I am playing since the very beginning and had very high hopes for this game. Even with all the MMO mechanics in place I still thought that there would be solid story-experience waiting for me. After all SotA is advertised as a story-driven game with a single-player narrative. Yet I am still waiting for this to come true. The only single-player-like narrative I have found was during the tutorial. For me after finishing the tutorial the whole narrative, story and quest part collapses in on itself. Most of the quests play out the same, namely talking to some NPCs, running around and reading a note. Also there is nothing happening during the quests, no one can die, no one returns to missing people etc. Maybe later in the game this gets a little bit more diverse but let's face it. After having to deliver so many letters or packages and after having talked to many NPCs I simply lack the motivation to play any further. I want to be excited from the beginning and not have to suffer through lackluster quests in the hopes that in the end I will find one quest that will be interesting. I had hoped that the quests would be revised, made more exciting, more diverse, that they would get some twists. But they are still playing out the same since around a year or so... Sorry to say it but it simply is not fun doing quests or following the story which is a shame as the lore and the overall premise of many quests are really interesting. It is the quest mechanics and how they play out which is so boring and tedious as well as demotivating. And it really hurts me to have to say this Also in terms of exploration SotA is lacking, too. Exploring a scene always seems to be about fighting enemies or gathering ressources. How about some secrets we can discover, hidden chests we can find, maybe an NPC or an animal we have to help. A small quest we can do. A cave with a secrets... Something else to do and find except for combat or gathering... Is this really how a story-driven game with a single-player narrative should be? So many other games do this so much better. They offer really exciting quests in which we have diverse things to do, quests that are multi-layered, build on each other, offer twists and surprises. And let's not start on the choices and consequences part. There are none. So what can we expect in terms of quests for the release? Is this what we get? I really hope that what Richard Garriott said will come true and that we will get some kind of phasing with which we can at least have real consequences to our actions. Yet still the quests lack so much more that I would rather recommend not advertisting SotA as a story-driven game with a single-player narrative anymore.