The major problems with the combat system.

Discussion in 'General Discussion' started by Poor game design, Oct 23, 2017.

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  1. Vallo Frostbane

    Vallo Frostbane Avatar

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    You cannot tip someone over and over again if he knows what he's doing.
     
  2. Cora Cuz'avich

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    But in combat, I never know what I'm doing!
     
  3. Magnus Zarwaddim

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    *Magnus faints*
     
  4. Magnus Zarwaddim

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    Am I missing something here? I recall a few releases back that having the INT, STR and DEX buffs EACH gave a debuff, so that it may not make it worth it for some people to actually use them. This is the balance that was struck. Yes, people still use it, but now they know they are also getting a debuff for each buff they use.
     
  5. Magnus Zarwaddim

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    Especially those damn waiters!
     
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  6. Drocis the Devious

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    You may be missing that the debuff is laughable. If the debuff was substantial in any way that would be much better. Unfortunately many of the same people that want endless leveling, claim that pvp requires great skill, and defend having 100's of GM's as fair, also don't want debuff's that impact them in a meaningful way.
     
  7. Halvard

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    They kinda cancel each other out tho so it's more or less just less effective than before but still much more effective than not casting them
     
  8. 2112Starman

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    I've just never liked the focus/health "pumping" aspects of class's like this (in Sota or any other game). I played a Warlock in Wow and that was really fun and there was no pumping involved.
     
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  9. Barugon

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    I see, so you want something that not only nullifies their special attack but also turns it around massively in your favor. Got it.
     
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  10. Drocis the Devious

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    That's what good counters do. A combat system that lets players spam whatever they want without consequence is not really a challenge.

    Imagine watching boxing where one guy just continuously threw the same left hook. o_O
     
  11. Barugon

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    Did you ever think of maybe trying some different tactics? Like perhaps slowing your opponent with say Ice Arrow so he can't trip you to begin with?
     
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  12. hammadowna

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    I hope the devs (mainly you, @Chris) take your critiques to heart and really examine some of the underlining issues with the combat system. I just feel as you do, there isn't as meaningful combat when "everyone can do everything". It's a real problem that was from the beginning, imho.
     
    Last edited: Oct 24, 2017
  13. StrangerDiamond

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    *looks at avatar picture*

    Knew it...
     
  14. Drocis the Devious

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    Barugon, it's not just about Trip or tactics. It's about the game design in general.

    I understand there are kludge work arounds for Trip and other problems with the combat system. But these are not good for the long term health of the game. Let's just fix the problems.
     
  15. Barugon

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    Except I don't see it as a problem.
     
  16. Jezebel Caerndow

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    As I said before, the ultimate counter for ALL cc abilities is bolster balance. Not getting tripped, stunned mezzed, and knocked down is ultimately the best counter. You will have to use a shield to do this. Don't want to use a shield, that's fine, but then don't complain that there is no counter when there clearly is.
     
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  17. Drocis the Devious

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    Doesn't it seem unreasonable to require someone to use a shield as the only way to counter being tripped? Perhaps Trip is a little overpowered if that's the case?
     
  18. Drocis the Devious

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    @Mac2

    Interesting response.

    What do you think Chris meant when he said this about Trip and Poison not having a counter?
     
  19. Jezebel Caerndow

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    Well, maybe he did not consider bolster balance, many players do not know the power of bolster balance. Let me assure you, it is the ultimate anti cc skill. Now what if he puts that counter skill in heavy armor? Would you learn it then?
     
  20. Drocis the Devious

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    No, because I'm going to wear robes and be a mage.

    Why can't there be a counter to being tripped if you're wearing robes (light cloth)? What's the goal of that design? And is there a skill that heavy armor can't counter? I'm not aware of one. Maybe we should make a three stooges finger poke that heavy armor can't counter.
     
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