It has a very nice focus and zooming effect that would not look right on the original kickstarter map design. This current map design would...
This poll is to help condense the amount of threads and comments on graphics post R2 for the development team. Poll -...
I am limited to 10 poll choices. I am also including the original list of topics so you can respond with the other areas if your topic wasn't...
Thought I would make this a poll instead. "I like free form all the way. List gives good details at a glance, but completely ruins immersion for...
I noticed the size difference the most when I setup a tent outside next to a tailoring station. The tent, rug, and bedroll all fitted perfectly in...
Over all I am very happy with the progress thus far with the game, and community outreach that the dev team has. This is not a "beat you over the...
This topic is in regards to the 4-18-13 dev chat where RG explains really great points on questing and the aspect of not having a quest log, which...
If I could get a reply from RG or the dev team on their thoughts of this I would be more then greatly appreciative! =) This is a repost to the...
With the knowledge of how the duelscale map will work. I would love to see some tracking and traveling skills that will allow you as the player...
I would love to see various jail type systems for bad/evil players to be pitted against if they are caught performing a crime, or as a means to a...
I would love to see skills such as begging, spirit speak, cartography, various tracking/survivalism skills that might not necessarily help you in...
I know jumping and climbing can get out of hand if not developed/programmed correctly, but have there been any talks about implementing such...
This was a great feature UO did very well. Stumbling upon a map and having to figure out what it was, and needing skills that let you figure it...
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