Public Stats API

Discussion in 'Developer Depot' started by Undone, May 9, 2017.

  1. xadoor

    xadoor Avatar

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    dragon crap in the last 30 days...I kinda think if you divide total #heads by total haunches you are gonna be ballpark droprate:

    1 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_Green",
    2 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_Blue",
    3 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_White",
    9 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_Black",
    15 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_Red",
    18 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_Orange",
    35 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonHead_Yellow",
    58 "Archetype" : "Books/KnownUltimaDragons",
    105 "Archetype" : "Recipes/Tailoring/Specific_Armor/RecipeArmor_Helm_AnimalDragon",
    254 "Archetype" : "Ingredients/Components_Creature/ItemComponent_DragonNeckBone",
    4614 "Archetype" : "Ingredients/Butchery/ItemRawMat_Carcass_Dragon",
     
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  2. Hemswal The Descended

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    The spider belt only falls off of the spider queen.

    Also, artifacts are hidden in the API.
     
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  3. Elnoth

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    @xadoor thanks for that. Using your method of haunches divided by heads comes out at 1 in 55, so I guess I have just been unlucky.
     
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  4. xadoor

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    yeah that assumes all dragons have the same droprate...no idea of thats true
    also some dragons dont drop any haunces so add a few more to that number

    anyone know how I'd see monster kills? I guess I need to go back and see whats available in that api, i've been using it with curl to search for drops for so long I forgot what else is avail.
     
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  5. devilcult

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  6. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Are all of the maps supposed to be listed in that file? As I was looking through some data, I found at least a couple that were not.

    Novia_R7_Forest02_01_Cave
    Novia_R1_Underground01_01
    Novia_R6_Underground03_01

    My guess is these are the Boletusporis Regem cave, the Lost Whiteguard Silver Mines, and the Broken Echoes Silver Mine, based on the content. But this does make me question if there are other scenes missing from the list.

    (Edited to add other missing mine)
     
    Last edited: Mar 7, 2019
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  7. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Ok, I've been able to use the API to pull monster kills for various scenes using this command:

    python download_quick.py -o ResoluteSewers.json -tf 30 "MonsterKilledByPlayer AND SceneName:ResoluteSewers"

    However, per the Git notes, I should be able to pull drops the same way, using Loot Generated. So I tried this:

    python download_quick.py -o Blueprints.json -tf 30 "LootGenerated AND ItemId:*Blueprint*"

    This returns zero results. Ok, I probably need to get a more exact ItemId, so I'll run this for all of the drops and see if I can find one

    python download_quick.py -o Loot.json -tf 30 "LootGenerated"

    However, this still get zero results. Looking back at previous pages, it seems like some queries used Archetype:*Blueprint* instead of ItemId, but this didn't work either.

    Is the LootGenerated query broken, or am I doing something incorrect?


    Nevermind. The actual call should be ItemGained_Loot, not LootGenerated like in the GitHub example. Working now.
     
    Last edited: Mar 8, 2019
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  8. Mastrix

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    Hi there! I haven't been active for a while because life happens, but I am going to be looking into a bunch of stuff.
    This thread is quite long. Is anyone able to point me at a place where I can find all of the API documentation that is open to player use?

    Apologies if this seems out of place. I'm just getting my feet wet in the forums here, so if I am making a faux pas, please tell me. Thank you!

    EDIT: To clarify, I am hoping there is more available than the Public Stats API (which is awesome, don't get me wrong). I am just hoping there are more API calls I can configure.
     
    Last edited: May 19, 2019
  9. Fister Magee

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  10. Mastrix

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    Thank you! I appreciate the help.
    If you provide bad data in an API call, you can expose some endpoints and data paths. I'm not sure if those are open, but I'll try and get them to work. I'll let you know how that goes.
    The Sources are useful too. There are some strings with plain text paths on them.

    Basically, I want to make sure I know all of the endpoints I should have access to. Then, I want to try to access the ones I shouldn't be able to, but I'll deal with that once I get there. I don't expect that to work.

    I'd LOVE to see the swagger docs for the whole API, even if I can't authenticate. U'll let ya kn9w what I find.
     
  11. that_shawn_guy

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    @Mastrix, the "API" is just Elastic Search with POST and some feature disabled. The endpoints are for it are well documented for that project.

    The main downside is that POST request are disabled here. Many ES drivers, modules, etc rely on POST being available. So, it may be a little tricky to get things working depending on the ES support available for your language of choice.
     
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  12. that_shawn_guy

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  13. that_shawn_guy

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    Looks like we got a new "Fishing" LocationEvent with the build 993.

    Code:
          {
            "_index": "logstash-2019.06.14",
            "_type": "doc",
            "_id": "V7djWGsB9DlaFXTYls26",
            "_score": 1.0,
            "_source": {
              "SceneName": "Novia_R6_Volcanic01_02",
              "zpos": "-28.16",
              "LocationEvent": "Fishing",
              "xpos": "14.53",
              "ypos": "65.39",
              "@timestamp": "2019-06-14T23:45:00.000Z",
              "PlayerName": "Thorwalg",
              "timestamp": "Jun 14 18:45:00"
            }
     
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  14. Hemswal The Descended

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    Neat! Now we can enhance the fishing tab in SotAssist from just showing them as looted items. :)

    Weeee! Give us MOAR API STUFF! ;)
     
  15. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    So what do you guys use to parse the json files once they are extracted? I was using a simple json to csv converter, which is fine for 10k records at a time, but not useable for millions of data points across multiple files. Looking for suggestions before I start trying to hack together sometime myself.
     
  16. that_shawn_guy

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    I'm using mostly Python and Go. Both languages have builtin libs that parse JSON into native objects.

    Normalizing the different events into a single CSV would be difficult. They share some common fields. But, not all fields are in all event types. What are you feeding the data into? CSV always makes me think MS Excel.
     
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  17. Tiina Onir

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    I'm using python for all the things. It works fantastically for parsing json.

    I disagree that it would be difficult: as long as you're okay with null fields it shouldn't be hard at all. That said, it doesn't seem that useful of a thing to do.

    I'm shoving it (the data directly from the API, not Shawn's copy) into postgres, which has the same issue. ¯\_(ツ)_/¯ I just accept that fields will be null.
     
    Last edited: Jun 15, 2019
  18. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Basically, trying to use it to find uniques for the wiki. I'd be able to update creatures in each scene, for example.

    I'll see how much a pain it is to learn python.
     
  19. devilcult

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    node js? they have a elastic search library
     
  20. that_shawn_guy

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    @Undone / @Chris I'd like to request a few thing that need to be added to the API data. Everyone else, I'd also like your input on these.

    1) All questions item drops/awards. There are a few. But, most of the main quests (dread items, shroud, etc) seem to be missing.

    2) All public chat messages. Trade, zone, etc.

    3) If I am a guild leader, and set to share my name in the API, /guildactivitylog (or something specific) should put that information into the API.

    4) Fish details (fish type, size, etc)


    Thank you