This isn't necessarily PVP orientated, but I couldn't think of where else to post... I envision a player either acquiring a trinket/statue to activate or going to a psionic NPC to begin their journey controlling monsters. This trinket/statue could be acquired either via a quest, crafted or a random loot drop. The initial monster would randomly be something like a Headless or Mongbat. I’ll use Mongbat in this example. Also, for this example statues will be used to activate the ability. When the Mongbat statue is activated, the player will take control of a Mongbat near a recently deceased AI Mongbat. This ensures that the Player Controlled Monster (PCM) will be placed in an active area, but with the following modifications: · Only Guild and Group chat enabled. · Movement is restricted to original spawn’s range. · PCM assumes movement speed, abilities, and stats as original spawn. · Automatically placed in a group with other PCMs in same area. · Player names are hidden. · PCM contains minimal loot (common items and coin) · If no damage is dealt by the PCM within X seconds, they lose control of the monster. The PCM would gain “monster experience” equal to the amount of damage dealt to players. As experience is gained, additional statues of lateral and higher level monsters become available. These statues become the reward and can be placed in your house as decoration.