So recently I had the pleasure of testing out the trials of the obsidian PvP zone that was previewed after release 55. Unfortunately I quickly found out I had zero chance against anyone with good mage skills due to my own lack of magery skills. How much attunement do you need to be competitive on a pvp level? I heard resist is attunement decided by two but it is also a comparison between the attacker and defender can anyone elaborate? If this is true doesn't this force everyone to grind all school of magic for attunement for must needed resistance even if your not using spells as your primary form of damage. This seems like it would create an unnecessary high entry level for PvP. With zero water attunement I was getting crit for 600 damage or so with ice arrow, a tier 2 spell along with 30 second snare. Specced polarm/taming with most of my other skills in heavy armor and shield I felt utterly useless and a walking free kill. Pets being worthless a whole another issue, what do you guys think can be done to fix the attunement gap for Pvp, because it looks to me the only way under current mechanics is to grind your ass off. Thoughts?