Forced duplicate last names and reputation per account.

Discussion in 'General Discussion' started by Grave Dragon, Oct 12, 2015.

?

Should Portalarium force last names and Reputation across all characters on an account?

  1. No, I want each character responsible for his/her own actions and uniquely identifyable.

  2. Yes, A Player's actions specific NPC interaction and all toon last names should be the same.

Results are only viewable after voting.
Thread Status:
Not open for further replies.
  1. Womby

    Womby Avatar

    Messages:
    3,299
    Likes Received:
    12,165
    Trophy Points:
    153
    Location:
    South Australia
    The bottom line, the thing that won't change, is that you are expected to play as yourself. Not some other character. This has been stated by RG many times, and his position will not change. Sure you can have a different appearance, and change your skills, but that's it. Portalarium will not implement any game mechanic that makes it easier for you to bypass that fundamental intent of the game.
     
    Beno Ledoux likes this.
  2. Jordizzle

    Jordizzle Avatar

    Messages:
    798
    Likes Received:
    1,673
    Trophy Points:
    105
    Gender:
    Male
    Location:
    North Carolina, USA
    The great wall of china wasn't finished until the last stone was placed. There is still time until the product is finished.
     
  3. Satan Himself

    Satan Himself Avatar

    Messages:
    2,702
    Likes Received:
    12,806
    Trophy Points:
    165
    Heh we haven't seen problems until they do that! The uproar is deafening, and it hasn't even happened!
     
    FrostII and Solazur like this.
  4. Solazur

    Solazur Avatar

    Messages:
    1,429
    Likes Received:
    3,477
    Trophy Points:
    113
    Gender:
    Male
    Location:
    Pacific NW
    yu can't sell me potatoes and then decide to deliver spinach. Whatever the reason, accounts wit multiple slots were sold. Seems like the discussion ended there.
     
    FrostII, ship2 and Budner like this.
  5. smack

    smack Avatar

    Messages:
    7,077
    Likes Received:
    15,288
    Trophy Points:
    153
    Sure...

    But yeah, the whole DLMB thing.
     
  6. Ristra

    Ristra Avatar

    Messages:
    3,942
    Likes Received:
    5,442
    Trophy Points:
    153
    Location:
    Athens
    I remember playing Ultima IV as evil as I could. I didn't need a new character to recover from my evil deeds. Exploring the story line is very possible to recover. I am betting it will be recoverable in SotA too.
     
  7. Duke Death-Knell

    Duke Death-Knell Avatar

    Messages:
    1,751
    Likes Received:
    1,825
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Philadelphia PA area
    no you can't retrain. You have to start at zero in the new skills you want, which means you need gold to buy the basic skills you want. That is unacceptable.
     
  8. Duke Death-Knell

    Duke Death-Knell Avatar

    Messages:
    1,751
    Likes Received:
    1,825
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Philadelphia PA area
    and thus contradicts RG's vision for the game. So saying different characters on the same account can't have different alignments and reputation no longer holds water as they have already thrown that logic right out the window and at the very beginning of the game.
     
  9. Ristra

    Ristra Avatar

    Messages:
    3,942
    Likes Received:
    5,442
    Trophy Points:
    153
    Location:
    Athens
    What's so hard about this. They are not saying they will not be listening to feedback.
    He didn't say implementation will not be adjusted due to feedback.

    It's just like consensual PvP. It's one design choice the details of that choice are negotiable.
    Housing is persistent across all instances. No one is arguing the devs won't listen and make housing fully instanced.
    Shall I go on? There are plenty of things that are not going to change. While at the same time, they are listening to feedback for implementation adjustments.

    Deck combat, still going with it, and it's constantly changing.

    /sigh this is starting fires before the forest has even been planted. Beating a horse before it's conception.
     
    Numa and margaritte like this.
  10. Sir Frank

    Sir Frank Master of the Mint

    Messages:
    4,065
    Likes Received:
    10,927
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Kansas City
    You can retrain. It'll just take work.
     
  11. Duke Death-Knell

    Duke Death-Knell Avatar

    Messages:
    1,751
    Likes Received:
    1,825
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Philadelphia PA area
    no, retrain implies you can re-adjust existing skill points. You can't, you have to start over.
     
    FrostII likes this.
  12. Sir Frank

    Sir Frank Master of the Mint

    Messages:
    4,065
    Likes Received:
    10,927
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Kansas City
    Semantics. No matter what you start with, you can get to another set of skills with work.
     
  13. Duke Death-Knell

    Duke Death-Knell Avatar

    Messages:
    1,751
    Likes Received:
    1,825
    Trophy Points:
    125
    Gender:
    Male
    Location:
    Philadelphia PA area
    But you're missing the point completely. RG's vision is for me to play my soul and yet to start the game I have to twist my answers to get the arch-type I want. Even if I could re-assign all my points into the arch-type I wanted it is still a subversion of his vision.

    And no, you are well behind the skill curve. If I want to level straight from the questions I have a group of developed skills to use. If you ignore those you start at zero. Where would you level up for that?.....no where. You would have to go to the same area and die and die until you worked up high enough to match what the starting player who lied their way to get the arch-type they wanted. That's A LOT of death and frustration.
     
    Browncoat Jayson, Womby and FrostII like this.
  14. Sold and gone

    Sold and gone Avatar

    Messages:
    4,621
    Likes Received:
    10,867
    Trophy Points:
    165
    Gender:
    Male
    Location:
    Somewhere underground waiting to get you!
    you could do the quests like the mail delivery to get gold. I'm sure there will be other non combat quests also to gain gold initially.
     
  15. Ronan

    Ronan Avatar

    Messages:
    1,792
    Likes Received:
    2,614
    Trophy Points:
    113
    Location:
    Wild in Westend!

    The arch-type you want sounds like it is not the real you. I want to be able to play the piano well, but my hands limit this. Wants are quite different then actual being.
    As for starting at zero, patience and study of the environment along with observation of NPCs will get you far fast.
     
  16. redfish

    redfish Avatar

    Messages:
    11,366
    Likes Received:
    27,674
    Trophy Points:
    165
    Actually, personally, my issue is more about the last names than about the reputation. I'm not interested in playing through the game with two characters. One of my characters will just be for role-playing purposes, to allow me to speak with a different voice, show up to events in that persona, and author books with his name. Same reason, you, Drocis, want to be able to author books with a different voice. Same reason RG has both Lord British and Shamino.

    I don't even care about the last name so much, either. Though if its the same last name, I'd personally prefer game lets me choose how to display my name on my nameplate and in the maker's mark. So I could choose to display no last name, or a title (ie "the Merry"), or a last name. Although, I might end up just not choosing a last name and avoid the issue altogether. Or, I might find a last name for both characters I'm happy with.

    As far as playing the story as an evil or good character, I don't know how much the game will be built to bend to that. After all, virtues will be tied to the plot, and I think RG probably wants us to actually try to do the quests in the plot as best as we think we can, and not purposely choose certain quest decisions "just to be evil."
     
  17. redfish

    redfish Avatar

    Messages:
    11,366
    Likes Received:
    27,674
    Trophy Points:
    165
    @galdrmadhr,

    The whole surname issue aside, I don't see how that will work. Even if some player avoids an item made with his name, how many players are we going to have in this game that will buy the item regardless of the name? A player acting poorly will still be able to sell.
     
  18. redfish

    redfish Avatar

    Messages:
    11,366
    Likes Received:
    27,674
    Trophy Points:
    165
    @galdrmadhr,

    I think it would be great if we could put a guild name as the maker's mark too, but that's a whole other discussion I guess.
     
    Numa and Spoon like this.
  19. Alfric Jodoc

    Alfric Jodoc Avatar

    Messages:
    132
    Likes Received:
    268
    Trophy Points:
    30
    Gender:
    Male
    Location:
    San Antonio, TX
    FWIW,

    From what I get from the "intent" behind the multiple accounts, I sort of see the extra character slots as a couple of things:
    1. Each character is a different "incarnation" of the player; perhaps one aspect focuses more on the valorous side than others; another is much more honest and in tune with the magic within; one's more compassionate and focuses on community rather than adventure, etc. To refer to myths, it's sorta like if Thor decided to manifest in his warrior thunder god aspect one day, then as his benevolent crop-nourishing rain-bringing god of the common folk aspect another day.
    2. The character slots represent members of a "Family" of characters—mom, dad, child; siblings; cousins; etc.
    Now, in SW:ToR, I have both good & evil characters, albeit they are all part of the same legacy (since they're all on the same server). I do have a chance to play the villain (to the hilt) with my Sith Sorcerer (guess what his name is... and there's a story behind that one), but I often prefer the heroic role of my Jedi Sage, Jedi Sentinel, or my Smuggler; or, even for a twist, my not-so-bad mostly-good-choice-based Bounty Hunter (which is set as being a bad guy class from the get-go, for those not in the know).

    This doesn't bother me as much, because I typically prefer playing the good guy (always have, and U4+ kinda reinforced that for me). I considered having a bad guy character as one of my 3 characters for SotA, but I don't want to impugn the reps of my other good characters in the process.

    (Besides, if I did have such a baddy, he'd be a rather squick sort; he'd be based off of an insane tabletop RPG gnome wizard-necromancer named Skullik Skor who was well on his way to Axe Crazy Evil Town. For SotA, think of a short & skinny [as possible] sickly pale human with a striking resemblance of RHPS's Riff Raff combined with the voice of Zorak ala Space Ghost Coast to Coast:

    [​IMG] +

    As said, he'd be quite a squicky sort, and would be all too keen on using Chaos magic for fun & Death magic for his social/romantic life. O.O

    Hey, if you're gonna be a bad guy, why not have fun with the role?)

    ...

    But, all that aside, I don't mind the system as is. Prefer to play the good guy anyway. (And some would rather I'd not play the bad guy at all. :D )
     
  20. Womby

    Womby Avatar

    Messages:
    3,299
    Likes Received:
    12,165
    Trophy Points:
    153
    Location:
    South Australia
    Unfortunately it is all too common for those in positions of power to impose restrictions on everyone in order to control the behaviour of a small minority.

    It's bad enough in real life, but worse in a game that is supposed to be an escape from all that crap.

    My avatar does not have a last name. I don't want my avatar to have a last name. The problem that forcing last names supposedly solves can and should be solved through other means.

    EDIT: If I'm forced to have a last name, it will be something like Xx_YOLO_360_NOSCOPE_xX. I won't see it, so it won't bother me.
     
    Last edited: Oct 15, 2015
Thread Status:
Not open for further replies.