Time for me to once again provide my feedback and observations on the latest release. Bullet points are made in no particular order. Suggest, a bindable hotkey to close a loot window without looting everything. Also some key to exit dialogue without the need to type out or click on goodbye. Weapon swapping. I understand the need for a skill with drawbacks to switch decks on a delay but how about a hotkey to swap weapon sets? I think it would improve gameplay if characters had the ability to quickly switch between weapons without the long delay of deck swapping. Whether it be from ranged to melee or from two handed to one handed this is something that would benefit players universally. Maybe it's just me, but it seems like auto attack with ranged weapons is broken. If autoattack is turned on my character immediately starts shooting anything that gets in range. This should only happen when the enemy is manually targeted or double clicked on. This one is a big deal. The outskirt areas. You guys have proven with these areas that you are after all, capable of making a game. This is an opportunity to change my not recommended opinion of SotA to recommended. These areas are excellent. They're great. The rest of the games areas need to be brought up to the standard of quality and content of these areas. I won't hold my breath but after exploring the outskirt area near Ardoris I finally see some hope for this game. Pipedream suggestion. You know the farmers house in the Solace Bridge outskirts? Why not have the odd village or town lot in adventuring areas here and there? How cool would it be to live in a swamp or the desert or on the side of a mountain like this farmer all on your own away from the hustle and bustle of a crowded town.