Unfortunately, I very clearly understand what is at stake: fun, and the population of the game. But not in the way you might think at first glance. In particular, the more un-fun you make it (by charging people to go from Adoris to Hidden Vale), you add a punitive mechanic to something that only exists as a necessary convenience in video games. Regional economy is dead with what you describe as 'recreational travel', because of this: You can walk out of your own region, and teleport back. It's done. Stick a fork in it. Un-fun punitive mechanics trying to put out the fire in the burning barn long after the horse has run out of the yard, through the gate and across the field, serve no purpose, in my opinion. IMO, 60% of the PoTs will be ghost towns for the reasons you cite, no matter what Portalarium does, at this point. That has nothing/less to do with this one boat ride, and adding yet another punitive mechanic. I'll phrase this another way. There's many MMO's behind us in history that have been wildly successful while including two things: an in-game global market, and fast travel. Trying NOT to do that, in the face of demonstrated success, is very very risky, given every attempt thus far to do it has failed horribly. (PFO being the most recent failure) I'm all for positive innovation. I'm not a fan of punitive mechanics that have historically been demonstrated to contribute to failure by reducing the target demographic. It's bad business sense, and it's a slippery slope. Punitive mechanics do not attract more customers. What has been outlined is a punitive mechanic. /shrug I applaud your intent, Grave, and I applaud Portalarium for the marketing doublespeak around this issue, but these two things can't co-exist. Teleportation beats Regional Economies. Rock beats Scissors.