I put this here cuz it wasnt relate dto the OP of another thread. I have a video showing my character goign through the same scenes with all skills at lvl 80ish, first attempt is at lvl 1, secodn attempt is at lvl 140. They did away with hit and miss chance, now stats and skilsl are used to determine if you dodge an attack or not, and you never "miss" anymore. youa re only "Dodge"ed base don your dex and skill. This was mentioned in a video where chris talked about moving dodge, parry, and block away from percentages.