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Solutions to Puzzles & Treasure Hunts (Spoilers!)

Discussion in 'Player Created Resources' started by Rinaldi, Sep 5, 2016.

  1. Rada Torment

    Rada Torment Community Ambassador (ES) Moderator Ambassador

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    @Rinaldi you are a true master explorer, you deserve an ingame title! :D

    I went yesterdy with two friends to explore the new Midras Ruins. We were amazed with the scene. Can't wait to see future new scenes with same visual quality. Sadly we didn't find any pvp, but we had a lot of fun exploring and a big surprise with the secret chest.
     
    Last edited: Nov 19, 2016
  2. Stundorn

    Stundorn Avatar

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    Why is this PvP only if PvP is consensual it need not prevent me to explore this beautifull scene with some exploration content!?!?
     
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  3. Spoon

    Spoon Bug Brigade - Bug Hunter

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    @Stundorn

    Why would you feel the need to ask that of someone who is merely providing some solutions to puzzles?
    Here it is only clutter which Rinaldi obviously cannot answer but which could instead lead to a flamewar that could potentially lock Rinaldi's topic, which would be a real shame.

     
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  4. Stundorn

    Stundorn Avatar

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    Don't want to derail, sry
     
  5. Rinaldi

    Rinaldi Avatar

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    Zone: Forrest Siege
    Spoiler: How to Complete a Sneak Flank Attack on the Catapults

    First Catapult

    Upon first entering the zone, talk to the Scout. He says he needs you to "destroy every catapult and engineer" and "If their leader shows, to destroy him, too" [the leaders are either 1) a Lich, or 2) one or more Cabalists].
    [​IMG]

    After talking to the scout, head down the North pathway.
    [​IMG]

    Run a short distance North until you see the gap in the rocks to the Northeast shown below (which is near the first body you encounter).
    [​IMG]

    Climb through the gap in the rocks to the plateau above and you'll see the first catapult (with a Siege Engineer guarding it).
    [​IMG]

    Kill the engineer and all his cronies, including the re-spawns, until the red flag next to the catapult disappears. Now head back the way you came, and to the place where you first entered the zone.

    Second Catapult

    When you are back to where you started the zone, face southwest and then run through the gap in the rocks shown below (be careful not to go too far west, otherwise you will exit the zone).

    [​IMG]

    Then, head northeast along the rocks that surround the encampment.
    [​IMG]

    You will eventually see the second catapult (with a Siege Engineer guarding it). Jump down to the catapult. Kill the engineer and all his cronies, including the re-spawns, until the red flag next to the catapult disappears.
    [​IMG]


    Once the catapult is disabled, run from the catapult toward the Southwest, and run up the rocks (shown below) back into the forest surrounding the encampment. Then, run southeast and follow the ridge of rock.
    [​IMG]


    Third Catapult

    When you have run far enough along the rock ridge, you will see the 3rd catapult (with a Siege Engineer guarding it). Jump down to the catapult. Kill the engineer and all his cronies, including the re-spawns, until the red flag next to the catapult disappears.
    [​IMG]

    Completing the Quest

    Now that you have disabled all 3 catapults, you must kill the "leader" Cabalist(s) or Lich to complete the quest. Once you kill the Leader(s), go back to the place where you first entered the zone and talk to the scout again. He thanks you for your heroic service (and this confirms that you have completed to quest).

    [​IMG]
    .
     
    Last edited: Aug 20, 2017
    Rentier, Aldo, discipleofweb and 8 others like this.
  6. Rinaldi

    Rinaldi Avatar

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    Zone: Hills Siege
    Spoiler: How to Complete a Sneak Flank Attack on the Catapults

    If you take the catapults in the order shown here, you can minimize getting hit by catapult fire and can completely avoid getting hit by multiple catapults at once.

    First Catapult

    Upon first entering the zone, talk to the Scout. He says he needs you to "destroy every catapult and engineer" and "If their leader shows, to destroy him, too" [the leaders are either 1) a Lich, or 2) one or more Cabalists].

    [​IMG]

    Next, go up the hill to the North by Northeast and follow the red arrow below (scout = blue arrow)

    [​IMG]

    Once you get to the top of the hill, stay close to the rocks, run between the tents. Unfortunately, you will encounter a lot of Ebon Cultists, so kill them first. Then run up the stairs.
    [​IMG]

    Kill the engineer and all his cronies, including the re-spawns, until the red flag next to the catapult disappears.

    [​IMG]

    Now head back the way you came. After you run between the tents, immediately turn North and run along the rocks.

    [​IMG]

    Second Catapult

    Keep running along the rocks.

    [​IMG]

    You will reach an area with a pathway to the Northwest, but you want to turn Northeast and run close to the rocks.

    [​IMG]

    When you see the tree below, run around the tree and turn South.

    [​IMG]

    After you run through some shrubs, run up the dirt ramp shown below. The catapult is at the top of the hill.

    [​IMG]

    Kill the engineer and all his cronies, including the re-spawns, until the red flag next to the catapult disappears.
    Occasionally, one of the other catapults will shoot at you. If this occurs, run back onto the dirt ramp, heal, and return to attack the catapult.
    Now run back the way you came, and go all the way back to where you started the zone.


    Third Catapult

    Run up the hill to the South.

    [​IMG]

    Run through the camp (you may want to kill the all of the Ebon Cultists).

    [​IMG]

    Then run through the gait an onto the wooden platform. This leads to the 3rd catapult.

    [​IMG]

    [​IMG]

    Kill the engineer and all his cronies, including the re-spawns, until the red flag next to the catapult disappears.

    [​IMG]

    Completing the Quest

    Now that you have disabled all 3 catapults, you must kill the "leader" Cabalists or Lich to complete the quest. Once you kill the Leader(s), go back to the place where you first entered the zone and talk to the scout again. He thanks you for your heroic service (and this confirms that you have completed to quest).

    [​IMG]
    .
     
    Last edited: Aug 20, 2017
  7. blacksheepboy

    blacksheepboy Avatar

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    "Sweety the Bird"

    Zone: Spite

    [​IMG]

    Head to the East Exit for Spite. Facing the exit, there is a log that will be to your right. Follow it and do a little bit of jumping and log-balancing and you'll be treated to a sweet little bird's final resting place. Suspect the poem was written by a developer's child.
    [​IMG]
     
  8. Rinaldi

    Rinaldi Avatar

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    Zone: Oracle Colossus
    Spoiler: How to Remove the magical barrier that blocks your passage

    You must de-activate the magical barrier (see red arrow in pic below) in order to pass into the rest of the zone.

    [​IMG]

    Next to the magical barrier and next to the buried statue, there is a skeleton with a note next to it (see blue arrow below):
    [​IMG]

    If you read the note, you will see a list of names:
    [​IMG]

    The last line of the note says that Vonda is in Jaanaford. If you go to Jaanaford and find Vonda, you will realize that she is the master skill trainer for Earth magic (which gives you a clue that the other names on the list are also master skill trainers). If you run around in-game to get the names of the master trainers (or look them up in the forums), you will find that the note contains the names of the master skill trainers for each of the magic disciplines, and the names are listed in the following order:

    ....Trainer Name.......Type of Magic Trained
    1.......Laura..........................Moon
    2.
    ......Parker.........................Life
    3.
    ......Arya............................Sun
    4.
    ......Jeremy........................Air
    5.
    ......Devropos.....................Death

    The note then gives 3 additional names, and queries which of these 3 names may be next.

    Now, go to the circle of statues shown below. Hover your mouse over the chest of each statue: this will reveal the magic discipline associated with each statue.

    [​IMG]

    Now click on the chest of the statues in the order of the magic disciplines referred to in the note above: moon, life, sun, air, death.

    The order of the last 3 you have to obtain by trial and error. The complete order in which you need to click the statues is:


    ....Trainer Name.......Type of Magic Trained
    1.......Laura..........................Moon
    2.
    ......Parker.........................Life
    3.
    ......Arya............................Sun
    4.
    ......Jeremy........................Air
    5.
    ......Devropos.....................Death
    6.
    ......Griselda.......................Water
    7.
    ......Martella.......................Fire
    8.
    ......Vonda..........................Earth

    Once have clicked on the 8 statues in the correct order, the magical barrier disappears, and you can pass into the rest of the zone!


    ..
     
    Last edited: Jul 23, 2017
    Arc, Paladin Michael, Rentier and 4 others like this.
  9. Rinaldi

    Rinaldi Avatar

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    Zone: Sequanna Colossus
    Spoilers:

    How to open the door to the Necromancer's Laboratory
    Getting up to the Sequanna Colossus statue
    Getting the Xanthous Lens


    Here is the door to the Necromancer's lab:
    [​IMG]

    Hover your mouse over each of the 4 plaques on the door to read the clue on each plaque. The clues are shown below:
    [​IMG]

    The clues indicate the order in which you have to activate the monoliths.

    "A new mother introduces a child" - giving birth is introducing a new life (life).
    "As a parting gift to the world" - parting the world is dying (death).
    "The sorrow that pours from her loss" - sorrow pours out in the form of tears (water)
    "Extinguishes the love for the child" - fire that burns in the heart (love) is extinguished (fire)

    So, the order in which you have to activate the monoliths is: Life, Death, Water, Fire.
    To activate a monolith, double-click on it. If you click on a monolith in the incorrect order, it will not stay activated: it glows briefly, then stops glowing.
    If you click on a monolith in the correct order, it will remain glowing (i.e it stays activated).
    Once you have clicked the 4 monoliths in the correct order, the door to the Necromancer's Lab (i.e. the door with the plaques on it) will open.

    Life Monolith

    • Located between the nomad's tent camp and the wooden elevator.
    • It has an Ankh etched on it (the symbol of Life magic)
    • When activated, it glows white (the color of Life magic)
      [​IMG]
    Death Monolith
    • Located near the dragon's skeleton
    • It has a Skull etched on it (the symbol of Death magic)
    • When activated, it glows black (the color of Death magic); well actually, the skull glows dark red and the beam glows black and dark red.
      [​IMG]

    Water Monolith
    • Located in the oasis sinkhole
    • It has a wave etched on it (the symbol of Water magic)
    • When activated, it glows blue (the color of Water magic)
      [​IMG]

    Fire Monolith

    • Located on top of the Necromancer's Lab
    • It has flames etched on it (the symbol of Fire magic)
    • When activated, it glows red (the color of Fire magic)
      [​IMG]
    Inside the Necromancer's Lab

    When you go through the open door, you will find a Lich, a chest with some loot, and some quartz nodes.
    [​IMG]

    Near the Observatory, there is a stone elevator platform. Jump on the stone pillars (see red arrows below) to reach the elevator platform. When you reach the platform, there will be a monolith next to it (blue arrow)
    [​IMG]

    There are two monoliths, each with an eye symbol on it. One monolith is at the base of the stone elevator (see blue arrow), and the other is at the top of the stone elevator. Clicking on these monoliths will raise and lower the circular stone elevator platform (green arrow) so you can reach the Sequanna Colossus statue. These "eye" monoliths have no relation to the door puzzle described above.
    [​IMG]

    After you get the lens quest from the Oracle in Central Brittany, go to the the Nomad's Camp (the tent village in the Southeast end of Sequanna Colossus) and talk to Aereana. Ask her about "Sequanna" and "assistance", and she says "You seek the Xanthous Lens, do you not? Remember this: All is revealed when Sequanna's shadow falls upon it."
    [​IMG]

    Then, go up to the mesa where the giant Sequanna statue is located (see spoiler above). Once you have taken the elevator up, run along the foot bridges to the statue. During daytime, the shadow from the Sequanna statue will fall on the shrine of love, and only at this time will the shrine of love become interactive (mouse will turn green when hovering over it). Double click on the Shrine of Love to reveal its contents.

    Shadow falling on the Shrine of Love

    [​IMG]

    Clicking on the Shrine of Love reveals the treasure and the Xanthous Lens
    [​IMG]
     
    Last edited: Jan 2, 2018
  10. Rinaldi

    Rinaldi Avatar

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    Zone: Boreas Colossus
    Spoiler: The first three puzzles

    Speak to the Monk. He will state "Peace to you. traveler. Meditate and be welcome, here by the Colossus Gate. Say nothing to me and you will receive enlightenment."

    Type "nothing" in the chat box and the monk will give you the key to the first gate (called the "Key of Nothing").

    [​IMG]

    After you pass through the first gate, you will enter an area that has 4 sets of stacked black blocks.
    This area has a gate (the second gate) that must be opened in order to progress to the next area.
    You must arrange the sets of blocks so that each set has the same 3-dimensional pattern, and then the second gate will open.

    There is a lever on the ground next to the second gate.
    [​IMG]
    Flip the lever, and you be teleported to a dark room with 4 small alcoves (the slime room). Each alcove contains a book and some candles.

    Read each of the books. These books will give you clues that will help you solve subsequent puzzles in Boreas Colossus.

    Notice that there are cauldron-like things hanging from the ceiling in front of each side of every alcove.
    One of the cauldrons has a pulsating light emanating from it. This pulsating light (red arrow below) is a clue directing you to look at the candles (green arrow) on the corresponding side of this alcove.
    [​IMG]

    So, take a closer look at this group of candles. The arrangement of these candles provides the answer to the block puzzle: it tells you how to configure each set of blocks.

    There are 3 characteristics of each candle that should be noted:

    1. Candle height
    2. Candle thickness
    3. Position of each candle relative to its neighboring candle
    Candle Height

    The candle height indicates the level in the block structure.
    The shortest candle represents the level closest to the ground (L1), and the tallest candle represents the level closest to the sky (L4):

    [​IMG]

    Candle Thickness
    The thickness of the candle indicates the number of blocks that should be at the level represented for that candle.
    A thin candle indicates that one block should be at the given level, whereas a thick candle indicates that two blocks should be at the given level.
    So, based on the picture above, levels L1, L2 and L3 should have only one block, while level L4 should have two blocks.

    Relative Position
    The relative position of the candle hints at the position of a block at the given level. A block can have 8 possible positions at a given level (as shown below).
    [​IMG]
    The white squares above are "in-line" with the central black core, whereas the tan squares are diagonal to ("not in-line") with the central black core.

    [​IMG]
    The Level 1 (L1) and level 4 (L4) candles are "not in-line" with the other two candles, which means their corresponding block will be in a diagonal position.


    Compiling the Clues to Open the Gate
    Once you get all the clues from the candles, exit through the North door of the slime room, which will teleport you back to the beginning of the zone. Run back to the area with the stacked blocks.
    If you combine all the information above you get the following arrangement of blocks:
    Level 1 - one block with a "diagonal" position
    Level 2 - one block with an "in-line" position
    Level 3 - one block with an "in-line" position
    Level 4 - two blocks with at least one block in a "diagonal" position

    As you click the blocks, you will see that each block can only be moved into two positions. With this limitation, it is easy to place the blocks into an arrangement that follows the clues described above. That correct arrangement is shown below
    . Place each set of blocks in this same arrangement, then flip the lever next to the second gate. If you got the combination correct, the gate will open and you can pass to the next area. If you got the combination wrong, you will get teleported to the slime room.

    [​IMG]

    As you run up the hill you will encounter Ghosts and a Ghost Corpian. There will also be runes written on the stone wall. Reading the runes on the wall reveals a clue: "What is not truth is right and false"
    [​IMG]

    If you run into the stone structure you will find:
    1. The floors of the hallways that are on either side of the wall shown above are marked with the symbol of truth (a book).
    2. A stone pit where the floor is marked with the symbol of truth (a book).
    3. A stone pit where the floor is marked with the symbol of love (a candle).

    Therefore, all of the areas are marked with the "truth" symbol except one. So, "what is not truth is right" means that the area not marked with the truth symbol (in this case, it is marked with the love symbol) is the "right" (correct) pathway.
    Click the vine or fall into the pit marked with the candle. There are 3 hints suggesting that a wall in this pit is an illusion (a fake wall).

    1. The first hint is the clue "What is not truth is right and false". If you take the correct path of "not truth", you will find something "false": in this case, a false wall.
    2. The second hint is the skeleton (green arrow below) whose body appears to be laying beyond the wall.
    3. The third hint is the runes immediately in from of the wall that spell "courage" (which is also "not truth"); and therefore, leads to the "right" (correct) path and the "false" wall.
    So, you simply walk through this fake wall and progress to the next area.

    [​IMG]
     
    Last edited: Jul 30, 2017
  11. Rinaldi

    Rinaldi Avatar

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    Zone: Boreas Colossus
    Spoiler: The last 4 puzzles

    As you run up the hill toward the pit, there is a clue engraved in the the stone wall to the right: "One brother always told truths the other always told lies"
    [​IMG]

    As you continue to run up the hill, you find two stone heads facing each other (the "brothers") with a rectangular pit between them. There is a book in front of each "brother".
    [​IMG]

    The book in front of the "brother" on the west wall states:

    [​IMG]

    The book in front of the "brother" on the East wall states:
    [​IMG]

    Recall the clue that one brother always tells the truth, the other always lies.

    "All he does is stare at me" - this statement by the West brother is true based on the fact the brothers are always facing each other.
    "He would tell you to fall to the East too" - this statement by the East brother is false because the West brother said to fall to the West.

    So, the West brother is telling the truth and the East brother is telling lies, which means that you will die if you fall to the East.
    So, stand on the circular platform on the edge of the pit and jump into the west side of the pit.
    You will land in some water at the bottom of the pit...but you will survive!

    [​IMG]

    At the bottom of the pit, there are some runes engraved on the wall. One engraving is the question "Who slew Konver" the other 3 engravings are the names Anne, Gallant, and Haven.
    [​IMG]

    If you read the books in the slime room, you should be able to answer this question.

    Here are the pertinent excerpts from the books that will help solve the puzzle.

    [​IMG]
    3 heirs: Gallant, Anne, and Haven. One heir was a valiant knight, one was a nurse, and one was a weaver.
    But this book did not specify which heir belonged to which profession.


    [​IMG]
    Gallant was the nurse.

    [​IMG]
    Haven was the Weaver.

    Therefore, Anne must have been the valiant knight.


    [​IMG]

    The knight (Anne) slew Konver.
    If you click the wrong answer, you will be teleported to the beginning of the Boreas zone.
    If you click the correct answer (Anne), you progress to the next area.

    After you make it out of the pit, you will see a chess table. The skeleton is playing the black pieces, and there is an empty chair for the Avatar to sit and play the white pieces.
    [​IMG]

    If you click the chess board, you will be teleported to a giant chess room. In order to progress to the next area, you have to checkmate the black king in one move for each of the 3 chess rooms. If you do not know how to play chess, this puzzle can be very confusing.

    1st chess room - click the pawn in front of white king.

    [​IMG]

    2nd chess room - click the rook that is next to the north wall.
    [​IMG]

    3rd chess room - click the bishop in northwest corner
    [​IMG]

    If you click the wrong chess piece, you will be teleported to the beginning of the Boreas zone.
    If you click the correct chess piece, you progress to the next area.

    Once you reach the Dragon, talk to him. If you answer his 3 riddles, you can pass beyond the magical barrier that blocks the path to the Boreas Colossus statue.
    If you answer his riddles incorrectly, you will be teleported to the beginning of the Boreas zone.

    You can easily find the answers to these riddles by searching the internet. I have posted a few of the answers here.

    Q: There is a house. One enters blind and comes out seeing. What is it?
    A: School

    Q: I weaken all men for hours each day. I show you strange visions while you are away. I take you by night, by day take you back. None suffer to have me, but do from my lack. What am I?
    A: Sleep

    Q: I am found in the sea and on land, but I do not walk or swim. I travel by foot, but am toeless. No matter where I go, I'm never far from home. What am I?
    A: Snail

    Q: What is easy to get into but hard to get out of?
    A: Trouble

    Q: I can bring tears to your eyes, resurrect the dead, make you smile, and reverse time. I form in an instant, but last a lifetime. What am I?
    A: Memory

    Q: What is it that no man ever did see, which never was, always is to be?
    A: Tomorrow

    Q: Four hang, four sprang, two point the way, two to ward off dogs, one dangles after, always rather dirty. What am I?
    A: Cow

    Q: Poor people have it. Rich people need it. If you eat it you die. What is it?
    A: Nothing

    Q: You can see me in water, but I never get wet. What am I?
    A: Reflection
     
    Last edited: Dec 10, 2017
  12. Numa

    Numa Avatar

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    Looks like I have a lot more content to go through :)

    Thanks @Rinaldi !
     
  13. Rinaldi

    Rinaldi Avatar

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    Zone: Middle Downs
    Spoiler: solution to opening the tomb inside the Mound of The Sun & getting the Blessing of Skill

    I think the first person to solve this puzzle was @Alexander (he posted screen shots of the tomb).
    Thanks to @Alexander, @Rentier, @Alley Oop, and @discipleofweb for contributing the information in this post.

    Note: you can figure out which mound you are at by looking at your compass, and hovering your mouse over the largest area-of-interest marker.

    Background Information
    In Middle Downs, the central Mound of the Sun is surrounded by 4 outer mounds (Drovak Mound, Bolbec Mound, Oldon Mound, and Eavid Mound). On the roof of each of the outer mounds, there is a sundial-like device with a stone spire that is surrounded by stone slabs. Each of the stone slabs (which I will call sun stones) has a different depiction of the sun in relation to the mound. The stone spire casts a shadow that sweeps across some of the sun stones.

    In order to see the shadow, you must have shadows turned on (go to OPTIONS, select VIDEO, and make sure Shadow Distance is set at least to LOW).

    The sun rises in the East and sets in the West.
    With some observation of the sun and shadows, you can deduce that the depictions on the sun stones represent the path of the sun during the day, from sunrise (sun on the horizon line at the far right of the depiction) to sunset (sun on the horizon line at the far left of the depiction). This is how the sun would move across the sky if you were facing directly north.
    [​IMG]

    Inside each of the outer mounds, there are 4 buttons. Each button has a sun stone next to it. You can activate (press down) only one button per mound.
    You need to press one button in each outer mound to open the inner chamber of the Mound of the Sun (the order in which you press the buttons does not matter).
    To figure out the combination of buttons to press, you have to watch the sundial on each mound over the course of the day.


    How do you Determine Which Buttons to Press?

    For each mound, there is only one time of day when the spire's shadow falls on a stone where the position of the sun on that stone matches the position of the sun in the sky.
    The sun's position during this alignment indicates which button must be pressed inside the mound.


    The button that must be pressed for each mound is represented by the sun depictions below:
    [​IMG]


    Here is an example of the sundial on Bolbec Mound at sunrise ("dawn" on the compass shown below). At this time of day, the spire casts a shadow on the stone that depicts a sunrise, so the position of the sun in the sky matches the position of the sun on the stone. This indicates that the button labelled with a sunrise must be pressed inside Bolbec Mound.
    [​IMG]

    Mound of the Sun

    The Mound of the Sun has 2 chambers:

    1. An outer chamber surrounds the inner chamber - to get into the outer chamber, you click on the outer stone door to break through it.
    2. An inner chamber - there is a stone door that leads from the outer chamber to the inner chamber; however, you cannot break down this door. To open the door to the inner chamber, you must press the correct button inside each outer mound.

    Inside the Inner Chamber
    Once you press the correct button inside each outer mound, the stone door to the inner chamber will open.

    Inside the inner chamber, you will see a glowing aura near the engraved stone. If you enter the aura, you will receive the "Blessing of Skill" which gives +5 adventurer levels for 3 days.
    [​IMG]

    If you click on the monoliths inside the tomb, the glyphs on the monoliths will glow (on both the monoliths inside the mound and outside the mound) - but this has nothing to do with the puzzle.
     
    Last edited: Mar 26, 2018
  14. Rentier

    Rentier Avatar

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    Location:
    Dragomir Mori
    South Broken Road
    has a very small puzzle find 3 keys to open a stash door with a chest
    -first one in Bandit camp
    -second one from killing the Archer at river to the elves camp
    -third from dead elf at small ruins
    open door at ruins with the elves camp


    and an unfinished miniquest (free the horse from the cage of the troll)

    I try to get some pic next time I am there (if the sound issues are gone)



    Longfall Woods
    has a very small puzzle:"]
    find 3 keys to open a stash door with a chest
    -first one in Spider Cave (Corpse)
    -second one at Bandit Camp from killing the Bandit Leader
    -third from diary-hint of dead bandit in traps of survilist elves
    Key in W of sealed crypt at water glyph stonel
    open door at ruins
    "To those who seek the Truth;"

    "Only that which illuminates the darkness will reveal it,"

    "While all else will obscure it."
    water - blue - no
    sun - yellow - yes (has Mandrake Root)
    earth - green - no
    death - red - no
    shattered moon - violet -yes (has Mandrake Root)
    fire - orange - yes (has Mandrake Root)

    I try to get some pic next time I am there (if the sound issues are gone)

    Edit added a forgotten stone pilon - shame on me - thx @discipleofweb for pointing it out to me
     
    Last edited: Sep 10, 2017
  15. discipleofweb

    discipleofweb Avatar

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    Thanks for the moon stone clue, I got it open with sun, moon and fire.

    [​IMG]
     
  16. Rinaldi

    Rinaldi Avatar

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    Thanks for posting @Rentier! I can provide the screen shots.

    The spider cave is in the Northeast area of zone and has two levels. Go to lower level, and find the bandit corpse that is suspended in the web. He has got one of the 3 keys:
    [​IMG]

    [​IMG]


    A corpse impaled on spikes is carrying a note that tells you where the 3rd key is located:
    [​IMG]

    If you follow the directions in his note, it will lead you to the water monolith (Location: -133.8, 19.0, 73.4). Look behind the monolith and you will see the key.
    [​IMG]

    After you have all 3 keys, you can open the gate to the Vigilante Stash (location: 178.1, 34.4, 133.5) and find the treasure chest inside.
    [​IMG]


    The door to the Sealed Crypt & its clues:
    [​IMG]

    There are monoliths in the zone, and each monolith has the glyph on it that represents a magic type: earth, moon, fire, sun, water, death.
    Of these magic types, the only ones that are associated with illumination are: sun (sun light), moon (moon beams), and fire (fire light).
    If you click and activate only these 3 monoliths in any order, the door to the crypt will open and reveal what is inside.


    [​IMG]


    Inside the Sealed Crypt: lots of skeletons, and a chest full of loot!
    [​IMG]

    ..
     
    Last edited: Oct 1, 2017
  17. blacksheepboy

    blacksheepboy Avatar

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    Ok so:

    There has to be something more to this, right? I felt for sure you'd have to go light the signal fire with the Blessing active (this makes sense) but nothing for me. And the obelisks on the inside? Why the purple symbol when the rest are elemental magic?
     
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  18. Elwyn

    Elwyn Avatar

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    The key is nearby on the ground.
    But the horse seems to be able to get out all the time anyhow.
     
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  19. Rentier

    Rentier Avatar

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    Location:
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    The key is on the ground at the trolls bedside/camp.
     
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  20. Rinaldi

    Rinaldi Avatar

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    Zone: The Crags
    Spoiler: solution to the statue puzzle (opening the door in the building with the 4 statues in front of it).

    Inside the Stronghold of the Crags (the fortress on the hill), there is building with the 4 statues in front of it (shown below). The door to this building is locked.

    [​IMG]

    There are also 4 statues outside the stronghold, with each statue located in a different region of the zone. To solve the puzzle, each of the 4 statues outside the stronghold must be rotated so that it faces the correct direction, then the door to the building above will open.

    Note the number of pedestals in front of each statue (red # in pic below) and the direction that each statue is facing (blue text in pic below).


    [​IMG]

    To solve the puzzle, you must rotate the statues outside the stronghold to match the pattern above. For example, the statue below has 2 pedestals in front of it, so you must rotate the statue (by clicking on it) so that the statue faces East.

    [​IMG]


    So rotate the statues as follows:
    Statue with 1 pedestal (Location 101.5, 59.7, 100.5) - make it face NORTH
    Statue with 2 pedestals (Location -91.2, 50.7, -111.6) - make it face EAST
    Statue with 3 pedestals (Location 91.0, 44.2, -124.2) - make it face WEST
    Statue with 4 pedestals (Location -72.3, 49.9, 208.2) - make it face SOUTH

    This will open the door to the building in the stronghold. Once inside, you can climb a ladder to the second floor and claim the treasure in the chest :D


    [​IMG]
     
    Last edited: Oct 29, 2017
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