@kaeshiva I agree with pvprs not at least being treated equally and with attenuation being removed from pvp farming zones, such as the new Tartarus PvP maze and The Fall. Discriminating against pvprs is not a good thing for growth of the game population. A point I would like to make is that there already are no loot pvp player owned towns. How many people are flocking there to pvp? How many people go to Obsidian Trials to have their hard earned skills nerfed and no loot? How many go to OT just for the vanity rewards? The answer to all of these is none. Let's not forget that there is also the option to duel and agree to terms prior. If there is no agreement, just decline the duel. The current population who do not want to pvp, do not go areas deemed "fair" by them, maybe once every other blue moon. People work hard for their experience, skills, gear and builds. This is the reason we are playing an MMO not COD. Another point is that 99% of the current population does not want to PvP. Which is completely fine. Great even, play your sandbox MMO how you would like! But for growth of the game, to introduce new population, it has been proven that the worse PvPrs are treated, the more game population is declining - even with 2x exp gain, 2x attenuation cap (which atten was supposed to be removed completely, this was only supposed to be a test for 2x cap), big coto giveaways on streams, more streamers, cotos going on sale, archery being left extremely op for 6+months, crafting rerolls, the list goes on. Please at least treat PvPrs as good as PvErs. People competing with each other will drive crafting, artifact farming, reg farming, and the economy as a whole - if it is allowed by game mechanics.