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SPO should be turned of immediately for Shardfalls and other PVP areas

Discussion in 'Release 14 Feedback' started by Poor game design, Feb 11, 2015.

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  1. Drocis the Devious

    Drocis the Devious Avatar

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    Tell them to get Death Magic and spam it. Problem solved.
     
  2. redfish

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    That works for PvP too I hear, unless your opponent has Death Magic also. :>
     
  3. Drocis the Devious

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    Absolutely, and that's why I yell about PVP so much. It's broken.
     
  4. SmokerKGB

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    Simple answer, NO...
     
  5. Drocis the Devious

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    So you'd like to be able to walk between Trammel and Felucca interchangeably when it suits you?

    What could go wrong?
     
  6. Bowen Bloodgood

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    Well you can go back and watch the dev chats where they talk about how these zones only have increased resources in multiplayer mode. A little something that's already been brought up in this thread. Then there's common sense. Why wouldn't they allow people to enter areas in single player mode when they've already made it clear there's no advantage to it?

    They're not going to allow the same potential reward for less risk. And you're still ignoring the offline component.

    Is there some reason apart from resources (which devs have already addressed a LONG time ago) to not allow SPO players into a zone? Cause I'm not seeing it.
     
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  7. Net

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    The issue with risk in PvP is that it is unbalanced. Bigger group/higher level means less risk and more reward...
     
  8. Bowen Bloodgood

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    Where as non-PvPers can't enter the area in a group without going to PvP and SPO players have to enter and deal with threats solo.
     
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  9. Innessa Lelania

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    But in reality thats not what will happen much of the time. Due to the actions of putting rare resources and equipment into PvP only zones, many people will just modify all their skills at a skill trainer instantaneously, throw on their best armor (or stealth if that mechanic is available), run in, get their resources, run out, change all their skills back instantly at a trainer and move on.

    A painful, immersion-breaking and unnecessary mechanic.
     
  10. Duke Death-Knell

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    Actually the goal of the tour guide is to get people to "Take a tour" of the new areas
     
  11. rune_74

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    Well they confirmed spo will not be able to enter this zone...seems a waste of an interesting are to make it into an arena.
     
  12. Bowen Bloodgood

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    It's a dramatic change in 'current thinking'.. I'm not sure how I feel about it. They didn't actually say but I feel like they're heading that way because it's easier than changing resources for SPO.

    The bigger point though is that they don't make these areas required for future quests. So apart from extra resources or PvP there really is literally no reason to go.
     
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  13. rune_74

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    Well I guess it is possible these areas may pop as quest areas and not PVP events....seems a large lore object to have to ignore now otherwise.
     
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  14. Bowen Bloodgood

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    That's a good point. There should be at least one shardfall that isn't PvP only. The whole backstory is based on the events that created these shardfalls came about in the first place. It would be strange to not have the main storyline take you to at least one.. but then to have that one force you into PvP in order to complete a required or highly desireable quest would just be bad.

    No non-PvP quests should ever force you into PvP zones. Ever.
     
  15. Themo Lock

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    I honestly thought people would be able to go in there in SP but not access the extra resources XD
     
  16. rune_74

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    I'm at a loss for this change in tactics to be honest.
     
  17. Isaiah

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    Why should we have to fight special monsters? Ohter people (Players) are the ones going after these resources. These zones were explicitly designed with Player vs Player in mind. The only way for the shard fall to feel like it was designed to be is to have PvP.

    The devs took a more concrete stance on the zone than I did, and I applaud them on making a definitive stance saying you must be in Multi-player and open to PvP if you enter that zone if you are playing online. That is a strong stance and I think it is a good decision.
     
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  18. Bowen Bloodgood

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    Well that WAS the previous thinking.
     
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  19. Bowen Bloodgood

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    I suspect that this is simply because it's a very easy thing to do. Rather than adding code to change resource output for SPO players vs multiplayer, this change uses existing functionality to change how you're matched up with other players.

    The only difference between single and multiplayer is how the game matches you up with other players. Single player online simply forces you into private instances. All they need to do here is remove that restriction for PvP zones. Personally it feels rather like a cheap shortcut solution to me but whatever.
     
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  20. rune_74

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    Well let's hope this won't be so unbalanced like it is now that there will be lots of reward for the big guilds and no risk. I'm torn at the thought of spending resource time to develop areas not everyone will use though.
     
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