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Blood Bay looks AWSOME and the concept great - BUT . . . .

Discussion in 'Release 38 Dev+ Feedback Forum' started by Weins201, Jan 22, 2017.

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  1. Gideon Thrax

    Gideon Thrax Avatar

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    Berek posted this nugget in another thread just yesterday - I'm pretty sure the PVE crowd has nothing to worry about.
    https://www.shroudoftheavatar.com/forum/index.php?threads/k’rul-open-pvp.77142/page-8#post-744820

    "Usually when we announce new scenes, the other scenario occurs with a new topic posted, where we get some community angst that we are ignoring PvP entirely :). We don't feel we are focusing too much on PvP, and most certainly not ignoring PvE, but instead trying to find a balance between the two before Episode 1 is completed. The predominant type of player for the game is not all PvE (obviously), not all PvP (just as obviously), but less obviously it's not 50/50 either. In fact, it's predominantly more PvE focused than PvP focused.

    Whatever the percentage, we have an obligation to build upon the PvP part of the game, which currently has far less content than PvE. Even with K'rul, it's not completely PvP but an open concept. The development team has to look at our historic commitments and development goals, the community's current interests, and what is possible for future development from a scope/scale perspective given the time we have left for Episode 1. All that is taken into account every time when adding new content to the game. Even when we do make a decision, we are very cautious and try our best to consider all the alternatives available to us."
     
    Roycestein Kaelstrom likes this.
  2. Berek

    Berek Portalarian Emeritus Dev Emeritus

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    Thanks Duke Avery for the forward. PvP is a small percentage of our development efforts right now with clearly a ton more PvE content being produced. The statement here that we're not paying attention enough to PvE is simply misconstrued every time we take time to develop anything at all that's PvP related.
     
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