The new Jewelry with metal material bonuses (R67)

Discussion in 'Crafting & Gathering' started by Jaesun, Jun 27, 2019.

  1. Anpu

    Anpu Avatar

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    Rings and Necklaces can now be crafted with all 5 of the different type metal, and each with different material properties.

    All rings use the same recipe, and are Re-Teachable (these can be discovered just by making them following the recipe exactly): 2 Chunk of Coal, 5 Ingots, Ring Mold.

    All the Necklaces use the same recipe. Only Silver, Gold, Copper and Iron are Re-Teachable (can be discovered). The rest are Not-Teachable (you can try to find in Supply Bundles or buy from player vendors): 5 Ingots, 2 Chunk of Coal, Necklace Mold.

    They can all have jewels socketed in them, as well as enchantments added to them.

    Properties are all:

    Copper: 1 Dexterity
    Iron: 1 Strength
    Silver: 1 Intelligence
    Bronze: 2 Dexterity
    Meteoric Iron: 2 Strength
    Gold: 2 Intelligence
    Constantan: 1 Dexterity 1 Intelligence
    White Iron: 1 Strength 1 Intelligence

    This information is as of Release 67 and Patch 999

    Just starting this for any discussion and reference. @Barugon
     
    Last edited: Jun 28, 2019
  2. Ataniiq

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    So there are new recipes for the unusual metals?
     
  3. Barugon

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    Most likely found as loot.
     
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  4. Anpu

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    You can make all the rings. No recipe needed.

    Same with the gold, silver, copper and iron necklaces.
     
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  5. Barugon

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    I believe that this is a bug, so learn them while you can!
     
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  6. Ataniiq

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    So they are discoverable?
     
  7. Barugon

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    Every bug that I reported in R66 and R67 QA got no response.
     
  8. Barugon

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    The ring recipes are discoverable; the necklace recipes are not.
     
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  9. Cora Cuz'avich

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    These are kinda dumb. 5 ingots to get one point in a stat? Unless they have high durability, it feels like the regular rings and necklaces are better for the cost.
     
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  10. Cora Cuz'avich

    Cora Cuz'avich Avatar

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    This appears to have been fixed. Or I'm doing something wrong.
     
  11. kaeshiva

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    Talk about 1 step forward two steps back. The ring/necklace recipes were adjusted some time ago because it made absolutely no sense for a ring to take more raw metal to create than a battleaxe.
    It seems we've now reverted.
    Don't get me wrong, I'm happy we can get a bit more stats on jewelry. But the base production cost of said jewelry is just ridiculous.
    It should require LESS raw material (ingots) but MORE refinement steps - jewelcrafting being more delicate work after all. It would make more sense to have 1 ingot fill several ring molds to create some sort of ring component using a base metal and then add engravings of special metals, or something. The player time and effort should be heavier weighted here instead of making it require absurdly unrealistic amounts of materials.

    I know that games aren't always realistic or logical, but come on ...
    A dagger blade takes 1 ingot.
    A ring takes 5 ingots?
    Size comparison...
    [​IMG]
     
    Last edited: Jun 28, 2019
  12. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Let's assume, for the moment, that these new items follow the standard crafting scale. That means that the various metal ingots have the following bonuses:

    Copper: +0.2 Dexterity
    Iron: +0.2 Strength
    Silver: +0.2 Intelligence
    Bronze: +0.4 Dexterity
    Meteoric Iron: +0.4 Strength
    Gold: +0.4 Intelligence
    Constantan: +0.2 Dexterity, +0.2 Intelligence
    White Iron: +0.2 Strength, +0.2 Intelligence

    That seems extremely low. Especially compared to artifacts for the same slot (and excluding things like the Warlock's Chain which is basically 8 artifacts combined).

    Necklace of Cautious Precision: +20 Dexterity, -1.5 Move Speed
    Ring of Brittle Brawn: +20-50 Strength, -40% Health
    Ring of the Gambler: +10 Dexterity, +5% Glancing Blow Chance, -50% Melee and Ranged Critical Hit Damage
    Ring of Wisdom: +20 Intelligence, -10 Strength, -10 Dexterity

    Note that all of these can be enchanted, so you can't use that as the balancing point between crafted and artifact gear.

    I'd argue that crafted rings and necklaces should be around +5-10 to their stats to be worthwhile options. I'd either quadruple the current bonus (+0.8/1.6 each), or drop the ingots to 4 and round them up to whole numbers (+1/2 each). Either would put them at +4 or +8 per stat per slot. Notice that this is still well below what you can get on an artifact, but at least you get your choice of stat.

    This would also allow us to have things like "Heavy Chain Necklace" or "Heavy Signet Ring" made with a couple additional ingots, and would give better stats (but possibly with the -1.5 Move Speed, like the artifact), or a "Fancy Thin Necklace and Amulet" with only one ingot but it could take two gem sockets. Remember, crafting is supposed to be easily expandable.

    I do hope that @Chris and the team are just aiming low for this release, and will tweak this up to where it should be. At the moment, its worthless.
     
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  13. Bedawyn

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    I wouldn't want jewelry to have higher bonuses than that -- unless they were created by mages rather than blacksmiths. The fractional bonuses above are just about as much as my magical realism can handle.
     
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  14. the Lacedaemonian

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    Well said. Very well said. I too would like to see MORE WEIGHT given to crafted items versus the multiple artifacts that can be better in any given slot. However, my opinion edges toward a _marginal_ difference between the two options--essentially closing the gap--in favor for artifacts if it suits a character/deck design or in favor of crafted, because the crafted item would inherently have more flexibility/utility.

    I would like to throw in an idea, that when upgrading artifacts that have a negative buff to them, I STRONGLY would like to see a scaling back of the detrimental buff. For example, a Common Cautions Precision has a -1.5 movement speed "buff": upgrading from Common to Uncommon could make that "buff -1.25 movement speed. Suddenly you have a significantly more interesting item without becoming overpowered or ridiculous.

    Cheers!
     
  15. Vladamir Begemot

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    Engraving minigame!
     
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  16. Vladamir Begemot

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    I think that whole "player crafted gear is the best" thing is long gone for most slots.
     
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