Why do we insist on pvp Zones?

Discussion in 'PvP Gameplay' started by Stundorn, Nov 5, 2017.

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  1. Stundorn

    Stundorn Avatar

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    @firesparx i dont want to pvp anymore in SotA, all Plans about this are wiped but i sure grant pvpers all they want and need.
    I just argue from a pve pov and want these 8 scenes pve only, because i think it's just a waste to make them pvp only.

    The amount of pvpers dont justify to have that much pvp only scenes.
    Also they can make the whole game pvp for them, they just need to flag.

    Why bother pve only players with 8 pvp scenes?

    Why bother Roleplayers these lore related scenes to be pvp?

    I also like RPvP and sure what i want
    (only playerbased pvp) will never happen, i dont ask for this anymore.

    I just think it's a waste to have these Scenes pvp only as they greatly fit for RP and Quest (lore) related scenes.

    And Bloodbay is maybe perfect to concentrate for pvp?
     
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  2. Stundorn

    Stundorn Avatar

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    Yes unfortunately and especially for Europe.

    @all dont get me wrong i am not against you pvpers by heart, i had a great time pvping back then, now i am old and lazy, have less time and all the optimizing becomes "meh" to me :D
     
  3. Paladin Michael

    Paladin Michael Bug Hunter

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    Paladin Michael said:
    As you say - and as I said above:
    It is important to have different zones for different play styles. To combine them is always difficult.

    What about a huge Arena for PVP/Group-fights?
    With rank lists, etc. to give PVP an event character? :)

    Thank you:
    you see, it isn't done with just a "place for PVP" ;)
     
  4. Vallo Frostbane

    Vallo Frostbane Avatar

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    Never said that. But this game will always be PVP AND PVE intertwined as they have stated time and time again... However there are no PVP features yet.. :)
     
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  5. Helvig Ingvildsdottir

    Helvig Ingvildsdottir Avatar

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    I so totally love the idea! I live in a PvP POT and am just waiting for the day when every time I enter the scene there'll be a Moongate gank fest. That's when I will move away, or probably even quit this game. Having scene entry points is a very very inconvenient thing anyways, and in PvP scenes it is just plain annoying. That would be made better by entering the scene in an invulnerable state and getting flagged only a few minutes later. And in the PvP adventure scenes you mentioned it would give fast PvE players a chance to do their mission in the scene without getting flagged at all, though there is always the risk which I find adds some pleasent thrill, and it'll make them want to finish their business as fast as possible.
     
  6. Paladin Michael

    Paladin Michael Bug Hunter

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    Just for information - I mean this serious:
    What PVP features are you talking about? What would that be - any examples?
     
  7. Stundorn

    Stundorn Avatar

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    Hey, this is "not another pvp thread"

    This is about: why insist on having pvp scenes?

    The only answer is, to give every playstyle scenes.

    But pvp can flag anf then they have their pvp playstyle everywhere.
    Everyone who likes it can have it all the time.
    Why do we need exclusive pvp scenes?

    And on top, i would say with the amount of players in total and especially pvp wouldnt it be better to concentrate that in one big pvp Zone aka Bloodbay instead of make 8 scenes wasteland, where no PvP is around because they dont find someone, because pve only dont like to be forced into pvp zones?

    Sure i am not forced to go there, but what is it now?

    Just a waste.

    If they come up with some great system they can then make them pvp again if it makes sense, or?

    Actually it make no sense it's just a waste.
     
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  8. Stundorn

    Stundorn Avatar

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    I mean it's like building a soccer stadium before soccer is invented :p

    I cannot imagine a single point what justify pvp scenes at all if it's allways about "consensual PvP ".

    The game wont become what i maybe want, but it also wont become the hardcore pvp game.

    Isnt it about free will to do this or that?
    Those who want it flag, the others not.
    Those who are flagged need sure more incentives and mecahnics like Moral system etc..., but anyhow if i dont want to pvp, i just dont so it, so why have extra scenes for it when any pvper can make any scene pvp?

    Those who dont like to pvp wont go to PvP scenes ever!

    So why pvp scenes?
    Who is there, if there is someone?
    Pvpers right?
    So flag and there are allways everywhere.
    The pvp scenes missed their aim completely.

    If it is about forcing pve people into pvp scenes, then it was already stated by pvpers that this wont work and it's just bad Design.

    The scenes are no incentive as we can see.
    And i doubt they can make them something special.

    PvP needs love i agree, pvp needs a lot, but it need no PvP exclusive scenes.

    That is the last thing pvp needs if we say this game is and will always be a consensual PvP game.

    Those who agree can just flag and every scene is pvp.
     
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  9. Antrax Artek

    Antrax Artek Avatar

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    It looks like something very similar to the splitted Ultima Online world.
    PS: Many have fought for this not to happen on Shroud of the Avatar. Last year was used as April fool.
     
    Last edited: Nov 5, 2017
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  10. Solazur

    Solazur Avatar

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    wow.. what % of the world is PvP? 5? 7?
     
  11. Ristra

    Ristra Avatar

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    100%
     
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  12. Chrystoph Reis

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    Could be argued no need to convert the zones since the resource in that zone for creating potions for PVP only drops there. Only reason PVE players would have need of going there is to farm resources to sell PVP players, that they don't need. I mean seriously... just let it be.

    No one forces you to go there. All the vaults can be reached underground. I like the zones. Here's what it allows you to do.
    Go in and fight PVP, and when you are done... you are done. No need to look for a totem to unflag. You leave, you got your fix. Your done. Don't have to worry about it in town, and getting ganked on the way to unload. For high level players... not a much as a concern. Low level players it's a biggie.

    Yes the percentage of PVPers is small... because the player-base is currently still 65K unique. It's alpha... when the game goes live that number will change. Probably will still be small... but livable.
     
  13. Helvig Ingvildsdottir

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    Yes that was off topic, sorry Stundorn.

    I find PvP zones interesting from a RP point of view. I agree, it is not currently working, mainly due to a low overall population. But imagine there are zones where you -have- to go to in order to do a quest or get a unique item, and you know it is full of unsavory folks that are much less calculable than the spawn in pure PvE zones. This would be a reason not to go alone but plan ahead of time and find a group to go with. People that want to RP such things could hire themselves out as escorts and bodyguards, with the explicit service of seeing others safely through these zones. I'd love that. Yes, I'm dreaming, but I think these game mechs support that perhaps one day I'll see my dream come true. To enter the small POT right next to the PvP adventure scene, go into the tavern, ask around for a few toughies that'll escort me for some coin, perhaps tell about my mission, or not...

    Also what Chrystoph Reis said: I don't want to be flagged at all times. Actually, most of the time I want to go about my business peacefully. Park my character somewhere for a few minutes while taking care of something my children need right now without fear of coming back and seeing a ghost. Craft 20 items in a batch while reading forum posts simultaneously (like I am doing right now). I don't want to have to flag and unflag over and over again. If I want a bit of extra thrill, I can go into a PvP zone. Most of the time nothing happens, but just the thrill that something -could- happen, is what sometimes makes a boring day less boring. So for us very very casual PvPers, PvP zones are just the right thing.
     
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  14. Stundorn

    Stundorn Avatar

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    I understand you all.

    @Ristra said it @Solazur

    100% is pvp if you want it.

    @Chrystoph Reis it's not only that, i maybe want to RP with it's lore?!

    @Helvig Ingvildsdottir i know very well, i normally tend to be RPvP, but i gave up and the longer you play you will recognize that pvp hardly fits for RP unless you want to - i dont want to write it - skill all magic and minmax things.
    My RP is more important than to adapt to these pvp setting.
    So all power to pvp and those who want, i just recognized i dont want to.
    I just cant do or it would take many years, but i'm not willing to focus on skilling/ grinding.
    But that's not the point I can still Duell me in RP with those who are equal strong to do RPvP.
    I just dont want to rp a mage what is super weak. He need not to be super strong, but strong.
    Gamemechanics and my RP Imagination make him a ohnehit.
    And to change that i dont have the time, the approach and no need to do that.
    But that's entirely not my point.

    I dont want to discuss pvp or what it needs or what is wrong or who likes and who likes not i want to know why insist on PvP scenes?

    1. SotA is consensual PvP, so if one wants to pvp he can do in 100% of the game.

    2. If one want not (consensual) he need not. But...

    Why then having pvp Zones lock pve only out and make them exclusive?

    Makes no sense, those who want pvp flag (allways or temporarily) those who dont want to would be able to enjoy the scenes too.

    What is the purpose of having zones pvp only if pvp is free will and consensual?

    I dont get it.

    I never got it.

    To me, just drop Obsidian Chips if one is flagged.
    No Problem.
     
    Last edited: Nov 5, 2017
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  15. Toadster

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    100% agree..

    Great scenes are now wasted due to a very low PVp population and never used. I think they should leave all scenes the same and give incentives for flagging pvp as they are already. This game does a horrible job of doubling down on things when only one or the other would suffice.
     
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  16. DavidDC

    DavidDC Programmer Moderator SOTA Developer

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    Yeah do that, put all pve and see how many people will quit
     
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  17. Scoffer

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    Out of all the pvp zones already in game I think I have only ever been in one of the shardfalls for an hour in the 2+ years I've been playing. Would be nice to have a look at some of the work that has gone into them.
     
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  18. Stundorn

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    Yeah @Toadster thats it.
    More incentives for pvpers that are only pvp related.

    @Vallo Frostbane @Antrax Artek

    What about Obsidian Chips only drop when flagged? Everywhere from Mages.
    Low ones just some, T3/4 some more and t5 again a slight increase.

    What about flagging pvp gives you instead of having these Scenes - and i dont talk about Bloodbay or the 2 Dungeons - more of everything, more xp (ok have that already) , more ressources, more of what you like.
    PvP means you need to build a strong char, we all know what it takes to do that.
    I grant you again 20% or 25% xp Bonus and more Material and more of what is needed to build a good pvp char.

    I repeat myself from last year - btw the April joke was this year Antrax, isnt that long ago with tramucca ;-) - but if consensual means some scenes are locked to the pve players then its just hmmm, dont know how to say it, too much.
    I grant you Bloodbay and Dungeons and mines and whatnot related to BB.

    The Ruins and Shardfalls are just beautiful scenes and heaviely lore related for RP abd also would great Spots for Sidequests regarding lore or daylies like "Bring me 10 Shard fragments (not Obsidian Chips) or artifacts (not Artifacts :p) from the Shardfalls and Ruins"
    Or "Explore the old Ruin of and tell me what you can figure out about..."
    Sure this all would also fit in any pve Scene, but it is just a waste imo.

    The scenes are unique and empty.
    Nobody likes it, or?

    Do you 2 go there very much?
    If i were a pk i would love to have it centered and concentrated in Bloodbay.

    Those who want to go there go and have to take the risk.
    Or let Obs Chips only drop in Bloodbay?

    Incentive for all pvpers to meet there and fight for best Spots?

    Nobody Profits from the zones, they just stay empty with very few exceptions.

    The pve only and RP folks would like it.

    If they are RPvP they can flag, why not.
    But then free will, a choice, a option.
    Everybody is for option.

    The incentive these Scenes should create arent working and even if it would be bad and just end up in endless flames, rant, whine and such.
    We all know, we already had that because of the Story Path's and also because of ganking or kos mentality.

    Both would profit imo.

    PvP would concentrate in Bloodbay and PvE folks get 8 nice scenes, RP get heaviely lore related scenes to discover, play with etc...
    Do own quests with other RPers.

    I dont want to take these Scenes away from pvp, but to me if we say pvp is voluntary we need no PvP scenes.
    Flag or not.

    And lädt but not least Bloodbay is there and it is not that heaviely lore related and would fit very well as pvp Hotspot.
    It has already a pvp Dungeon and the Fall can sure be moved.
    And i'm totally ok if more Dungeons or pvp mines with more ore and whatnot are connected to Bloodbay.

    I grant the pvp players all they want and they can turn their own game to a 100% pvp experience when flagged.

    But to all who dont want would only miss a pvp Hub and for pvp designed Dungeons (are they?) and not these Scenes what are unique (like Bloodbay) and thats the more important part lore and story relevant.

    The alternative routes can still exist, they need nit polish them.
    And everyone would agree that the path Quest shouldnt lead you to unisnpired alternate routes what are in now way comparable to the Ruins.

    Just to say.

    Lets come together.

    I want them pve, what do you want for compensation? :D
     
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  19. Scoffer

    Scoffer Avatar

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    This is what annoys me about pvp more than anything.

    It is 100% consensual
    but if you don't want to pvp you can't go to x, y or z zone, this dungeon is off limits, you won't find any of these artifacts
    Oh but if you do here is more xp
     
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  20. Gix

    Gix Avatar

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    I find it very discouraging that someone believes that being in a PvP zone is the same as flagging for PvP anywhere else. It isn’t.

    Look at the rules of engagement; the nuances makes all the difference.

    PvPer should never be awarded more XP than PvErs by doing PvE actions; the extra XP should be awarded on player kill and based on adventurer level differences.

    PvErs should never be allowed to get first strike on PvPers.

    If you block PvEers from PvE content behind PvP, they need to have a way to directly influence the fight so that they can help themselves gain access that PvE content without participating in PvP.

    It’s by principle alone that I avoid SotA’s PvP.
     
    Last edited: Nov 5, 2017
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