OK...so here goes. The Overland Map...well...what can I say...the new overland map is *so* much better than the old cloth map. I'm honestly very impressed by it and can see that a great deal of time, effort and work has gone into it so I hate to criticize it because I know there will be a couple of hard working folks across at Portalarium that have put blood, tears and sweat into something they hope the community will really like. I know you can all hear the "BUT" coming so I'll just get on with it shall I? [RANT MODE ON] SoTA is *ALL* about immersion; Richard Gariott has said it again and again and again. Yet we have the grotesque abomination to immersion that is the overland map. I've heard murmurings about how sharding works and other arguments for the overland map but come on....Asheron's Call had a full traversable land mass way back in 2002 (ish) at the very advent of MMORPGS. I cannot believe a connected world is so completely out of reach that we have to resort to having an overland map in SoTA. The overland map is equivalent to giving your child a shiny new bike for christmas, pointing out the wonderful bright horn, the zingy things on the wheels that we all loved when we were kids, and the bright opalescent paint work but then telling him for his own good he's only allowed to push it everywhere and if he needs to push it through the park he has to do it at half speed. So please...for the love of all that is good and holy in the world. For the happy smiles on babies faces. For the joy of a fresh new spring morning and conker trees in autumn. Take the overland map and bury it in the deepest metaphorical data storage hole you can find, padlock it and place a sign on the door saying "Beware of the Panther" [RANT MODE OFF] Other than that....great job team!! DF.