Please note that the spoilers are there so that folks like @DarkStarr can skip over the details since I know he knows them since we have discussed it with him when he joined the project after the kickstarter, but for the parts of the audience/public who don't know, the spoilers are there to provide context to what the petition/discussion is about. Spoiler: Click me if you don't know what the upcoming Vault is Part of the player base has requested that assets formerly in the store which has "expired" should be made available again. (Where another part of the player base has been in vocal opposition of this). This since some types of assets provide limited choices right now, like houses. For years the devs have said they won't do this. But in the last quarterly update this was a thing that is now going to happen. https://www.shroudoftheavatar.com/forum/index.php?threads/q2-2019-schedule-update.153472/ "Players will also be able to purchase items from the “Vault” section of the Crown Shop which will feature rare, previously-expired items that will be available for a limited time at a premium price." So things that some have considered rare, will now become available for purchase again. My guess is that this is a trial/test that they want to do and see what the reaction from the player base will be. Spoiler: Click me if you suddenly have an urgent need for a supply of torches and pitchforks Please feel free to visit Lux Sanctuary, the vendors are fully stocked with torches, pitchforks, and even tables for flipping for those so inclined. Although I would much recommend visiting the Thermae bath house instead to calm your senses. Maybe a steaming tub, an ice wake, or a relaxing reagent massage could bring back your inner calm. (Pssst, this spoiler ad is a joke, alluding to the common place drama in any given forum on the internet). @DarkStarr (and @Chris ) I will repeat a request from the kickstarter days. Please for the launch of the Vault, then consider again looking at how MtG was forced by their players to create an official policy on reprints and in creating a reserved list. Which saved them a lot of contention in customer relations etc. Spoiler: Click me if you don't know what MtG or their policy and reserve list is MtG is short for Magic the Gathering. It is the oldest and most successful Collectible Card Game in the industry. https://en.wikipedia.org/wiki/Magic:_The_Gathering https://en.wikipedia.org/wiki/Collectible_card_game This is their reprint and reserved list https://magic.wizards.com/en/articles/archive/official-reprint-policy-2010-03-10 This exist because just like in SotA some of the old stuff that had expired became collectible with some cards fetching really high prices. So the publisher thought they could cash in on this and created sets with old cards. Which led to the 1995 release of Chronicles https://en.wikipedia.org/wiki/Magic:_The_Gathering_expansion_sets,_1993–1995#Chronicles It was a great success sales wise, but also led to a total disillusionment from collectors. Since their formerly expensive collectible cards suddenly became cheap. Which in turn led to a great diminishing of reservations for the next set from stores. Who got feedback from the customers that they wouldn't buy as many sets going forward. To put it mildly it was a crisis. To prevent further escalation of that crisis, in 1996 they made and published a policy of what could and what wouldn't be reprinted etc and what their policy would be going forward. They also made a list of cards that would never come back. They have had some changes over the years but still remain in effect. There has also been some exceptions etc but I will not cover such here. For an example of a company that didn't do this, I point at WizKids who had a couple of successful product lines based on the random booster and "collectible" model but didn't make such a Policy so the player base expectation wasn't set to what the company wanted to do forward. Which then tanked their three main product lines with the launches of next sets. The first which reprinted too many of the old set but with cooler art (figs) making the old set undesirable. The second where they made only the new set tournament/rules legal making the old set obsolete over night with no warning. The third where the design changed from one set to the next making the new and old kinda incompatible. All of those decisions had worked for the Games Workshop's Warhammer line of figurines which they emulated, but they have missed that they didn't have the same audience and it didn't land well in the Collectible scene who was used to the CCG standard. Since all those Collectors suddenly had all their current collection from the old set made almost worthless over night, why would they buy into the new one when that was likely to happen again? Know your audience and make sure to set their expectations, etc. Going back through the SotA project we can also see that confusion regarding what was and what wasn't promised has repeatedly led to backlash from parts of the community due to misunderstandings. Where an existing reserved list and policy would have easily prevented the vast majority of those dramas. Such contention has also become a timesink for your project members who in lieu of such reserved list reference has had to wade through old sources to see what was and wasn't promised. (Chris and the Keep and Castle upgrades comes to mind). So I repeat my advice to establish such a "Reserved List" and creating a "Rarity Policy" which would make your jobs much easier going forward and prevent some potential hot issues and mitigate some of the drama. It would also help us hospitallers to answer questions we get by simply referring to those documents. (Please note that I'm not saying that any created reserved list would necessary have to increase after its creation, but rather that promises should be transparent for all parties. Plus would be a shortcut for yourselves to check when the need arises, especially good for new personnel who don't have the history). With such short notice until the Vault release (end of April) I'd also advice that if you so wish that you could call for a short term Collector Scrum community group (special invite only) which could write the "candidate reserve list" with references to Portalarium communication like kickstarter pledges etc. After which you could simply review that as you see fit. (I see a spreadsheet, column A - name of item, column B - quote of Portalarium statement, column C - link to the source for that statement). While for the Rarity Policy document one could take the text regarding the seasonal stuff, the returning stuff (like DarkStarr), the reservation of right to reskin with new name, etc. All things you already have written in communications but all gathered in one easy to reference Rarity Policy. Also with the a link to the EULA stuff about virtual assets. (Again a community Collector Scrum group could easily put up a list of such communications for review). Such a scrum group could also help flag if your premium prices is not on mark. Thank you for listening and good luck Spoiler: How rarity worked in the past and how easy it would be to solve most issues with the Vault and housing A good way to republish old stuff for new players in the Vault while keeping trust is to do what was said. https://www.shroudoftheavatar.com/f...-store-be-obtainable-in-game.3557/#post-59537 Take an old asset, keep the mesh and model, but give it new textures. Publish in the Vault under new name. Here is an existing example. This is a "rare" house, which should never return http://sotawiki.net/sota/Wood_&_Plaster_2-Story_with_Balcony_Village_Home While this is a version you can get in game: http://sotawiki.net/sota/Shingle-Roof_Two-Story_w/Balcony_Village_Home Yea the lower image isn't great since its night, but if you see it the roof tile texture are tinted a greenish hue, and the wall texture is semi brick-ish. That is the exact same model, the exact same mesh etc. The only difference is the texture and the name. Problem solved without drama. The first house keeps trust be being kept exclusive, while the lower one makes it so that the model is kept in use and available for new players. So for the Vault, create some Vault-House-Textures. Then apply those to some good looking house mesh/models. Rename them and launch that Vault. Happy hunting Spoon PS I set the poll to close in three weeks since that is the launch of the Vault. PPS If anyone wants I could easily list some 10ish community drama which would have been prevented or mitigated by having such a policy and list. Where each such drama resulted in lost players and expressions of loss of confidence in store purchases.