It is said the number 1 problem is the quest system take this for what it’s worth I am not a quester. The main problem as I see it is interesting loot. I feel most people like to find stuff that’s useful as upgrades and there is near zero of that in the game. The designed system of craft the best gear in the game has caused this population system problem as I see it. I’m sure the hard core crafter mostly likely see things from a different perspective and I’ve no issue with that. Bottom line there is a real population problem and with a free to play game that’s massive red flags. Additionally I feel population is tapering off even more. My solution: stop development on almost everything and get improved loot drops in ASAP and for the love of GOD advertise this. I’m not talking about more crap loot to vendor, it seams we have had this complaint before and the solution was more rusty crap or addition gems or another 34 gold. Finding that crap adds no value to the game.! Finding a Sword or a cool pair Of gloves that I can actually use will. How you support crafting as a main line concept under my proposal is with MW and enchanting also improve the t2 and t3 drops so that crafters could compete a little better if they decide to farm mats but they can still profit from finding drops or buying drops and placing epic masterworks on them. Edit: btw 90% of the artifacts are complete junk as designed. I know you all can see this, it can’t be only me.