Rares used to be sort of one of a kind items. Though we were fairly understanding when they started changing features slightly on pledge rewards or past rewards/reskinned them and sold them again as a different item. Now they are going to sell these items again as different items and the only thing they changed was... the name? Whether it's a yellow airship or a lemon airship or an airship replica, it's the same item. Whether it's a Grim Reaper mask or a grim reaper mask or a grim reaper mask replica, it's the same thing. And why are players who paid for expiring pledge rewards protected? Why is your promise to players with a pledge somehow more important to keep to you than your promise to those who supported telethons for rares, expiring bundles, "last chance exclusives" from the store, seasonal rares from the store, stretch goal expirations. Why is the expiration promise to these players not important, why are "last chance exclusives" not exclusive? Players bought these items, some of them for a LOT of money, because you were expiring them, or already had, with the understanding, and the verbal promise in text, on camera, that these items were going to be "rares! rares! rares!". It seems to me that you are not only re-selling these items, having changed nothing but the title (which when someone uses a house, or wears equipment, doesn't even display - and for decorations you have to get close enough to see the title is slightly different than the original title), but selling them at a price to undercut the rares market that you created, and even undercutting the price you sold them at as the "LAST CHANCE!!!!!" to get that item. You encouraged players to collect these items, giving Portalarium money to collect these items, for the rares!rares!rares! A grey donkey or a greyish donkey or a grey donkey replica are all the same thing when you look at it. Renaming an item slightly is not changing the item. Players like myself who had collections, enjoyed buying some of those "you had to be there in 2013 to get this or trade for it later in the player market!" type items. Cloak collections, pet collections, whatever, to develop museums or show off striking visually unique collections in our homes or lawns or castles. Rares rares rares! Was a frequent refrain in telethons/livestreams/hangouts. Get them now before they're gone forever. Now you declare to collectors that they don't matter, that your promises don't matter. You sell the items again, apparently cheaper than the first time around. You didn't change the item, you just change the title.... barely. Reconsider your vault scheme. Limit items in quantity, or limit the items by their price. Consult current players before rushing into this vault scheme and releasing it and not being able to take it back. Consult your players that support you. Build your game the way you want, but if you feel you are agile and can accept feedback from your players who support you, consult your players before going back on your expiration promise and see how to work a compromise between raising funds and honouring your playerbase. Encouraging a player market, selling rares, expiring those rares which will "never be sold again" and then selling them again, undercutting the player market, your playerbase, is a short-term gain for long-term pain, it's a spiral downwards. I enjoyed collecting rares, I enjoyed displaying them and showing people my collection, I don't understand why Portalarium feels it is appropriate to raise funds on the idea of expiring items and a second-hand market of traders and collectors, and then without consultation, to un-expire those items and start selling them again. With 7 letters added to the title of the item, which you won't see on worn equipment or housing, and most of the time wouldn't notice (or care).