Looking toward the future, I thought it would be interesting to elicit people's wishes in terms of a new quest system. In case you missed the telethon, Darkstarr said the quest system would be overhauled "completely". At least at this point, that's the thinking, and let's hope it stays that way! What do you want to see in a new quest system? Let me dismiss one possible objection that was used in Ep. 1 - it is not valid to say it's too early. Quest mechanics can and must be considered at the outset of a new project. If you want sources from veteran game designers, I can provide them. I will throw out one idea which is not so much a part of the system as a recommendation for the process. I hope there is communication about what is planned and a way for the community to provide feedback at every stage. Maybe starting with some sort of vision doc/proposal all the way to reviewing individual quests in detail BEFORE they ever get programmed. Of course, how to manage such feedback and ensure that info doesn't leak outward in inappropriate ways is important (like the old Dev+). However, having to review quests in game and then file bug reports was incredibly inefficient and too late to tackle some big and recurring issues. Ok, one more about the process. I hope they engage a professional writer or at least a professional editor. I imagine more people will want to share ideas about quest mechanics, not the process. So share it, what do you want?