What does "adventurer level" actually do?

Discussion in 'General Discussion' started by Nikko, Jun 11, 2017.

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  1. Time Lord

    Time Lord Avatar

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    At this point in our game's development and in our own character development, many players that have long lived and worked on characters haven't worked on a new character in a very long time.

    With that said, I have, yet with each change, even that new character building gaming experience is out dated within the time of only 2 releases. My current character has been being worked on for around 2 months in building his skills. So... I decided with this last new character, that I would bring all his combat and defensive skills up to 50 before allowing all skills to develop any further.

    The result was a strange one, because things that were yellow to me were very much kicking my A$$ and taking a very long time to kill them if I could. If 2 yellows at that time would attack me, I'd have to run or die and I don't die that often within my play style. I place a higher value on death unless it's PvP. I'm not in a hurry to get to any "top". I've been there and done that (too many times) which I found to limit the amount of fun I could have had I slowed down to enjoy all the hunting areas longer.
    :rolleyes: That would seem a better way of measure to me because of what I encountered with this relatively new character.
    ~Time Lord~
     
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  2. FrostII

    FrostII Bug Hunter

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    Ya' think ?
     
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  3. Nikko

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    Got some good feedback from the people that have taken the time. Thanks. I'll just keep on truckin' and putting the XP into the skills I feel will help the most! I do believe the game is constantly headed in the right direction, so I'm glad I've been along for the ride since (almost) day one.
     
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  4. Time Lord

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    With all the constant changes, that's the way I too and many feel about this rollercoaster development of ours :);)~TL~
     
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  5. MrBlight

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    id feel bad, but at least i was doing it as an archer and not just killen 40 in 3 spell casts like OP death mages =P lol
     
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  6. TheBalance

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    It makes the game feel more hard core by intentionally leaving out information for no actual reason. Duh.
     
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  7. Burzmali

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    Seriously, if you aren't willing to dig through a log file or, once they remove that, enter all your stats into an offsite utility, you probably haven't even taken the training wheels off your bike;)
     
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  8. Nikko

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    I highly doubt that the average joe MMO player that picks up SotA is going to go looking for log files and such. A vast majority of players are essentially console players with a decent PC. They're going to log in, play a bit, and log off. A vast majority do not even go to these forums.
     
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  9. Time Lord

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    I sure won't be doing it :(
    ~TL~o_O
     
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  10. Time Lord

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    One thing that comes to mind on this issue that's slightly new :oops:...

    I'd like to see something that takes all "Hunting Party Members" into account when it comes to the color of what monster names are presented. I know what difficulty "I could have" with any creature, but when a party combines, that value should change.
    Shouldn't it o_O could that add something to offer for our game play o_O...?
    ~TL~:rolleyes:
     
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