I may end up working on the wiki if I can't do the forums, but as a newbie I haven't felt knowledgeable enough yet. New Character Take 3; Still playing offline, and I was impatient to see if it was true that multiple offline characters would share the same world, see each other's houses, etc. And the quest lines had forced my earlier character, Aidan, to become someone other than who she was meant to be. So I broke down and recreated the blacksmith for the third time. My intention was to just run through as quickly as I could, get to Axwich, and see if Aidan's house was there. But of course that plan went by the wayside. With a lot fewer performance issues this time around (turning shadows way down and turning off the music and wifi make crashes the exception rather than the rule) and knowing the area was safe, I was more inclined to leisurely explore. I ended up looting a WHOLE lot more. The looting issue is a bit of a dilemma here. When I started gaming back in college, I hated the idea of disrespecting the dead by looting their corpses, but of course gaming trains you to do just that until you take it for granted. Then SotA comes along, and on the one hand the Oracle is chiding you for looting bodies and the folk in Soltown/Solace Bridge try to shame you for looting -- but the game itself still rewards you for it. For this character, Dara, I'd already decided that she and her sister were themselves from a village that had been attacked; having been forced to start over from scratch herself and being eminently practical, she figures it's just wasteful to leave stuff lying around; the dead don't need it, and she does. She ended up with A LOT more stuff overall, and a lot more useful stuff than Aidan -- groceries and tons of maps. (Not that the maps actually are useful, but they look nice and sell decently, and if I have one for a city, I no longer feel OOC when resorting to the web map.) And because Dara was shamelessly looting corpses, she even ended up with a quest item that Aidan never got. (There actually ARE three dead knights already, although I still prefer my idea of the Wounded Survivor.) I was also careful this time to find Nena before finding her note. So Dara got the explanation about why Nena was guarding children. For Aidan, that was a suspicious mystery. Getting Samael to follow her was still irritating; it's a missed opportunity to teach newbies how to create and join a party. Given the emphasis -- from the bard and Floyd and the website/promo material -- on newbies going to the Outskirts first (a level 0 area, when Highvale itself is labeled level 1), Aidan had done what the game told her to do and left for the Outskirts fairly quickly. She came back and discovered the way over the walls later, after it was already bandit-infested. With Dara, maybe it was just the time of day and lighting combined with knowing where to look, but she found the way over right off the back. Inspired by the better loot she'd already gotten and the sight of more dead elves than living ones, she managed to knock off and loot all the elves, and mostly finish the whole area before heading to Floyd's wagon. I'm not sure how I feel about the game telling you to do one thing while rewarding you for doing the opposite. I will say I was surprised that the outside-the-walls area was as easy as it was; everything is telling newbies to go to the Outskirts first, but Highvale Outskirts is MUCH harder than the pre-bandits Highvale itself.