It builds character

Discussion in 'Skills and Combat' started by MalakBrightpalm, Nov 18, 2013.

?

How much customization do you want SOTA characters to have?

  1. None. Everyone gets the skills, you put points to the skills you plan to use, you get good at them.

    19 vote(s)
    31.1%
  2. I like the idea of mixing and matching the set of skills I WANT to have.

    39 vote(s)
    63.9%
  3. I want be able to do half of this skill, and half of that one, in place of just doing a whole skill.

    14 vote(s)
    23.0%
  4. I want to be able to get powers from anywhere without wasting time on the powers I don't use.

    10 vote(s)
    16.4%
  5. I want the powers I've chosen to open up extra options so that I can get cool unique stuff!

    15 vote(s)
    24.6%
  6. I want the gear and items to grant powers that stack with my skills so that new things happen.

    19 vote(s)
    31.1%
  7. I want to be able to take penalties to one stat so that I can add bonuses to another.

    19 vote(s)
    31.1%
  8. I want there to be powers that grant extra abilites, bonuses, or stats to myself and others near me.

    21 vote(s)
    34.4%
  9. I want passive or automatic powers to be triggered by abilites and attacks I or others use.

    24 vote(s)
    39.3%
Multiple votes are allowed.
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  1. blaquerogue

    blaquerogue Avatar

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    Like 5 times!
     
  2. blaquerogue

    blaquerogue Avatar

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    Thats where my character comes in! To serve judgment, and uphold the laws! I am an angel with bloodied wings, I play a Pally! (are you surprised that im not a Pkr ,that bear your talking about?)
     
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  3. Owain

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    I don't see how Open PvP as it is doesn't serve your purposes, then. We in the KGB are also Anti-PKs, and Open PvP will suit us just fine, if it is implemented.
     
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  4. blaquerogue

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    I really hope it does serve my RP/game play! If they keep that!
     
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  5. Owain

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    You might want to consider the KGB, then. We have interests in common.
     
  6. blaquerogue

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    Im a rogue Pally, havent really decided on a guild yet still looking around! But thanks! I will be wandering the roads healing *people and ganking the ganker! Chasing robby all over! had to fix that! :)
     
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  7. MalakBrightpalm

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    Well, this thread got hijacked badly... I believe the point of not posting it IN the PvP forums was part of the overarching idea that HOW YOU BUILD YOUR CHARACTER is not really a PvP subject. Frankly, I could care less what aspect of PvP people plan to embody, I put this thread up to further the ongoing discussion of the ways we hope/intend to build characters, how skills, items, and tactics might shape such decisions.

    It would be great if it got back on topic.
     
  8. Margard

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    I was hoping to employ a character grounded on Dex/subterfuge skill set ... not to sneak ... but to increase possibility of escape in any confrontation

    I would employ stuns, roots and any form of spells to ensure that I took minimal damage while escaping
     
  9. MalakBrightpalm

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    A running away specialist? For what purpose? Trade, exploration, resource gathering?
     
  10. Margard

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    Primarily Exploration - and then I would eventually settle on gathering/trading - But I would also see if I could employ enough offensive oriented attacks to test the waters before I bailed on any conflict :)

    I enjoy treated my character as if he only had one life
     
  11. MalakBrightpalm

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    That makes sense.

    Personally, while I play and enjoy all types, my base build/first character in most games focuses on high durability and self healing. This has led me to play the "tank" class a lot, though I'm not fond of the low damage that generally results.
     
  12. Margard

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    I've played with tank builds before but I have more fun with hybrid builds; specially ones that can employ self heals and leech skills (specially if the skills can sustain you at what appears to be low health)

    Sometimes I like to play possum
     
  13. Skalex

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    Malak. Please take no offence but you have taken your own thread off the rails more than anyone else.
    You invite answers in one post and then criticize any answer not to your liking in most.. Maybe you'd get more replies if you tried a different approach.

    What is the difference between your last post about how you build and the ones about how a player builds his character for PVP.
    BOTH are quite relevant. Your last post could be applied to someone with a preference for PVP.
    Since this game will have PVP in it, in some form or other.. then how a player decides to shape up for PVP is just as valid as for PVE since, skill gain and development will be the SAME for both the PvE or PvP oriented player.
    Why is only the opinion of how a PvEr wants to develop his character valid?

    Seems to me that is exactly what you are looking for with you giant red sentence.
    PvPers will develop their characters in a different way then the PvEr.. Making their choices different and their characters different.


    Now for my own answer... (I do hope this answers your question to your intent…)

    I personally pick and choose my skills based on PvP. However, I believe my build will also make me good for PvE.
    I choose the crafting skills I will focus on based on what will produce the best gear / items that my player will use for his magic / combat skills.

    I am going with mainly death magic with a spell or two from other trees to compliment. I chose death because it is offensive while healing me.
    I am going with light armour since I hope to primarily use magic but I will also train in use of swords.
    I envision my character as a fast moving sword swinging mage.

    as far as the system goes..
    I LOVED the active skill gain system a la UO.

    I am less of a fan in going to a trainer and trading points to get better at a skill SOTA style… Or at least having that be the only way to get better.
    It just feels unnatural to me..

    I wish SOTA had active skill gain where you get better at skills you use more often and leave the trainers to teach you new abilities in a certain skill tree.


    Not intended as a beef Malaak. I hope we can still be friends and that I won't be ignored. Tho could really care less If I am.
    To be fair, you did say so yourself that you can be hard to get along with or something of the sorts.

    Respect.
     
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  14. MalakBrightpalm

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    My apologies to those named herein, if you like you can just ignore the point being made. Also I apologize for the wall of text effect, I was just sprinting through the thread grabbing obvious examples, I tried to avoid anything that looked even remotely not in line with my point.

    I don't actually mind people posting here about how they BUILD their PvP characters, that can enrich the discussion. I posted saying the thread had been hijacked because it filled up with two pages of the unkillable "You should try Open PvP with full loot! No, I don't wanna!" thread, which doesn't even belong here. People who want to whine about the PvP/PvE divide have plenty of space to do it in, in the spirit of the forum rules, as the one who started the thread, I am sending out a call to put it back on topic.
    As for me criticizing those I don't agree with, what's your point? Am I now obligated to spread my praise and criticism equally amongst all like some Politically Correct TV personality? I have my opinion, and I express it. If my opinion is that someone is a doo-doo head, I'm gonna say so. As politely as I can manage at the time, of course.
     
  15. MalakBrightpalm

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    @Skalex for what little it matters to anyone whether I ignore them, I treat it as a respite from jerks. If someone constantly back quotes me and pursues pointless arguments, detracting from my forum experience, and I honestly don't think I can reach common ground with them, /ignore. I don't do it just because people don't agree with me.

    I appreciated your post, and your insights on the effect of building FOR PvP exclusively.

    Thanks for posting.
     
  16. Miracle Dragon

    Miracle Dragon Legend of the Hearth

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    I think the more customization the better.
    I want variation galore, with bits of randomization mixed in all over to help prevent the grind, and the super-player syndrome that tends to happen when people learn a system or beat the system in a game.
    I think the more options there are, the longer it will take for players to develop these strategies, and the less efficient any developed repetitive strategies will be. Which is great.
     
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  17. Kain3

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    To answer your question about how much customization I personally want for my character: In my opinion The Secret World did it right; One character can learn everything but only use player-preselected abilities when out of combat and its also classless. This allows an immense amount of customization in gear, skills and roles. One might say that balancing would be a nightmare, but as long as you restrict players, balance will not be an easy thing to achieve. Also through analytics, the devs can determine if a certain set of abilities/skills are overpowering and modify them without modifying a whole archetype/class, making it useless.
     
  18. MalakBrightpalm

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    I did note with TSW that being able to get everything on one character destroys any chance at replay value, but if it gives you the one character you really REALLY want to play, I suppose it's worth it.
     
  19. Silent Strider

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    It's why I really love TSW's model; I like being able to wildly change my playstyle without being forced to replay the game in order to do that.

    It's also one of the main reasons I'm going to play EverQuest Next; it's another game that is planning to let each character learn all classes and skills, creating builds that combine them and being able to change builds whenever out of combat.

    I create alts to experience other aspects of a game out of necessity, but I don't like doing so. The smaller the number of characters I have to create in order to experience every play style the game offers, the happier I will be with the game.
     
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