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Annoying NPCs that won't talk to you after completing quests

Discussion in 'Release 53 Feedback Forum' started by Browncoat Jayson, Apr 29, 2018.

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  1. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    I really want NPCs that adjust their text after you complete certain events; however, the current iteration of this is highly annoying. Rather than adding new dialogs, many simply get a generic "buzz off" message and won't engage in conversation with you at all!

    Not only is this horrible for a sandbox game, it is even worse for an RPG where having NPCs be responsive is even more important! It locks certain achievements (like emotes) behind an unfixable wall, and makes completionists cringe when we cannot even learn NPC names because their generic response automatically exits conversations!

    @Lum the Mad Please Fix This!

    4/29/2018 8:39 AM
    User Specs:
    OS: Windows 10 (10.0.0) 64bit
    CPU: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8) System RAM: 16291
    GPU: NVIDIA GeForce GTX 1080 GPU RAM: 8110
    SotA.Win.64.769.Date.04.27.18
    Area: Novia_R5_City_Spite
    Area Display Name: Spite
    Loc: (82.2, 38.3, 135.7)
    Debug: Tm92aWFfUjVfQ2l0eV9TcGl0ZXx8KDgyLjIxMywgMzguMjkxLCAxMzUuNzQ2KXwoMCwgMC40MzEsIDAsIDAuOTAyKXw1Ni42ODYyM3wyMC42MDcxfDQuMTM=
     
  2. Quenton

    Quenton Avatar

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    I'd consider this one a bug. Nothing should be locked out like that when there's more to talk about.
     
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  3. Alley Oop

    Alley Oop Bug Brigade – Bug Hunter

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    you'd think so, but it's been reported as a bug before and is working as designed.
     
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  4. Quenton

    Quenton Avatar

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    Wow. Was there a good explanation for why it worked that way, beyond 'this is intended'?
     
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  5. Alley Oop

    Alley Oop Bug Brigade – Bug Hunter

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    not by my standards.
     
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  6. Lum the Mad

    Lum the Mad Keeper of NPCs

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    We do this for NPCs when 95% of their conversation has been made obsolete by your actions. Ideally, we would make effectively new conversations in that instance and sometimes do, but sometimes time constraints prohibit this.

    If there is still gameplay locked out after that (such as emote awards or sidequests that are not also obsoleted), that is in fact a bug.
     
  7. Browncoat Jayson

    Browncoat Jayson Legend of the Hearth

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    Ok, I'll resubmit for Kardan. The one that I thought was blocking in Spite turned out to be the wrong NPC, so there is only one that I can tell.
     
    Roycestein Kaelstrom likes this.
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