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Rage - DPS nerfed over 50%

Discussion in 'Release 50 Feedback Forum' started by Thief, Jan 25, 2018.

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  1. Scoffer

    Scoffer Avatar

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    This was on the same ghost that was stunned, hitting it from behind using a sword.

    Certainly seems something is wrong with crits from behind.
    Let me know if you need more examples, these are pretty consistent.
     
    Last edited: Jan 29, 2018
  2. Boris Mondragon

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    Hey Scoff, Seems there is a patch underway maybe its the fix. Also let me know if you want me to call "Ghostubusters" *grins*. R/Boris/El Pirata
     
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  3. Echondas

    Echondas Bug Hunter Bug Moderator

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    I'm noticing aimed shot to the back, even stacked, is really low :(
    Perhaps a possible fix to this, is to apply the new combat math to quick attack only - and relax it on glpyhs?
     
  4. Boris Mondragon

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    Seems to me like the patch fixed the lack of crits and damage while mob is stunned from Body Slam. R/Boris/El Pirata
     
  5. Echondas

    Echondas Bug Hunter Bug Moderator

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    Patch didn't help me - still very often getting low damage from Aimed Shot, even stacked, from behind a mob. Seems to average about 40 damage. Occasionally I'll get a decent hit 100-150 or so, like before.
    Since attacking from behind like that is usually an attack of opportunity, and getting an aimed shot in takes good timing - the damage smoothing in R50 is really affecting this tactic.

    ..also seeing single digit numbers from rapid fire.. even from behind..
     
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  6. Boris Mondragon

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    I thought the patch had fixed things. Maybe in some cases it was a minor improvement. In my case its swords and though I did see an improvement from a few days ago it is nothing like prior to R50. Several mobs this morning still parry while stunned and being attacked from behind. Overall damage with dual wield swords with Body Slam/Thrust and Offhand attack is down about 30 pct overall since R50.
     
  7. Echondas

    Echondas Bug Hunter Bug Moderator

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    Someone in my guild said this damage from behind and such was a known issue - but I haven't seen the thread on that - hoping that's the case, and it's being fixed.
     
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