I think there are huge issues with this btw, if you're talking about casting one spell after another to mix spells. For example, if you want to combine a Fire magic spell and a Water magic spell to produce Steam, but don't want a Fire or water spell to fire. The only way to prevent that, other than through a combo key, would be to have a delay before the spell fired. But that would also make it really difficult to stack combos in triplicates or double combos, since you would need all the spells to be on your combat bar at once. You couldn't "save" a combo on your hotbar to be used later, which I think is really important -- and which I think would be important to melee combos in light armor combat, too. You'd want to save a move, then move in with it later. "Skillweaving/spellweaving" is generally creating new moves out of two existing ones, not adding one to another. The place where I saw a successive combo mechanic, in Tera Online, I found it unimpressive. You just did one complete move, and then did another to combo. I really didn't understand the point of it, overall. So, I don't know; I'm guess I'm saying I appreciate the way they've done it -- I think there are reasons for it. But as for my OP, I was just throwing out the idea that it might be possible for both mechanics to be in the game in some form.. both 'weaving' and successive combos.