On stealing, I do think it creates an edge-of-the-seat sort of fun. So long as there are severe penalties for it that balance risk and reward. For example, perhaps stealing could only be done in cities, where one would have to escape from after being flagged for PVP if caught. Or the opposing victim gets a heads up that you are snooping his pack and gets a 'first blow' right in PVP before the thief is flagged in PVP (as the instigator) and can respond. Or that the thief is flagged for open world PVP, while the victim is flagged for PVP only with that thief (so he cannot be ganked by other onlookers). Or if caught, the thief is teleported to a jail where they have to wait for an NPC jail keeper to come by and open the cell door. It seems there may be ways to balance this to enable what could be really fun role playing as a thief while giving them the risk due, while finding ways that others can participate consensually and have fun. It is only not fun when the thief can steal from anyone without any ramification.