Brewing... Strike 1 Fishing... Strike 2 Dungeon ??? SotA has really some really good parts but the "systems" are horrible. Brewing/fishing are great examples. All of these systems have to be well integrated into the lore, economy, crafting, adventuring, and harvesting systems. They are not. Because they are not they lose their luster really fast and become meh. Brewing is meh for this reason. Fishing is becoming meh for this reason. Dungeon Crafting is the new shiny thing, will it become meh for the same reasons? There is NO ONE paying attention to this at Portalarium; this is why it will never be what you desire. How do I know this? Because after all the effort put into Brewing and it failing miserably, no one has stopped to asked why? Asked why to learn so they could avoid doing this in the future. Same thing is happening again in fishing land. Same thing will happen again for Dungeons if they stay on this past. Executive Producer? Creative Director?