That's my hope as well, the problem is, my fear is based upon their past history and track record of not doing that. We can't keep up the charade of introducing new shiny stuff to sell to players for cashflow or to appease the latest grumblings and not finishing the ones that were introduced in past releases. Personally I think the players should band together and demand a list of 10 major items that should be finished before any work on episode 2 or other things like lua etc. Episode 2 release could be a perfect opportunity for a large media blitz and fanfare to attract some new eyes to the game, but few of them will be willing to put in the time and work for such a, not-fun in ways that it should be type of game. Don't get me wrong, sandbox with more player input and control could be awesome in the long run, but right now we need players in the short run. The only hope for this game is to attract new players and start to build a decent to solid playerbase. That can't happen when new players come in and are so overwhelmed by the complexity, coupled with the almost complete lack or documentation or direction, that their experiences with the half finished systems, and horrible rng, endless grinding that typically doesn't even cover your consumables costs or equipment repairs, that after a couple of weeks of the newbiness wearing off, they bail for something more immediately rewarding and fun. IMO, It's pretty sad that Devilcult can build the start of a great character information sheet within a few weeks of lua's arrival, that gives a player so much information that should have been available to players from the beginning of design. That's what people expect, that's what people want. Why in the hell has simple stuff like that so eluded the devs to the point of madness? Even with loot, in a typical game, you go out and grind for a few hours, afterwards you look at the loot you got and feel like your time was well spent and profitable. That's how it works, time/labor spent = profit. Not so much in shroud . . . . as a matter of fact, many times it costs you quite a bit to grind depending on reagent usage, armor/weapon repair, consumable usage, deaths involved. It just doesn't even make sense from any viewpoint at all when you are expecting people to like it that way. wtf?