Random ecounter questlines?

Discussion in 'General Discussion' started by Earl Atogrim von Draken, Feb 22, 2017.

Thread Status:
Not open for further replies.
  1. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    I did a lot of the random ecounters the last few days and an idea came to my mind.
    What if there would be several quests you can do in a string of interconnected random ecounters?
    Would that be a way to circumvent the "we can't change scenes because of housing" rule?
    @DarkStarr @Berek @Lord British

    PS:
    I start to like them. The level scaling thing is sexy.
     
    Last edited: Feb 23, 2017
  2. Spoon

    Spoon Avatar

    Messages:
    8,403
    Likes Received:
    23,554
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Sweden
    Yes please.
     
  3. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    And while we are at it: can we get super rare ecounters as well?
     
  4. Lord_Darkmoon

    Lord_Darkmoon Avatar

    Messages:
    4,350
    Likes Received:
    14,680
    Trophy Points:
    153
    I would love to see more diverse encounters. For example we see a corpse on the overland map and when we "enter" the scene we get a quest to solve a murder. Or we see a broken down cart and upon entering the scene we get a quest to rescue the kidnapped daughter of the merchant.
     
    majoria70, Budner, Cirsee and 11 others like this.
  5. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Stuff like that, exactly.
    And then the ecounter stays on the map, only for the player in question, to come back and do/deliver/find xyz.
     
  6. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Aaaaaand we could to special quests this way.
    Like: Hey this quests only exists for (random example from the top of my head) Halioween 2017.
     
    Roycestein Kaelstrom likes this.
  7. Hornpipe

    Hornpipe Avatar

    Messages:
    1,492
    Likes Received:
    3,519
    Trophy Points:
    113
    Gender:
    Female
    Back on the world map, Garriott pointed to a small gypsy wagon traveling along the road. If you end up the the same spot as the caravan you fall into an encounter at a gypsy camp. You can also choose to move into one of these encounters when the gypsies set up camp.

    As Garriott moves onto the space, the view shifts again to third-person and we're on the outskirts of the camp. In the distance we can hear wolves howling. When he approaches a woman in the camp on the edge of some woods, she warns him about the wolves. When they attack, Garriott kills them off.

    Or maybe a bit more elaborated

    Source : http://www.polygon.com/2013/3/8/4076734/shroud-of-the-avatar-richard-garriott
    It's part of the plan I think.
     
  8. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Well that's pretty much the average random encounter with a bit of story to it.
    Yes, that would help a lot already.
    But what i was primary thinking about was a questline connected through different ecounters.
    Because that gives the Devs the chance to actually change scenes. You know like: Oh our trade convoy is in danger of beeing attacked by evil bandits! Help us by burning down their camp!
    *player moves to next ecounter, the camp* Oh hardly anybody here. Where are they all? *player finds a note that says they went off to attack the traders*
    *player runs back to the traders in the first ecounter and see everything is burned and most of them are fighting for their life*
     
  9. Spoon

    Spoon Avatar

    Messages:
    8,403
    Likes Received:
    23,554
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Sweden
    And that things can have real consequences.

    You meet a traveling trader in encounter A being attacked by bandits.
    This can go in three directions.
    1) kill of bandits - trader lives. The trader thanks you
    2) bandits kill the trader
    3) player kills the trader

    Next time you encounter A if you enter you get to
    A1 - the trader selling wares to you at a discount for saving his life
    A2 - done other trader with high prices
    A3 - trader with an escort which are hostile

    Etc
     
  10. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Exactly that's the point of it!
    And you could spin even more complex questlines with this idea.
     
    Hornpipe likes this.
  11. Stundorn

    Stundorn Avatar

    Messages:
    3,790
    Likes Received:
    5,677
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Estgard/ Cologne
    Nice, want that on thursday please :D
     
  12. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Not all my ideas are bad or pvp related :p
     
    Stundorn likes this.
  13. 2112Starman

    2112Starman Avatar

    Messages:
    3,613
    Likes Received:
    7,989
    Trophy Points:
    165
    I tweeted Richard back when he was big time into Pokemon go that they should have some rare encounters like rare Pokemon Go. They spawn rare and in less traveled areas, it would get people out exploring.

    I haven't actually walked on the map out side of Brti/Desolis/Adoris area in probably 9 months.
     
  14. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    That would be a start.
    And i guess it would be doable without taking too much ressources from the rest of the development.
     
  15. Belladonna Rose

    Belladonna Rose Bug Hunter

    Messages:
    2,031
    Likes Received:
    3,453
    Trophy Points:
    153
    As of the last couple days i have ventured out into some other areas than normal..Yes I got out of HIdden Vale . LOL. I have noticed that the random encounters are now starting to reflect the regions more and more. Nice to hit a swamp encounter in the swamps and so on. But adding some more content as mentioned above would be really nice and might give others a reason to get out and travel more and give them more immersive things to do.
     
  16. Lars vonDrachental

    Lars vonDrachental Avatar

    Messages:
    1,095
    Likes Received:
    1,547
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Germany
    I think they had said in the beginning that they had chosen scenes to also switch them back and forth if there is an event.

    Anyway, a neat idea with the random encounter quests but I thinking just the first encounter can be really a random one. The following ones (after accepting the quest) must have more or less fixed positions as else some avatars might never find them.
    E.g. the random encounter quest is saying that there is a cave in the mountains in the south west of drachvald where you have to do something and that he will be waiting at the crossroad to Port Graff and Spite.
    So the cave will always be at a position in the south west mountains and while you are searching the area somewhere near your avatar the cave encounter could appear if you are close enough to the second encounter of this quest. After leaving the cave the over world mark (cave) disappear if you walk a good way off. Again getting close to the crossroad the third encounter gets visible. As the NPC do not have anthing to say to avatars without the quest I do not think they should see this encounter.

    But I think this is currently not possible because first they need a possibility to switch visibility of things that one avatar can see something but another avatar cannot. E.g. other avatars wouldn’t see the hidden hints that lead to the cave as they are not searching for them and that way wouldn't have found the cave but even if they wouldn't know what to do there or where to go after clearing the cave. -> no need that avatars without the quest can see the cave

    By the way I think this could be also the way for consequences in e.g. the main stories. E.g. everyone is in the same scene but just the ones who saved some orphans can see them playing in a city while the ones who didn’t saved them would just see some additional graves on the graveyard and the one who didn't startet the quest would see neither one thing nor the other…what our avatars would see would be based on what we did (or did not) and just the ones who did the same as your avatar would see the world alike…I think this is as close as we could get with consequences in a multiplayer world.
     
  17. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    No idea what you are reffering too at the moment.

    In my opinion you could do both.
    It would be important that the random ecounter would only pop up for the person that is doint the quest at the moment of course.
    But i think searching for the right place might be part of the fun.
    Of course it would be still visible on the overworld map. But only if you do the quest.

    Ok, that's pretty much what i said above. I should finish reading posts before i answer them ^^

    That's why i tagged @DarkStarr and @Berek to get a opinion if that is something that is doable or not.
     
  18. Hornpipe

    Hornpipe Avatar

    Messages:
    1,492
    Likes Received:
    3,519
    Trophy Points:
    113
    Gender:
    Female
    @Lars von Drachental

    Whatever the topic, phasing instances, NPC, objects... seems to be the proper solution
     
  19. Earl Atogrim von Draken

    Earl Atogrim von Draken Avatar

    Messages:
    6,331
    Likes Received:
    12,109
    Trophy Points:
    165
    Gender:
    Male
    Well sure, it would be a solution.
    Though i admit that WoW needed....3 years + to make it work in a way it didn't seem totally awkward ^^
    But the phasing thing seems to be a problem tech wise.
    Hence the idea with private, seperated instances in the form or encounters.
     
  20. Lars vonDrachental

    Lars vonDrachental Avatar

    Messages:
    1,095
    Likes Received:
    1,547
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Germany
    Well...maybe...
    Earl Atogrim von Draken: And while we are at it: can we get super rare ecounters as well?
    Earl Atogrim von Draken: Aaaaaand we could to special quests this way. Like: Hey this quests only exists for (random example from the top of my head) Halioween 2017.

    I think they thought more about changes in combat scenes e.g. a volcano is erupting for one month and that way the scene and maybe the resources and enemies in that scene are changing by switching to a copied and adjusted version of the original scene but even changing a town scene could be possible if they can manage to tranfer the lot data between the switched scenes.
    E.g. if they want to add a plague or an invasion with coughing refugee from the surrounding villages and streets filled with wagons and stuff people carried with them or a festival with banners, floral decors and fairground people everywhere they would just have to "simply" change the scene we are loading and switch back if the event is over.
    And if that event starts again e.g. one year later they already have a scene ready and do not have to change the original scene again.

    Well I’m sure you know what random means, no? Without a fixed position whole novia would be your searching ground and that’s what I meant with “some avatars might never find them”.
    *think*
    Or do you mean with random “wherever you turn after a random time the scene entrance appears on the over world map no matter in what direction you walk”?
     
Thread Status:
Not open for further replies.