As was spoken by @DarkStarr during the R44 PosTelethonMortem, new wearables are appearing in game from Add-On Store patterns than by in-game recipes as of late. While yes, there are plans to have a few more recipes for tailors in the coming releases (gambesson, doublet, etc), my concern is that the recipe pipeline will ultimately die off in favor of making everything a purchasable pattern. [insert caveat of "I know that the game has to make money to continue development" here] My request/suggestion/idea is thus: If you're going to make something into a pattern on the Add-On Store, make sure that the item is fancy/ornate/over-the-top/baroque/ostentatious/etc. Make it with all the beeps, bells, whistles, buttons, lace, and filigree that a cash-item should garner. However, there is still a high demand for basic clothing items that are simple in appearance, and thus, take much less turnaround time. Here is an off-the-cuff list of wearables that we do not yet have in the game, and would be (relatively) easy to implement: head rag / bandanna / kerchief (Take the Perennial Coast Fisherman's hat and remove the coolie) simple shirt (short sleeved, long sleeved, mid-sleeved) puffy shirt (think poet's shirt, without much ruffle) apron (would go in cloak slot, and basically be a front cloak, either full or half apron) thai fisherman's pants (these are cloth wrap pants that have high cuffs so that they don't collide with boots) Also, I would suggest that for every clothing pattern put on the Add-On Store, a simpler / less ornate version be created as a recipe for tailors. This has already been done for carpenters, as many Add-On Store furniture pieces (chairs, sofas, etc) have plain / brown leather / etc versions that are in-game recipes. The exception would be for seasonal wearables, which only come out at various times of year. Those wouldn't have simpler versions. The Add-On Store version would be completed after the basic versions were created, so that both versions could be included during the same game release. Lastly, as part of the Two Year Plan, could we have all dye colors normalized across all wearables, so that new dye colors could be introduced later? Currently if you take any one particular dye color, and dye every wearable with the same color, you get varying degrees of color variances because of how the dye is applied to the item and/or how the item's textures were shaded. Also, when it comes to new dye colors, I'm not expecting UO levels of color choice, but doubling the number of available dye colors would be nice, going into muted colors and lighter colors. All in all, I'm still 100% behind this game just as I have been for the past four years. It is my hope that the balance between cash shop and in-game customization options continues to be fair. Thank you for your time, and thank you for all that you do daily to make Shroud of the Avatar the best game in the world. PS: @Lord British, @Minerva says "Psst....SHOES!"