Player Basics - Understanding Adventure XP and Crafting XP and Maintaining Skills

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  1. Anpu

    Anpu Avatar

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    This guide will go over the basics of understanding Adventure XP and Crafting XP and how to manage these. This is very important for a player to understand as you continue to play the game. You need to understand these 2 different pools and how to manage them effectively.

    Most of this information is already found in the Player Guide which you can read at any time by clicking the Help icon at the top right of your screen while in game, and clicking on it. This will bring up the current Published Player Instructions (Player Guide) and has a wealth of various information. Please be sure to read this. It contains a lot of basic information.

    This guide will be a quick, easy guide just to discuss the basics of a single, but important topic.

    As you begin the game* you will arrive in the Battle of Solace Bridge. You will continue through this scene and finally arrive in Solace Bridge Outskirts. As you go through these areas, you will see many of your skills leveling up, by the indicators shown at the right of your screen:

    [​IMG]

    You character has 2 different pools of Experience (XP) that these various skills drain from to allow them to raise up. These 2 pools are the Adventuring Pooled Experience and Crafting Pooled Experience. Press the k key on your keyboard to bring up your Skill Window. You will see two tabs at the top of this window labeled Adventuring and another named Crafting. Click either the Adventuring or Crafting tab at the top of this window to switch between then. Note a number at the bottom right of both the Adventuring and Crafting skills is displayed, as you click either one:

    [​IMG]

    [​IMG]

    These are 2 entirely different pools. They are NOT tied together. Each one is a completely separate pool.

    Skills that are listed in the Adventure tab will drain Adventuring Pooled Experience every time they go up. Skills that are listed in the Crafting tab will drain Crafting Pooled Experience every time they go up. This is how you can determine what each skill is tied to. Each skill is either an Adventure skill or a Crafting skill.

    Now that you understand that you have 2 completely different Adventuring Pooled Experience and Crafting Pooled Experience pools, you need to move on how to manage these 2 completely separate pools.

    There are 4 basic things you need to know:

    1. As you kill various creatures in the game, you then receive XP that will go to your Adventuring Pooled Experience to fill up this pool.

    2. As you gather various resources in the game, you then receive XP that will go to your Crafting Pooled Experience to fill up this pool.

    3. Doing quests will give you XP, that will go to both your Adventuring Pooled Experience and Crafting Pooled Experience pools.

    4. As you continue to use either Adventuring or Crafting skills, AND they are set to training, they will continue to go up, and drain XP from the associated Pooled Experience they belong to. And the higher a skill gets to, the MORE XP it will drain.


    You now need to start managing the various skills that are still raising up, so that your Pooled Experience doesn't eventually become drained down to 0.....

    Press the k key to bring up your Skill Window, and click on the Adventure tab, and then click on the Ranged Skill (this is the Ranged Skill Tree). Move your mouse over the Ranged Combat skill. You will see a green triangle above this skill. Move your mouse over that green triangle:

    [​IMG]
    [​IMG]

    Left click the green triangle and a new indicator will appear (two red down arrows) and has the label Unlearning. Then left click that again. You will now see a - indicator with the label Not Training.

    You can maintain every skill by changing the indicator above them to one of these options:

    Training: When a skill is set to Training, this skill will continue to level up and continue to drain XP from the associated Pooled Experience.

    Unlearning: When a skill is set to Unlearning, this skill will now go down, and a portion* of the XP used to level it up, will now go back into the associated Pooled Experience pool.

    Not Training: When a skill is set to Not Training, this skill will not level up or drain XP from the associated Experience Pool. This skill will now stay at this current level.

    You will need to decide and determine which skills you want to keep leveling or to stop, by turning them to Not Training. And then manage all of them this way.

    As a new player, a number of these skills are turned on by default. In general, this is not a problem, as long as you turn them off once they get to around level 30 - 40. Once they get to higher than 40, they start to consume much more amounts of xp from the Pooled Experience pool. Just keep this in mind. In general, for now, as a new player, stop skills once they to 40 or higher, until you know which ones you do wish to develop further.

    As skills level, they will show up on the right side of your screen. You can manage and change any of these skills, by hovering your mouse over the skill listed on the right of your screen:

    [​IMG]

    Click the indicator at the top of each skill listed, and left click the indicator above them to change them to which ever option you wish for this current skill that is listed here to which ever option you would like (Training, Not Training, Unlearing). You can do this at any time.

    There is however a way to turn all skills on an entire tree to training or not training. Press the k key to bring up your Skills Window. Click on the Ranged icon. Now right click on this icon while your mouse is still over the Ranged icon. a menu will appear:

    [​IMG]

    You now can turn off the entire skill tree you do not wish to develop further. Click the Not Train All option, and all skills within that skill tree will now all be set to the - indicator for Not Training. Feel free to turn off any skill trees you do not want to be leveling up doing this. Use this method to determine which skills you want to focus on to level up.

    Having only a few skills set to Training, will help you train up skills faster.

    Having a large Pooled Experience pool for a specific skill you wish to train, will help them train up faster.

    You will need to keep an eye on both these Pooled Experience pools as you level up, and determine how far you want these levels to go down. You don't want these pools to get to 0. As then you can't level a skill any further. Always maintain a certain level.

    To start building up a pool of XP for a Pooled Experience pool, turn ALL skills in every tree to Not Train All, and do activities that will raise that specific Pooled Experience pool.

    For example, press the k key, and click the Adventure tab. Right click on all the skills in the Adventure tab to Not Train All. Now, go and kill creatures. You will notice none of your skills will level up, but, you will see your Adventuring Pooled Experience start going up as you continue to kill various creatures.

    To build up your Crafting Pooled Experience, press the k key, and click the Crafting tab. Right click on all the skills in the Crafting tab to Not Train All. Now, go and harvest resources. You will notice none of your skills will level up, but, you will see your Crafting Pooled Experience start going up as you continue to harvest resources.

    Use the above information to help manage and grow your character's various skills.

    And that is the basics of Understanding Adventure XP and Crafting XP, and how to manage and grow these 2 different pools!

    My other guides:
    Anpu's Guides to Getting Started - The Outskirts and Beyond
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    Bugs:
    *Sometimes a skill will be set to return 100% xp spent to level it and will be put back into the associated skill Pooled Experience. And then some skills only return a portion of the xp spent to level it, and will be put back into the associated skill Pooled Experience. There is currently no indicator showing the player what the xp amount that will be returned is (100% or 50%).
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    Updates:
    *Original Post post and information is based off of Release 73 patch 1101, Offline.
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    Last edited: Jan 16, 2020
  2. FrostII

    FrostII Bug Hunter

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  3. Elgarion

    Elgarion Dev Emeritus Dev Emeritus

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    Dang -- you're knocking out a guide a day almost. You're rocking it!
     
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  4. CatherineRose

    CatherineRose Avatar

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    WOW Anpu. So many players have really needed that. :)
     
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