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  <channel>
    <title>Release 4 Feedback</title>
    <description>This forum is for submitting player feedback on Release 4.</description>
    <pubDate>Fri, 17 Jul 2026 20:52:03 +0000</pubDate>
    <lastBuildDate>Fri, 17 Jul 2026 20:52:03 +0000</lastBuildDate>
    <generator>Shroud of the Avatar Forum</generator>
    <link>https://www.shroudoftheavatar.com/forum/index.php?forums/release-4-feedback.90/</link>
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    <item>
      <title>Combat: The Minimum Expectations of 21st Century RPGS</title>
      <pubDate>Tue, 16 Jun 2015 19:50:53 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/combat-the-minimum-expectations-of-21st-century-rpgs.8743/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/combat-the-minimum-expectations-of-21st-century-rpgs.8743/</guid>
      <author>invalid@example.com (DNA Cowboy)</author>
      <dc:creator>DNA Cowboy</dc:creator>
      <content:encoded><![CDATA[<img src="http://cdn2-www.playstationlifestyle.net/assets/uploads/2011/08/DarkSouls_features.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://cdn2-www.playstationlifestyle.net/assets/uploads/2011/08/DarkSouls_features.jpg" /><br />
 <br />
<span style="color: #99cc00"><span style="font-size: 12px">Any forthcoming rpg worth its name has to have combat animations consisting of a number of moves, the very minimum being:</span></span><br />
 <br />
<span style="color: #ff0000">Attack:</span><br />
 <br />
<span style="color: #99cc00">1: Thrust</span><br />
<span style="color: #99cc00">2: Swing</span><br />
<span style="color: #99cc00">3: Backstab</span><br />
 <br />
<span style="color: #ff0000">Defend:</span><br />
 <br />
<span style="color: #99cc00">4: Block</span><br />
<span style="color: #99cc00">5: Parry</span>...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/combat-the-minimum-expectations-of-21st-century-rpgs.8743/" class="internalLink">Combat: The Minimum Expectations of 21st Century RPGS</a>]]></content:encoded>
      <slash:comments>31</slash:comments>
    </item>
    <item>
      <title>Overland Map Poll [UNOFFICIAL]</title>
      <pubDate>Thu, 19 Jun 2014 16:19:36 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/overland-map-poll-unofficial.8630/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/overland-map-poll-unofficial.8630/</guid>
      <author>invalid@example.com (Lord_Darkmoon)</author>
      <dc:creator>Lord_Darkmoon</dc:creator>
      <content:encoded><![CDATA[I nearly fell of my chair when I left Owl&#039;s Head and saw the overland map... It is a... map?? And your are nothing more than a flag?<br />
I was hoping the overland travel system would be like it was shown in the early videos just with better graphics.<br />
 <br />
Where is the sense of exploration in this? Where is the world that feels alive with trees swinging in the wind, animals roaming around, clouds drifting by, shimmering waves of water, the feeling of really traveling around in a world etc.? This is...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/overland-map-poll-unofficial.8630/" class="internalLink">Overland Map Poll [UNOFFICIAL]</a>]]></content:encoded>
      <slash:comments>245</slash:comments>
    </item>
    <item>
      <title>Crafting...</title>
      <pubDate>Sun, 27 Apr 2014 11:54:41 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/crafting.8706/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/crafting.8706/</guid>
      <author>invalid@example.com (Takoja)</author>
      <dc:creator>Takoja</dc:creator>
      <content:encoded><![CDATA[I&#039;m not sure I like this no help at start of crafting...I think that basic formulas of things should be able to learn from &quot;master&quot; and after that you should have to figure complex ones your self...but it might be just that haven&#039;t really got in to yet...maybe it grows on me...I loved crafting in UO it was so nice to stand at the forge and craft and talk with other crafters...<br />
 <br />
Has anyone been able to find how to make an arrow?? I have tried but haven&#039;t been able to figure it out yet...]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>World Maps: The Minimum Expectations of 21st Century RPGS</title>
      <pubDate>Sat, 26 Apr 2014 14:45:56 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/world-maps-the-minimum-expectations-of-21st-century-rpgs.8765/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/world-maps-the-minimum-expectations-of-21st-century-rpgs.8765/</guid>
      <author>invalid@example.com (DNA Cowboy)</author>
      <dc:creator>DNA Cowboy</dc:creator>
      <content:encoded><![CDATA[What can we expect from Shroud&#039;s World Map?<br />
Ideally a 3D isometric hex-based, fully rotatable and zoomable map with animated waves on oceans as well as seas and lakes, tall grasses that wave in the wind, carts trundling along while brisk winds send clouds scuttling across the sky and the weather looks like rain....<br />
Wait, I see foraging spots, with icons for ore, wood and herbs, there in the distance are hand-drawn towns, cities, landmarks and dungeons all marked out in runic script covered...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/world-maps-the-minimum-expectations-of-21st-century-rpgs.8765/" class="internalLink">World Maps: The Minimum Expectations of 21st Century RPGS</a>]]></content:encoded>
      <slash:comments>219</slash:comments>
    </item>
    <item>
      <title>Games Media Covering Map Fiasco</title>
      <pubDate>Thu, 24 Apr 2014 01:04:58 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/games-media-covering-map-fiasco.9390/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/games-media-covering-map-fiasco.9390/</guid>
      <author>invalid@example.com (DNA Cowboy)</author>
      <dc:creator>DNA Cowboy</dc:creator>
      <content:encoded><![CDATA[<img src="http://ultimacodex.com/wp-content/uploads/2014/04/dualscaleheader.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://ultimacodex.com/wp-content/uploads/2014/04/dualscaleheader.jpg" /><br />
 <br />
<a href="http://ultimacodex.com/2014/04/shroud-of-the-avatar-overland-map-art-style-controversy-or-not/" target="_blank" class="externalLink" rel="nofollow">Source</a>]]></content:encoded>
      <slash:comments>34</slash:comments>
    </item>
    <item>
      <title>Graphics: Minimum Expectations of 21st Century Rpgs</title>
      <pubDate>Mon, 21 Apr 2014 15:43:30 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/graphics-minimum-expectations-of-21st-century-rpgs.9407/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/graphics-minimum-expectations-of-21st-century-rpgs.9407/</guid>
      <author>invalid@example.com (DNA Cowboy)</author>
      <dc:creator>DNA Cowboy</dc:creator>
      <content:encoded><![CDATA[World:<br />
 <br />
<img src="http://imageshack.com/a/img826/2796/vh69.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imageshack.com/a/img826/2796/vh69.jpg" /><br />
<img src="http://imageshack.com/a/img560/4472/ounl.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://imageshack.com/a/img560/4472/ounl.jpg" /><br />
 <br />
Characters:<br />
 <br />
<img src="http://i.imgur.com/bWUHi5Z.jpg" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://i.imgur.com/bWUHi5Z.jpg" /><br />
 <br />
The SoTA <i>world</i> is starting to look nice; however, the characters, creatures and dungeons are getting considerable negative feedback, with this in mind how do you vote regarding the game&#039;s graphics, are they acceptable in your opinion or do they need a lot more work? Remember, try to be open-minded we are...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/graphics-minimum-expectations-of-21st-century-rpgs.9407/" class="internalLink">Graphics: Minimum Expectations of 21st Century Rpgs</a>]]></content:encoded>
      <slash:comments>26</slash:comments>
    </item>
    <item>
      <title>House is Deco</title>
      <pubDate>Mon, 21 Apr 2014 11:10:23 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/house-is-deco.9641/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/house-is-deco.9641/</guid>
      <author>invalid@example.com (Dorham Isycle)</author>
      <dc:creator>Dorham Isycle</dc:creator>
      <content:encoded><![CDATA[Would be great if the house would be treated as a deco item while it is being placed or even after. All things move with it as a single unit. Then it could be placed anywhere on the lot in any angle. Waiting for that &#039;AHA&#039; moment in one of the Devs to make it happen.]]></content:encoded>
    </item>
    <item>
      <title>R5 overland map expectations</title>
      <pubDate>Mon, 21 Apr 2014 06:32:30 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/r5-overland-map-expectations.9564/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/r5-overland-map-expectations.9564/</guid>
      <author>invalid@example.com (Lord_Darkmoon)</author>
      <dc:creator>Lord_Darkmoon</dc:creator>
      <content:encoded><![CDATA[As the devs said that they want to give the new overland map some more love for R5, what do you expect from the map for the next release?<br />
How do you think the devs will improve it for R5?]]></content:encoded>
      <slash:comments>20</slash:comments>
    </item>
    <item>
      <title>Patcher Feedback</title>
      <pubDate>Tue, 15 Apr 2014 03:33:28 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/patcher-feedback.9061/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/patcher-feedback.9061/</guid>
      <author>invalid@example.com (Kabalyero Kidd)</author>
      <dc:creator>Kabalyero Kidd</dc:creator>
      <content:encoded><![CDATA[I&#039;m not sure if this is the appropriate forum for this. Please accept my apology if I made a post in the wrong forum.<br />
 <br />
A couple of days ago I bought a founder&#039;s pack for EQN Landmark and made a pledge for Shroud of the Avatar because I wanted to check out both titles in advance.<br />
 <br />
Landmark installed, downloaded and patched itself quickly with no problems which was great.<br />
 <br />
As for Shroud of the Avatar, the game is still patching itself. The speed I&#039;m getting in the launcher ranges from 0 to...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/patcher-feedback.9061/" class="internalLink">Patcher Feedback</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
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    <item>
      <title>Already Frustrated w/ CONVO!</title>
      <pubDate>Fri, 11 Apr 2014 18:49:00 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/already-frustrated-w-convo.5278/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/already-frustrated-w-convo.5278/</guid>
      <author>invalid@example.com (Hempy Do`Herben)</author>
      <dc:creator>Hempy Do`Herben</dc:creator>
      <content:encoded><![CDATA[This is to much effort already. I avoid people like the plague ALREADY! I understand some may have the patience for long conversations with NPCs leaning more toward the dummy side of things but I DO NOT :/ AT ALL! The system seemed cool in thought &amp; seeing LB use it was nice. But in game it is waaaay off and feels like it should be canned for the basic way of doing things.<br />
 <br />
I told a guard, &quot; Nice weather today.&quot; he replied, &quot; I do not understand what you mean.&quot;<br />
 <br />
I said, &quot; It is warm out...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/already-frustrated-w-convo.5278/" class="internalLink">Already Frustrated w/ CONVO!</a>]]></content:encoded>
      <slash:comments>217</slash:comments>
    </item>
    <item>
      <title>Jumping - On Key Down/Up</title>
      <pubDate>Thu, 10 Apr 2014 14:19:40 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/jumping-on-key-down-up.9338/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/jumping-on-key-down-up.9338/</guid>
      <author>invalid@example.com (The Fox)</author>
      <dc:creator>The Fox</dc:creator>
      <content:encoded><![CDATA[I would really love to see jumping initiated on key down, rather than key up.]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>Cave Wrasse = Fugly</title>
      <pubDate>Thu, 10 Apr 2014 13:04:17 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/cave-wrasse-fugly.8859/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/cave-wrasse-fugly.8859/</guid>
      <author>invalid@example.com (mike11)</author>
      <dc:creator>mike11</dc:creator>
      <content:encoded><![CDATA[My first opinion on the Cave Wrasse and it&#039;s movement and animations was that it is completely awful. The animation are not good and basically it looks like a joke.<br />
 <br />
Maybe it&#039;s just a placeholder creature, in that case just ignore my ranting.<br />
 <br />
If this creature has passed QA i would wonder if the QA person is doing his job, or not.]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Trees and foliage</title>
      <pubDate>Wed, 09 Apr 2014 02:37:13 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/trees-and-foliage.9213/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/trees-and-foliage.9213/</guid>
      <author>invalid@example.com (Lord Regis)</author>
      <dc:creator>Lord Regis</dc:creator>
      <content:encoded><![CDATA[So far I have been enjoying seeing the changes occur in sota, but one graphic change I would like to see are the trees and foliage change. If you look at the trees and shrubs they all appear to have that same + type look. This is a common issue in a lot of games I&#039;ve noticed, including dayz. Maybe a little more originally could go into this. It is such a small item but would give the dynamic scenery a more natural look. I enjoy the little things that go into a game in means the developer...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/trees-and-foliage.9213/" class="internalLink">Trees and foliage</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
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    <item>
      <title>Using old 3D overland map on 7th April for comparison</title>
      <pubDate>Mon, 07 Apr 2014 21:10:46 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/using-old-3d-overland-map-on-7th-april-for-comparison.9178/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/using-old-3d-overland-map-on-7th-april-for-comparison.9178/</guid>
      <author>invalid@example.com (Lord_Darkmoon)</author>
      <dc:creator>Lord_Darkmoon</dc:creator>
      <content:encoded><![CDATA[Dear devs,<br />
<br />
would it be possible to put the old 3D overland view into the game for the 7th of April anniversary alpha-test? So that we would have a comparison in order to judge what map looks and &quot;feels&quot; better?]]></content:encoded>
      <slash:comments>19</slash:comments>
    </item>
    <item>
      <title>The need to ready a crafting tool?!?</title>
      <pubDate>Mon, 07 Apr 2014 13:27:32 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/the-need-to-ready-a-crafting-tool.9021/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/the-need-to-ready-a-crafting-tool.9021/</guid>
      <author>invalid@example.com (Sunsanvil)</author>
      <dc:creator>Sunsanvil</dc:creator>
      <content:encoded><![CDATA[Being the first time we got to go off into the wild and resource gather, a painfully frustrating design quirk came to light for me: The fact that a harvesting tool needs to be in the main hand.<br />
 <br />
It is REALLY REALLY REALLY annoying, time consuming, and carpel tunnel inducing to constantly have to swap a sword with a pickaxe while adventuring. Ditto for animal resources: If I have a skinning and/or butchering knife on my person, <i>just give me the skin/meat.</i> DONT make me (again) swap out...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/the-need-to-ready-a-crafting-tool.9021/" class="internalLink">The need to ready a crafting tool?!?</a>]]></content:encoded>
      <slash:comments>16</slash:comments>
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    <item>
      <title>Male or Female Characters.</title>
      <pubDate>Sun, 06 Apr 2014 16:05:44 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/male-or-female-characters.9153/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/male-or-female-characters.9153/</guid>
      <author>invalid@example.com (D A Morton)</author>
      <dc:creator>D A Morton</dc:creator>
      <content:encoded><![CDATA[Are you male with male characters or female with female? Do you mix it up and immerse yourself in roll play and have both types of characters? Just a fun poll now R4 has come and gone.]]></content:encoded>
      <slash:comments>4</slash:comments>
    </item>
    <item>
      <title>Concern about Town identities</title>
      <pubDate>Sat, 05 Apr 2014 18:37:26 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/concern-about-town-identities.8605/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/concern-about-town-identities.8605/</guid>
      <author>invalid@example.com (Vanhailm)</author>
      <dc:creator>Vanhailm</dc:creator>
      <content:encoded><![CDATA[I understand that the game is in an early Alpha but atm I feel that the town are ... blands. Ther is imho too much space devoted to player housing vs actual town buildings.<br />
 <br />
I&#039;m all for controlled player housing rather than rampant but right now are too small for my taste: Owl&#039;s Head has 3 &quot;main&quot; building vs 66 player lots and Kingsport is again 3 &quot;main&quot; building vs 28 player lots.<br />
 <br />
What is your opinion on the town&#039;s size ?]]></content:encoded>
      <slash:comments>27</slash:comments>
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    <item>
      <title>Trees, So Many Trees</title>
      <pubDate>Fri, 04 Apr 2014 19:43:20 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/trees-so-many-trees.8731/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/trees-so-many-trees.8731/</guid>
      <author>invalid@example.com (Browncoat Jayson)</author>
      <dc:creator>Browncoat Jayson</dc:creator>
      <content:encoded><![CDATA[I went to gather some wood and ore last night, killed a bunch of spiders and wolves, and found some silver ore in with the iron I gathered. Great! However, as I was walking between forestable trees, I went too deep into the forest apparently.<br />
 <br />
Wow, those trees completely block sight. I couldn&#039;t see anything, not the ground, the sky, or even my own character! Without having a first-person view or compass, it was impossible to navigate.  I eventually just picked a direction and ran......<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/trees-so-many-trees.8731/" class="internalLink">Trees, So Many Trees</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Fonts</title>
      <pubDate>Thu, 03 Apr 2014 19:23:30 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/fonts.8977/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/fonts.8977/</guid>
      <author>invalid@example.com (DNA Cowboy)</author>
      <dc:creator>DNA Cowboy</dc:creator>
      <content:encoded><![CDATA[Can we expect refined, artistic fonts in keeping with the runic approach over characters and npc&#039;s heads further down the road rather than the basic one we have at the moment?<br />
I am hoping the current one is just an early generic placeholder font.....]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>First Time in Game...</title>
      <pubDate>Thu, 03 Apr 2014 18:04:49 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/first-time-in-game.9045/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/first-time-in-game.9045/</guid>
      <author>invalid@example.com (GuruChaz)</author>
      <dc:creator>GuruChaz</dc:creator>
      <content:encoded><![CDATA[First of all, I&#039;m really happy that Richard has decided to do this game and is taking such care with it.   I&#039;m a little late getting here due to a busy schedule but I&#039;ve already let some friends know about it, who will be equally excited.   <br />
 <br />
I wasn&#039;t sure what to expect exactly when I logged in, but it&#039;s nice to see a game without a lot of &quot;hand holding&quot; but has a great community of mature adventurers that are willing to help those just getting started or who need some questions answered....<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/first-time-in-game.9045/" class="internalLink">First Time in Game...</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
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    <item>
      <title>[POLL] What is your *overall* rating for this Pre-Alpha Release 4? [UNOFFICIAL]</title>
      <pubDate>Thu, 03 Apr 2014 18:00:14 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/poll-what-is-your-overall-rating-for-this-pre-alpha-release-4-unofficial.8924/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/poll-what-is-your-overall-rating-for-this-pre-alpha-release-4-unofficial.8924/</guid>
      <author>invalid@example.com (smack)</author>
      <dc:creator>smack</dc:creator>
      <content:encoded><![CDATA[Ok everyone, for those of you who&#039;ve had a chance to playtest this Pre-Alpha Release 4, what is your *overall* rating?<br />
 <br />
Here were the areas highlighted in the <a href="https://shroudoftheavatar.com/forum/index.php?threads/release-4-update-instructions.8519/" target="_blank" class="externalLink" rel="nofollow">release notes</a> for R4:<br />
 <br />
Performance Optimizations<br />
Overworld Map System<br />
10 Scenes<br />
Combat<br />
Quests<br />
Loot<br />
Crafting<br />
Player Housing<br />
Parties<br />
Mac / Linux Patching<br />
Swimming<br />
 <br />
Feel free to break out your ratings to those categories above or any...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/poll-what-is-your-overall-rating-for-this-pre-alpha-release-4-unofficial.8924/" class="internalLink">[POLL] What is your *overall* rating for this Pre-Alpha Release 4? [UNOFFICIAL]</a>]]></content:encoded>
      <slash:comments>30</slash:comments>
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      <title>Can we get rid of the scene loading artwork</title>
      <pubDate>Thu, 03 Apr 2014 15:40:16 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/can-we-get-rid-of-the-scene-loading-artwork.8981/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/can-we-get-rid-of-the-scene-loading-artwork.8981/</guid>
      <author>invalid@example.com (Floors)</author>
      <dc:creator>Floors</dc:creator>
      <content:encoded><![CDATA[Having to see that same artwork<br />
 <br />
(you know the lord of the rings-ish one of the gate with the giant figures seemingly made of sculpted blocks - very weird btw) <br />
 <br />
EVERY time we load a scene makes me really tired of it. <br />
 <br />
Can you either rotate artwork or just get rid of it next time ? Maybe artwork that has to do with which hex type you&#039;re entering ? that would be cool]]></content:encoded>
      <slash:comments>14</slash:comments>
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      <title>Some Humble Suggestions for the Devs from Release 4 Playthrough.</title>
      <pubDate>Thu, 03 Apr 2014 09:03:13 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/some-humble-suggestions-for-the-devs-from-release-4-playthrough.8938/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/some-humble-suggestions-for-the-devs-from-release-4-playthrough.8938/</guid>
      <author>invalid@example.com (Miganarchine)</author>
      <dc:creator>Miganarchine</dc:creator>
      <content:encoded><![CDATA[1: Inventory, Drag multiple items automatically, If I wish to split them I double click, As I found it annoying to keep having to select how many I wanted first.<br />
 <br />
2: 2D map, Zoom out and rotate function.<br />
 <br />
3: Backstab dodge and roll in combat.<br />
 <br />
4: Able to wear cosmetic outfits whilst keeping our Armour on, So we can look different to other players.<br />
 <br />
5: More clever ways to get the upper hand on enemies in dungeons through intelligent level design, IE higher areas to get to to snipe, traps...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/some-humble-suggestions-for-the-devs-from-release-4-playthrough.8938/" class="internalLink">Some Humble Suggestions for the Devs from Release 4 Playthrough.</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
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      <title>Village Setting</title>
      <pubDate>Wed, 02 Apr 2014 15:14:17 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/village-setting.8804/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/village-setting.8804/</guid>
      <author>invalid@example.com (UnseenDragon)</author>
      <dc:creator>UnseenDragon</dc:creator>
      <content:encoded><![CDATA[I&#039;m not sure how this could possibly be addressed, but something I found odd when entering the wilderness village of Breamer - it does not look like a village when each of the village lots has a stone Knights house or Tower home. I realize in the final game not everyone will have those, but it really is hard to keep a village looking like a village when there are massive stone structures all over.]]></content:encoded>
      <slash:comments>22</slash:comments>
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      <title>Release 4: A Retrospective in Oddities</title>
      <pubDate>Wed, 02 Apr 2014 14:48:34 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/release-4-a-retrospective-in-oddities.9077/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/release-4-a-retrospective-in-oddities.9077/</guid>
      <author>invalid@example.com (Dermott)</author>
      <dc:creator>Dermott</dc:creator>
      <content:encoded><![CDATA[Release 4 has come and gone, and for me it was a FUN ride.  As much fun as it was to hang out with a lot of the players and a few VIPs, I had a lot of fun finding the odd moments such as bugs, places we probably SHOULD NOT have been and things we might not have been meant to see, so with no further ado, let the images begin!<br />
 <br />
Strange glyphs in the sky got a bit creepy from time to time.<br />
<img src="http://s25.postimg.org/k136qms6n/Sot_A_03_27_14_21_06_2.png" class="bbCodeImage LbImage" alt="[&#x200B;IMG]" data-url="http://s25.postimg.org/k136qms6n/Sot_A_03_27_14_21_06_2.png" /><br />
 <br />
Next we have Seamus Olgard,...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/release-4-a-retrospective-in-oddities.9077/" class="internalLink">Release 4: A Retrospective in Oddities</a>]]></content:encoded>
      <slash:comments>4</slash:comments>
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      <title>On-demand access to Overworld Map and walk between Hexes</title>
      <pubDate>Wed, 02 Apr 2014 11:19:21 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/on-demand-access-to-overworld-map-and-walk-between-hexes.9024/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/on-demand-access-to-overworld-map-and-walk-between-hexes.9024/</guid>
      <author>invalid@example.com (Balec Fares deCani)</author>
      <dc:creator>Balec Fares deCani</dc:creator>
      <content:encoded><![CDATA[Who thinks there should be on-demand access to the Overworld Map - meaning that there is a hotkey or command to enter the map.  <br />
 <br />
At least from non-town areas it seems very arbitrary that the Avatar needs to navigate to the edge of a &quot;hex&quot; (which is a totally artificial construct) to access the Overworld Map.  When I&#039;m in the middle of a multi-hex forest I should be able to access the map when I am in the middle of a hex just as readily as when I am at the edge of a hex.<br />
 <br />
In cases like...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/on-demand-access-to-overworld-map-and-walk-between-hexes.9024/" class="internalLink">On-demand access to Overworld Map and walk between Hexes</a>]]></content:encoded>
      <slash:comments>14</slash:comments>
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    <item>
      <title>Compliments and criticisms and suggestions</title>
      <pubDate>Wed, 02 Apr 2014 06:33:13 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/compliments-and-criticisms-and-suggestions.9009/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/compliments-and-criticisms-and-suggestions.9009/</guid>
      <author>invalid@example.com (Sir_Hemlock)</author>
      <dc:creator>Sir_Hemlock</dc:creator>
      <content:encoded><![CDATA[<span style="color: #ffffff"><span style="font-size: 15px"><b>COMPLIMENTS and CRITICISMS and SUGGESTIONS</b></span></span><br />
 <br />
<span style="color: #ffffff"><b>Overland map</b></span><br />
<span style="color: #ffffff">Worked as intended without problems. Movement from hex to hex could use a speed increase. The map needs some colour and detail, perhaps indicative of the contents or layout of the hexes.</span><br />
 <br />
<span style="color: #ffffff"><b>Combat</b></span><br />
<span style="color: #ffffff">Worked well.</span><br />
 <br />
<span style="color: #ffffff"><b>Multiplayer</b></span><br />
<span style="color: #ffffff">Worked as...</span><br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/compliments-and-criticisms-and-suggestions.9009/" class="internalLink">Compliments and criticisms and suggestions</a>]]></content:encoded>
      <slash:comments>13</slash:comments>
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    <item>
      <title>Local noise</title>
      <pubDate>Tue, 01 Apr 2014 20:45:46 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/local-noise.8972/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/local-noise.8972/</guid>
      <author>invalid@example.com (Turk Key)</author>
      <dc:creator>Turk Key</dc:creator>
      <content:encoded><![CDATA[I decorated my house with workstations and quickly discovered an irritating roaring noise coming from the forge.   The sound was appropriate, but it was constant and you could hear it half way across the room.  After a few minutes, I had to turn my sound volume way down to control it.  I was advised that this was the solution, but I can&#039;t imagine having to click on the gears and adjust my sound level every time I want to be in the room with the forge, and then remember to re-adjust it before...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/local-noise.8972/" class="internalLink">Local noise</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
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    <item>
      <title>Free form bags &amp; remembering inventory</title>
      <pubDate>Tue, 01 Apr 2014 20:34:45 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/free-form-bags-remembering-inventory.9072/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/free-form-bags-remembering-inventory.9072/</guid>
      <author>invalid@example.com (SmokerKGB)</author>
      <dc:creator>SmokerKGB</dc:creator>
      <content:encoded><![CDATA[I&#039;ve been using the free form bag, and crafting extra bags both small/large, but I noticed that placing these bags inside my main pack that the contents didn&#039;t count towards my inventory for crafting.<br />
 <br />
Then I placed the bags in my paper doll slots, and then they were counted in my inventory.<br />
 <br />
Then when I crafted something, it became very easy, all I needed was place on the table when I selected my recipe, but when I finished anything my tools remained in my main pack along with the...<br />
<br />
<a href="https://www.shroudoftheavatar.com/forum/index.php?threads/free-form-bags-remembering-inventory.9072/" class="internalLink">Free form bags &amp; remembering inventory</a>]]></content:encoded>
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      <title>Need Witty responses from the guards.</title>
      <pubDate>Mon, 31 Mar 2014 21:03:22 +0000</pubDate>
      <link>https://www.shroudoftheavatar.com/forum/index.php?threads/need-witty-responses-from-the-guards.9037/</link>
      <guid>https://www.shroudoftheavatar.com/forum/index.php?threads/need-witty-responses-from-the-guards.9037/</guid>
      <author>invalid@example.com (Boric Steelmane)</author>
      <dc:creator>Boric Steelmane</dc:creator>
      <content:encoded><![CDATA[Guards don&#039;t seem to have any responses when they ask your name to like (Blah Blah &quot;the Avatar&quot;), or known names, Lord British, Darkstarr, Firelotus, or even Lum the Mad <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie1" alt=":)" title="Smile    :)" />. Just some thoughts to make the guards more witty.]]></content:encoded>
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