing and even a sentence gets hard to read. When you buy a notepad for your shopping list, it is longer than it is wide for this reason. Who writes their shopping list down in a row? As far as who said what in the log, I would prefer color text over cellphone left/right justify, as that is better for larger conversation parties. But colored text on black backgrounds is garishly hard to read (it is why this forum defaults to grey on black!) , and it does not help the colorblind. But even just putting a full line break is a small sacrifice on viewable lines, look at any scriptwriters format - they have paragraph breaks between lines so that it is easier to track when the speaker changes so that the actor does not run past their lines.